GTASA: Liberty City: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 13: Line 13:
'''Beta 3'''
'''Beta 3'''


Beta 3 released at December 13, 2005. It contained great set of changes, including added water, [[Portland El]] train system, parked cars, weapons & pickups and first missions (although only [[Paramedic]] was reliable in that time). Hundreds of people have downloaded it, new developers have joined the project, including ''Monitor57'' who started GTA III cars conversion and ''dingleman'' who started creation of Hi-res textures pack and new weather & water effects. Several moderate updates quickly have followed. Although the main conception of total conversion for GTA III porting was defined, developers has faced to the first problems with shortage of time IRL and lack of tools, such as ped & traffic paths editor. In 2006, developers mostly worked internally, without major public updates.
Beta 3 released at December 13, 2005. It contained great set of changes, including added water, [[Portland El]] train system, parked cars, weapons & pickups and first missions (although only [[Paramedic]] was reliable in that time). Hundreds of people have downloaded it, new developers have joined the project, including ''Monitor57'' who started GTA III cars conversion and ''dingleman'' who started creation of Hi-res textures pack and new weather & water effects. Several moderate updates quickly followed. Although the main conception of total conversion for GTA III porting was defined, developers has faced to the first problems with shortage of time IRL and lack of tools, such as ped & traffic paths editor. In 2006, developers mostly worked internally, without major public updates.


'''Beta 4'''
'''Beta 4'''


When ''xrk'' in April, 2007 has partially left the project, ''NathanHenry'' became main modification maintainer. Beta 4 released at May 6, 2007. It included LOD models, new lighting system, usable [[Camera]] and [[Parachute]], some ped&traffic paths, interiors and [[Claude]] player model. It also came with the installer and did not require preliminary use of Map Cleaner. In August, 2007 new developer ''GTAfanattic'' have joined project team, with numerous fixes and conversions provided.  In December, 2007 large updates was released, with improved player model, GTA III-styled radar, 99% completed ped&traffic paths, fixed train system and first part of GTA III cars converted. Later ''GTAfanattic'' has replaced ''NathanHenry'' on post of modification maintainer.  
When ''xrk'' in April, 2007 has partially left the project, ''NathanHenry'' became main modification maintainer. Beta 4 released at May 6, 2007. It included LOD models, new lighting system, usable [[Camera]] and [[Parachute]], some ped&traffic paths, interiors and [[Claude]] player model. It also came with the installer and did not require preliminary use of Map Cleaner. In August, 2007 new developer ''GTAfanattic'' have joined project team, with numerous fixes and conversions provided.  In December, 2007 large updates were released, with improved player model, GTA III-styled radar, 99% completed ped&traffic paths, fixed train system and first part of GTA III cars converted. Later ''GTAfanattic'' has replaced ''NathanHenry'' on post of modification maintainer.  


'''Beta 5'''
'''Beta 5'''


Beta 5 released at January 3, 2008. From changes are noted new weather system, return of seabed, GTA III car handling & colors, working save garages and [[Pay 'N' Spray]], gangs and gang vehicles, GTA III weapons and several missions, including all of [[Marty Chonks]] payphone missions. This time the project team encountered large problems with game stability, about half of users have reported about various crashes with modification. During first quarter of 2008, four updates were issued, the developers were forced to use SA Limit Adjuster and drop some of already converted ambient sounds. Besides corrections, the insignificant amount of changes was brought, including working [[Subway]], GTA III [[Heads-Up Display|HUD]] and some of cars ported. The last Update 4 released at March 07, 2008. After it, no appreciable updates were issued.
Beta 5 released at January 3, 2008. From changes are noted new weather system, return of seabed, working save garages and [[Pay 'N' Spray]], gangs and gang vehicles, GTA III car handling & colors and several missions, including all of [[Marty Chonks]] payphone missions. This time the project team encountered large problems with game stability, about half of users have reported about various crashes with modification. During first quarter of 2008, four updates were issued, the developers were forced to use SA Limit Adjuster and drop some of already converted ambient sounds. Besides corrections, the insignificant amount of changes was brought, including working [[Subway]], GTA III [[Heads-Up Display|HUD]] and some of cars ported. The last Update 4 released at March 07, 2008. After it, no appreciable updates were issued.
[[Image:GTASALC-Shoreside.jpg|thumb|300px|right|Player on motorbike in the [[Francis International Airport]] in GTASA: Liberty City. In background, the Airtrain takes off.]]
[[Image:GTASALC-Shoreside.jpg|thumb|300px|right|Player on motorbike in the [[Francis International Airport]] in GTASA: Liberty City. In background, the Airtrain takes off.]]
==Current state==
==Current state==
Line 27: Line 27:
'''Completeness'''
'''Completeness'''


The [[Liberty City in GTA III Era|Liberty City]] ported with near 100% accuracy. You can drive on all three islands, save in [[Safehouses]], use [[8-Ball Autos|Bomb shops]] and [[Pay 'N' Spray]] garages, fight with original GTA III [[Gangs in GTA III|gangs]] patrolling the streets, move by [[Portland El]] and [[Subway]] train systems. Some little lacks still present, such as wrong traffic direction in some places, minor errors in collision data and missing [[Shoreside Lift Bridge]] animation. Underwater part remains as a stub. About half of original GTA III cars present in last version of modification. Missions scenario still in early stages, the only missions available are [[Marty Chonks]] payphone missions, [[Paramedic]] mission in [[Portland]] and the [[Gripped!]]. Some of [[Grand Theft Auto: San Andreas|GTA San Andreas]] features present, including planes and motorbikes, although there are no applications to use them (and planes have too limited flight level), other (like clothing and food) absent. Present interiors have been taken from [[Grand Theft Auto: San Andreas|GTA San Andreas]] without changes.  
The [[Liberty City in GTA III Era|Liberty City]] transfered with great accuracy. You can drive on all three islands, save in [[Safehouses]], use [[8-Ball Autos|Bomb shops]] and [[Pay 'N' Spray]] garages, fight against GTA III [[Gangs in GTA III|gangs]] patrolling the streets, move by [[Portland El]] and [[Subway]] train systems. Some little lacks still present, such as wrong traffic direction in some places, minor errors in collision data and missing [[Shoreside Lift Bridge]] animation. Underwater part remains as a stub. About half of original GTA III cars present in last version of modification. Missions scenario still in early stages, the only missions available are [[Marty Chonks]] payphone missions, [[Paramedic]] mission in [[Portland]] and the [[Gripped!]]. Some of [[Grand Theft Auto: San Andreas|GTA San Andreas]] features present, including planes and motorbikes, although there are no applications to use them (and planes have too limited flight level), other (like clothing and food) absent. Present interiors taken from [[Grand Theft Auto: San Andreas|GTA San Andreas]] without changes.  


'''Installation'''
'''Installation'''
Anonymous user