Assets: Difference between revisions

232 bytes added ,  13 June 2009
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An '''asset''' is a profitable business in the [[Grand Theft Auto series]]. Assets can be bought or acquired by the player. After the completion of an asset's missions, money is generated by the asset and can be picked up by the player.
An '''asset''' is a profitable business in the [[Grand Theft Auto series]]. Assets can be bought or acquired by the player. After the completion of an asset's missions, money is generated by the asset and can be picked up by the player.


==GTA Vice City==
==Grand Theft Auto: Vice City==
Assets are first introduced in ''[[Grand Theft Auto: Vice City]]''. The player can buy assets after completing the mission ''[[Shakedown (VC)|Shakedown]]''. After the purchase of an asset, the player can save his or her progress at the asset. The asset will generate profit once all the missions for the related asset have been completed. The profits are usually in the form of protection money.
Assets are first introduced in ''[[Grand Theft Auto: Vice City]]''. The player can buy assets after completing the mission ''[[Shakedown (VC)|Shakedown]]''. After the purchase of an asset, the player can save his or her progress at the asset. The asset will generate profit once all the missions for the related asset have been completed. The profits are usually in the form of protection money.


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!Profit
!Profit
|-
|-
|[[Print Works]]
|[[Boatyard]]
|$70,000
|$10,000
|[[Little Haiti]]
|[[Viceport]], [[Vice City Mainland]]
|$8,000
|$2,000
|-
|[[Cherry Popper Ice Cream Factory]]
|$20,000
|[[Little Havana]], [[Vice City Mainland]]
|$3,000
|-
|[[The Pole Position Club]]
|$30,000
|[[Ocean Beach]], [[Vice Beach]]
|$4,000
|-
|-
|[[Kaufman Cabs]]
|[[Kaufman Cabs]]
|$40,000
|$40,000
|Little Haiti
|[[Little Haiti]], [[Vice City Mainland]]
|$5,000
|$5,000
|-
|[[Cherry Popper Ice Cream Factory]]
|$20,000
|[[Little Havana]]
|$3,000
|-
|-
|[[Sunshine Autos]]
|[[Sunshine Autos]]
|$50,000
|$50,000
|Little Havana
|[[Little Havana]], [[Vice City Mainland]]
|$1,500-$9,000
|$1,500-$9,000
|-
|[[Boatyard]]
|$10,000
|[[Viceport]]
|$2,000
|-
|-
|[[InterGlobal Films]]
|[[InterGlobal Films]]
|$60,000
|$60,000
|[[Prawn Island]]
|[[Prawn Island]], [[Vice Beach]]
|$7,000
|$7,000
|-
|[[Print Works]]
|$70,000
|[[Little Haiti]], [[Vice City Mainland]]
|$8,000
|-
|-
|[[Malibu Club]]
|[[Malibu Club]]
|$120,000
|$120,000
|[[Vice Point]]
|[[Vice Point]], [[Vice Beach]]
|$10,000
|$10,000
|-
|[[The Pole Position Club]]
|$30,000
|[[Ocean Beach]]
|$4,000
|}
|}


==GTA San Andreas==
==Grand Theft Auto: San Andreas==
{{main|Assets in GTA San Andreas}}
{{main|Assets in GTA San Andreas}}
Assets in ''[[Grand Theft Auto: San Andreas]]'' can be acquired by completing certain missions and a few of them can be bought.
Assets in ''[[Grand Theft Auto: San Andreas]]'' can be acquired by completing certain missions and a few of them can be bought.


==GTA Liberty City Stories==
==Grand Theft Auto: Liberty City Stories==
There are no purchasable properties in [[Grand Theft Auto: Liberty City Stories]] so all assets are acquired by completing missions for the business. The profits are usually in the form of protection money.
There are no purchasable properties in [[Grand Theft Auto: Liberty City Stories]] so all assets are acquired by completing missions for the business. The profits are usually in the form of protection money.
{|
{|
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|}
|}


==GTA Vice City Stories==
==Grand Theft Auto: Vice City Stories==
{{main|Empire Building}}
{{main|Empire Building}}
''[[Grand Theft Auto: Vice City Stories]]'' expanded the idea of assets into building a business empire that will generate income from many types of businesses.
''[[Grand Theft Auto: Vice City Stories]]'' expanded the idea of assets into building a business empire that will generate income from many types of businesses.
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