Multiplayer in GTA IV: Difference between revisions
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==Basic information== | ==Basic information== | ||
Multiplayer in GTA IV is hosted on the PlayStation Network (PS3), Xbox Live (Xbox 360), and Games for Windows (PC). The game can support up to sixteen players on Xbox 360 and the PS3, and up to 32 players on the PC. Gameplay features differ slightly to that of standard single player. The player can always sprint and never will get tired, and can change weapons more quickly. Health can also be collected while in a vehicle therefore repairing it. Weapons picked up will have a larger amount of ammunition when picked up. The phone can be accessed at any point during gameplay. GPS waypoints can still be placed on the radar and are visible to all players, along with the guided route provided the route is enable through the main options of the game. | Multiplayer in GTA IV is hosted on the PlayStation Network (PS3), Xbox Live (Xbox 360), and Games for Windows (PC). The game can support up to sixteen players on Xbox 360 and the PS3, and up to 32 players on the PC. Gameplay features differ slightly to that of standard single player. The player can always sprint and never will get tired, and can change weapons more quickly. Health can also be collected while in a vehicle therefore repairing it. Weapons picked up will have a larger amount of ammunition when picked up. The phone can be accessed at any point during gameplay. GPS waypoints can still be placed on the radar and are visible to all players, along with the guided route provided the route is enable through the main options of the game. Whenever someone is killed whether it be by other players, or enemies within the game a message will appear in the top-left corner reading "<<PSN/XBL name>> Died" or "<<PSN/XBL name>> killed <<PSN/XBL name>>". The message used to describe the killing [[#Terms|differs between weapons]]. Some games require the player to be on a team. The player's online ID display matches the same to that of their respective team. As the players are real they can use methods towards others such as the drive-by shooting. Killing oneself or member of the same team will cost the player (or team) a loss of $100. Death of the player will result in loss of all current weapons. Upon respawning the player is granted a few seconds of invincibility. [[Cheats in GTA IV|Cheats]] have also been disabled. Everything else about multiplayer is listed below: | ||
==Accessing multiplayer== | ==Accessing multiplayer== | ||
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*[[Free Mode]] | *[[Free Mode]] | ||
===Party Mode=== | ===Party Mode=== | ||
An invite-only variant of free mode. The player(s) are free to do as they wish as with free mode. Each one also starts party mode at the Alderney Casino (also marked with a safehouse icon). Default settings are used here. If at least two players are in the game, then they can start any game (see above). When the host leaves, then another player is appointed party leader. | An invite-only variant of free mode. The player(s) are free to do as they wish as with free mode. Each one also starts party mode at the Alderney Casino (also marked with a safehouse icon). Default settings are used here. If at least two players are in the game, then they can start any game (see above). When the host leaves, then another player is appointed party leader. | ||
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Selecting this allows the player to customize the look of their multiplayer character. As with each rank the player will unlock more clothing. After ranking up to level 1, the player has a choice of a zombie model. If the player is in the game lobby, and is the host they can change their model before starting. Note that in some games more specifically Turf War, Bomb Da Base II, Hangman's NOOSE, and Deal Breaker the player will assume the appearance of a generic gang member. Also if the player is a lobby and is the host they can change the model there, but this isn't the case if the player is someone who joined. | Selecting this allows the player to customize the look of their multiplayer character. As with each rank the player will unlock more clothing. After ranking up to level 1, the player has a choice of a zombie model. If the player is in the game lobby, and is the host they can change their model before starting. Note that in some games more specifically Turf War, Bomb Da Base II, Hangman's NOOSE, and Deal Breaker the player will assume the appearance of a generic gang member. Also if the player is a lobby and is the host they can change the model there, but this isn't the case if the player is someone who joined. | ||
===Preferences=== | ===Preferences=== | ||
Options that the player can change. The three options are auto-aim, police, and friendly fire. Each can be set to disallow, don't care, or allow. Players join games based on their preferences, unless they use an invite. Auto-aiming only works against people who attack the player. So innocent pedestrians who pose no threat to the player won't be auto targeted. This also has to be enabled through the main options menu. Though if reticule health is enabled, and the player's weapon target is set ot complex the current health of an NPC can still be tracked. With police enabled the wanted system works just as it would in single player. Also wanted levels are only visible through the player's perspective, due to this others can only have a sense of the wanted level of another player based on the quantity of law enforcement groups pursing one another. Police will also attempt to kill players rather than arrest them. None of the police settings apply in a party mode. | Options that the player can change. The three options are auto-aim, police, and friendly fire. Each can be set to disallow, don't care, or allow. Players join games based on their preferences, unless they use an invite. Auto-aiming only works against people who attack the player. So innocent pedestrians who pose no threat to the player won't be auto targeted. This also has to be enabled through the main options menu. Though if reticule health is enabled, and the player's weapon target is set ot complex the current health of an NPC can still be tracked. With police enabled the wanted system works just as it would in single player. Also wanted levels are only visible through the player's perspective, due to this others can only have a sense of the wanted level of another player based on the quantity of law enforcement groups pursing one another. Police will also attempt to kill players rather than arrest them. None of the police settings apply in a party mode. | ||
===Tutorial=== | ===Tutorial=== | ||
A quick tutorial about multiplayer. Selecting this will transport the player to Charge Island where the game gives beginners instructions about weapons, pickups, games, and teams. To view the tutorial the player cannot have a wanted level. | A quick tutorial about multiplayer. Selecting this will transport the player to Charge Island where the game gives beginners instructions about weapons, pickups, games, and teams. To view the tutorial the player cannot have a wanted level. | ||
===Phonebook=== | ===Phonebook=== | ||
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==Statistics== | ==Statistics== | ||
Upon completing a game, a statistics screen will appear on the screen. This will list all the players, along with their rank, and how much money is need to gain a level up. It also shows how much money the player has made, how many kills, how much deaths. It will also show things that are native to the game such as how many turfs were taken over in Turf War, how many cars were delivered in Car Jack City, what place the player was in during a race, or a deathmatch, or how many tasks were carried through in Mafiya Work. Also the player can search stats in the option menu by pressing the start button. These are worldwide stats that track every game except for free mode, and party mode. These can only be viewed in single player. | Upon completing a game, a statistics screen will appear on the screen. This will list all the players, along with their rank, and how much money is need to gain a level up. It also shows how much money the player has made, how many kills, how much deaths. It will also show things that are native to the game such as how many turfs were taken over in Turf War, how many cars were delivered in Car Jack City, what place the player was in during a race, or a deathmatch, or how many tasks were carried through in Mafiya Work.In TBoGT, the statistics will also show longest kill streak and kill assists of participating players. Also the player can search stats in the option menu by pressing the start button. These are worldwide stats that track every game except for free mode, and party mode. These can only be viewed in single player. | ||
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==Terms== | ==Terms== | ||
<center> | |||
{| class="wikitable" | <center>{| class="wikitable" | ||
! Weapon | ! Weapon | ||
! Kill terms | ! Kill terms | ||
|- | |- | ||
| Fist, Bat | | Fist, Bat | ||
| battered / beat down / bludgeoned / brained / broke / crack / hammered / hommored / pummeled / smashed | | battered / beat down / bludgeoned / brained / broke / crack / hammered / hommored / pummeled / smashed | ||
|- | |- | ||
| Knife | | Knife | ||
| butchered / cut up / diced / eviscerated / filleted / slashed / spiked / stabbed / stuck it to / striped | | butchered / cut up / diced / eviscerated / filleted / slashed / spiked / stabbed / stuck it to / striped | ||
|- | |- | ||
| Handguns | | Handguns | ||
| 2nd amendmented / capped / clipped / clocked / deaded / pistoled / popped / shot / smoked / whacked | | 2nd amendmented / capped / clipped / clocked / deaded / pistoled / popped / shot / smoked / whacked | ||
|- | |- | ||
| Shotguns | | Shotguns | ||
| 12 bored / blew away / double barreled / farmed / opened up / perforated / pumped / put a load in / shelled / shottied | | 12 bored / blew away / double barreled / farmed / opened up / perforated / pumped / put a load in / shelled / shottied | ||
|- | |- | ||
| SMGs | | SMGs | ||
| cancelled / crossed out / cut down / massacred / peppered / plugged / riddled / SMGed / sprayed / ventilated | | cancelled / crossed out / cut down / massacred / peppered / plugged / riddled / SMGed / sprayed / ventilated | ||
|- | |- | ||
| Assault Rifles | | Assault Rifles | ||
| 3rd worlded / annihilated / armied / decommissioned / drilled / ended / killed / machined / punctuated / terminated | | 3rd worlded / annihilated / armied / decommissioned / drilled / ended / killed / machined / punctuated / terminated | ||
|- | |- | ||
| Sniper Rifles | | Sniper Rifles | ||
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| barbecued / blazed / burnt / charred / cindered / cooked / flame grilled / ignited / roasted / torched | | barbecued / blazed / burnt / charred / cindered / cooked / flame grilled / ignited / roasted / torched | ||
|- | |- | ||
| Explosives | | Explosives | ||
| atomized / blasted / blew up / blitzed / detonated / fucked up / pulverized / shocked & awed / totaled / vaporized | | atomized / blasted / blew up / blitzed / detonated / fucked up / pulverized / shocked & awed / totaled / vaporized | ||
|- | |- | ||
| Vehicles | | Vehicles | ||
| accidented / flattened / gouranga'd | | accidented / flattened / gouranga'd / hit and runned / manslaughtered / plowed / ran-over / shocked / splattered / steamrollered | ||
|} | |} | ||
</center> | </center> | ||
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| [[File:MafiyaWork-GTA4-gameplay.jpg|140px]]<br />Mafiya Work | | [[File:MafiyaWork-GTA4-gameplay.jpg|140px]]<br />Mafiya Work | ||
| 2-8 | | 2-8 | ||
| Working under the direction of Kenny Petrovic via the cellphone, the player competes against other players in a series of mini-missions. This may involve picking up recruits for the firm, taking out a target, or even collecting weapons from Petrovic to use against others. | | Working under the direction of Kenny Petrovic via the cellphone, the player competes against other players in a series of mini-missions. This may involve picking up recruits for the firm, taking out a target, or even collecting weapons from Petrovic to use against others. | ||
|- | |- | ||
| [[File:CarJackCity-GTA4-enteringacar.jpg|140px]]<br />Car Jack City | | [[File:CarJackCity-GTA4-enteringacar.jpg|140px]]<br />Car Jack City | ||
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| [[File:TeamCarJackCity-GTA4-delivery.jpg|140px]]<br />Team Car Jack City | | [[File:TeamCarJackCity-GTA4-delivery.jpg|140px]]<br />Team Car Jack City | ||
| 2-8 teams | | 2-8 teams | ||
| The same as regular Car Jack City, vehicles will randomly spawn on the map, and the players have be the first ones to get them, and take them to the drop-off point. The condition of the car determines the amount of money earned for the player, unless the vehicle is stuffed with drugs. The teams also share the money equally. | | The same as regular Car Jack City, vehicles will randomly spawn on the map, and the players have be the first ones to get them, and take them to the drop-off point. The condition of the car determines the amount of money earned for the player, unless the vehicle is stuffed with drugs. The teams also share the money equally. | ||
|- | |- | ||
| [[File:Cops'n'Crooks-GTA4-shootout.jpg|140px]]<br />Cops 'n' Crooks | | [[File:Cops'n'Crooks-GTA4-shootout.jpg|140px]]<br />Cops 'n' Crooks | ||
| 4-16 | | 4-16 | ||
(two teams only) | (two teams only) | ||
| A team-based mode in which the Crooks must get their Boss to safety, while the Cops have to take him down. The Boss is marked with a cross hair. This mode has two sub-modes: '''All for One''' and '''One for All'''. | | A team-based mode in which the Crooks must get their Boss to safety, while the Cops have to take him down. The Boss is marked with a cross hair. This mode has two sub-modes: '''All for One''' and '''One for All'''. | ||
*In '''All for One''', one team is made up of Crooks and a Boss, and the other team is made up of Cops. The Cops are trying to hunt down and kill the Boss while the Crooks are trying to protect him. The Cops win by killing the Boss, and the Crooks win by getting the Boss safely to the getaway vehicle and escaping. | *In '''All for One''', one team is made up of Crooks and a Boss, and the other team is made up of Cops. The Cops are trying to hunt down and kill the Boss while the Crooks are trying to protect him. The Cops win by killing the Boss, and the Crooks win by getting the Boss safely to the getaway vehicle and escaping. | ||
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| [[File:DealBreaker-GTA4-shootout.jpg|140px]]<br />Deal Breaker | | [[File:DealBreaker-GTA4-shootout.jpg|140px]]<br />Deal Breaker | ||
|2-4 | |2-4 | ||
|Under orders of Kenny Petrovic, players must ambush a drug deal between the [[The Angels of Death|Angels of Death]], and an unspecified Mafia family. The deal is underway at the [[Acter Industrial Park]]. The objective here is to eliminate both parties, collect the drugs, and meet back at the rendezvous point. Some of the witnesses may attempt to escape by boat, by bike, or even both. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted. | |Under orders of Kenny Petrovic, players must ambush a drug deal between the [[The Angels of Death|Angels of Death]], and an unspecified Mafia family. The deal is underway at the [[Acter Industrial Park]]. The objective here is to eliminate both parties, collect the drugs, and meet back at the rendezvous point. Some of the witnesses may attempt to escape by boat, by bike, or even both. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted.'''TIP''': There is a helicopter near the mansion a couple of blocks north of the starting point. To speed the mission up, there are RPGs on some of the floors of the building, which can be used to kill the AOD if they escape by boat. | ||
'''TIP''': There is a helicopter near the mansion a couple of blocks north of the starting point. To speed the mission up, there are RPGs on some of the floors of the building, which can be used to kill the AOD if they escape by boat. | |||
|- | |- | ||
| [[File:Hangman'sNOOSE-GTA4-pickup.jpg|140px]]<br />Hangman's NOOSE | | [[File:Hangman'sNOOSE-GTA4-pickup.jpg|140px]]<br />Hangman's NOOSE | ||
|2-4 | |2-4 | ||
|Russian Mafia boss [[Kenny Petrovic]] has illegally flown into [[Francis International Airport, Dukes|Francis International Airport]], and someone has tipped off the cops. The objective is to escort Petrovic to safety while being pursued by the Liberty City Police Department's [[NOOSE]] (SWAT) division. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard are granted. | |Russian Mafia boss [[Kenny Petrovic]] has illegally flown into [[Francis International Airport, Dukes|Francis International Airport]], and someone has tipped off the cops. The objective is to escort Petrovic to safety while being pursued by the Liberty City Police Department's [[NOOSE]] (SWAT) division. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard are granted.'''TIP''': While some players lay waste to the NOOSE agents, get one player to sneak away, and drive around the airport to the opposite end of the airstrip. You should find 2 Annihilators, which are easily jacked. Swing around to grab your crew, and fly to the safe zone. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted, making sustained survival a priority. | ||
'''TIP''': While some players lay waste to the NOOSE agents, get one player to sneak away, and drive around the airport to the opposite end of the airstrip. You should find 2 Annihilators, which are easily jacked. Swing around to grab your crew, and fly to the safe zone. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted, making sustained survival a priority. | |||
|- | |- | ||
| [[File:BombDaBaseII-GTA4-explosion.jpg|140px]]<br />Bomb Da Base II | | [[File:BombDaBaseII-GTA4-explosion.jpg|140px]]<br />Bomb Da Base II | ||
|2-4 | |2-4 | ||
|Bomb Da Base II (its name referring to [[Bomb Da Base Act II|a mission]] from GTA III) requires a gang of players to work in unison and sabotage the [[Platypus]], a ship being used by the Albanians for exporting cars. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. Unlike the other two, survival isn't needed as you will still receive money for completing the mission. | |Bomb Da Base II (its name referring to [[Bomb Da Base Act II|a mission]] from GTA III) requires a gang of players to work in unison and sabotage the [[Platypus]], a ship being used by the Albanians for exporting cars. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. Unlike the other two, survival isn't needed as you will still receive money for completing the mission.'''TIP''': When you get to the boat, there are some good sniper spot on the surrounding buildings and crane towers. Get your best marksman to take a point and pick off the thugs on the boat. Also to help beat the target score have one player fly to the tower at the west end of the ship. From there they can quickly plant the bomb, while the other players, exploit a glitch to gain easy access to the hull. | ||
'''TIP''': When you get to the boat, there are some good sniper spot on the surrounding buildings and crane towers. Get your best marksman to take a point and pick off the thugs on the boat. Also to help beat the target score have one player fly to the tower at the west end of the ship. From there they can quickly plant the bomb, while the other players, exploit a glitch to gain easy access to the hull. | |||
|} | |} | ||
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*With reticule health the player can see that there are 8 bars inside the reticule. One headshot takes away seven, so two headshots will kill an opponent. This does not apply to NPC pedestrians where just one headshot would kill one. | *With reticule health the player can see that there are 8 bars inside the reticule. One headshot takes away seven, so two headshots will kill an opponent. This does not apply to NPC pedestrians where just one headshot would kill one. | ||
*Reloading after every kill helps so the player won't run out of ammunition, it also helps to always have full health, and full armor. | *Reloading after every kill helps so the player won't run out of ammunition, it also helps to always have full health, and full armor. Be careful though, people might surprisingly approach you while you are reloading and there is a chance of a player spawning near you.This is especially important if you are using a gun that takes a long time to reload. | ||
*If someone is using a dumpster or similar object for cover, aiming for their feet can inflict damage. | *If someone is using a dumpster or similar object for cover, aiming for their feet can inflict damage. | ||
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*Don't hide at the edge of your cover, as this can give opposing players more of a target to hit. | *Don't hide at the edge of your cover, as this can give opposing players more of a target to hit. | ||
*While playing disallow a good strategy is to wall shoot, A good way to practice this is in | *While playing disallow a good strategy is to wall shoot, A good way to practice this is in Colony Island where you line up the reticule with the edge of a wall and shoot at a friend and make sure to the friend you were not visible. | ||
==See also== | ==See also== |