Weather: Difference between revisions

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'''Weather''' is an essential aspect that has been existing throughout most of the GTA games; [[Grand Theft Auto III]] being the first to have multiple weather changes viewed in a 3-Dimensional form. It plays a crucial role by complementing to the vibes and atmosphere of the game such as a pink setting sky to suit the Vice City's 80's vibe and a dull, plain sky to suit the [[Liberty City]] atmosphere. The weather in the game is controlled by a time cycle which causes a certain weather type to occur at a particular time. Anonymous types of weather occur at rarer times than others. In places such as [[San Andreas]], A certain type of weather only occurs in a particular climate or area such as sandstorms in the desert of [[Bone County]], [[Las Venturas]]. Thus, some time cylcles of weather are included exclusively for a Grand Theft Auto game depending on the area's real-life climate. The games can also simulate transitions between weather types. For example; it may be cloudy, then a slight drizzle may fall, followed by rain and then a thunderstorm. This is a perfect example of the wide varieties of weather mixtures the game is capable of doing. Thus only the main core, standalone weather types are listed below rather than 30 different combinations. The games can also simulate wind, which can realistically result in trees swaying back and forth and planes pushed at random directions.
'''Weather''' is an essential aspect that has been existing throughout most of the GTA games; [[Grand Theft Auto III]] being the first to have multiple weather changes viewed in a 3-Dimensional form. It plays a crucial role by complementing to the vibes and atmosphere of the game such as a pink setting sky to suit the Vice City's 80's vibe and a dull, plain sky to suit the [[Liberty City]] atmosphere. The weather in the game is controlled by a time cycle which controlls certain weather types to occur at a particular time. Anonymous types of weather occur at rarer times than others. In places such as [[San Andreas]], A certain type of weather only occurs in a particular climate or area such as sandstorms in the desert of [[Bone County]], [[Las Venturas]]. Thus, some time cylcles of weather are included exclusively for a Grand Theft Auto game depending on the area's real-life climate. The games can also simulate transitions between weather types. For example; it may be cloudy, then a slight drizzle may fall, followed by rain and then a thunderstorm. This is a perfect example of the wide varieties of weather mixtures the game is capable of doing. Thus only the main core, standalone weather types are listed below rather than 30 different combinations. The games can also simulate wind, which can realistically result in trees swaying back and forth and planes pushed at random directions.
[[File:Gtasasunsetoverblackfield.jpg|200px|thumb|right|Dusk commencing over [[Blackfield]], about two hours after sunset.]]
[[File:Gtasasunsetoverblackfield.jpg|200px|thumb|right|Dusk commencing over [[Blackfield]], about two hours after sunset.]]