Community:GTA IV Gripes/Gameplay: Difference between revisions

Just inserted my thoughts and corrected GTA VI.
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(Just inserted my thoughts and corrected GTA VI.)
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{{Gripe}}In San Andreas, you would be able to raise your driving skill.  However in GTA IV you cannot do so, which makes driving hard and unrewarding.  Obviously, if you do a lot of driving, you become more experienced in it.  Not having the ability to raise your driving skill detracts from realism in the game.
{{Gripe}}In San Andreas, you would be able to raise your driving skill.  However in GTA IV you cannot do so, which makes driving hard and unrewarding.  Obviously, if you do a lot of driving, you become more experienced in it.  Not having the ability to raise your driving skill detracts from realism in the game.
:{{Rebut}}You get better in driving, if you do a lot of it, because you get used to the controls.


{{Gripe}}The feature of opening the trunk of a car and storing items in it is not in the game, and hurts the realism of the game when the player can't open the trunk of the car.
{{Gripe}}The feature of opening the trunk of a car and storing items in it is not in the game, and hurts the realism of the game when the player can't open the trunk of the car.
:{{Rebut}}If you stored a lot of weapons in the trunk of your Infernus and it would go up in flames in a police chase, you'd be pretty angry to loose a car AND some expensive weapons. Also, it would be pretty time consuming to put the weapons in the trunk and take them out a few blocks later.


{{Gripe}}The Packie bomb can only be put on certain cars, not motorcycles or trucks.
{{Gripe}}The Packie bomb can only be put on certain cars, not motorcycles or trucks.
:{{Rebut}}There has to be a pretty stupid person not to notice a man sitting behind their motorcycle putting a bomb under the motor, don't you think so??


{{Gripe}}The feature of calling up a boss to "meet them here", etc. is not in the game, and the same goes for friends.
{{Gripe}}The feature of calling up a boss to "meet them here", etc. is not in the game, and the same goes for friends.
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:{{Rebut}}The last mission requires you to do it. Also there's a glitch in MP that lets you hang on to the heli for unlimited amount of time.
:{{Rebut}}The last mission requires you to do it. Also there's a glitch in MP that lets you hang on to the heli for unlimited amount of time.
::{{Gripe}}But right after the mission, hanging a helicopter is no longer possible outside of missions. This feature strays away realism.
::{{Gripe}}But right after the mission, hanging a helicopter is no longer possible outside of missions. This feature strays away realism.
:::{{Rebut}}There is no real sense on hanging onto a helicopter and then falling down, don't you think so?


{{Gripe}}The cover system is weird, and sometimes doesn't work correctly. Niko will take cover at a corner in plain sight of the enemy, instead of the other side.
{{Gripe}}The cover system is weird, and sometimes doesn't work correctly. Niko will take cover at a corner in plain sight of the enemy, instead of the other side.
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::{{Rebut}}Plus the 'chute was quite boring to use anyways.
::{{Rebut}}Plus the 'chute was quite boring to use anyways.
:::{{Gripe}}Yet another component that affects the longevity of this game. The fact that Niko can't base jump into Star Junction and start shooting up the area is just another shortcoming of IV in terms of action.
:::{{Gripe}}Yet another component that affects the longevity of this game. The fact that Niko can't base jump into Star Junction and start shooting up the area is just another shortcoming of IV in terms of action.
::::{{Rebut}}R* said that the game will be much more realistic than previous games. Have you ever seen a man done a basejump with several guns and maybe an RPG down the TImes Square, then shooting 200 people??


{{Gripe}}You can't order cars from Stevie's garage once the text message missions he gives you are completed.
{{Gripe}}You can't order cars from Stevie's garage once the text message missions he gives you are completed.
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:{{Rebut}}Then try saving manually more often; You'll get used to it.
:{{Rebut}}Then try saving manually more often; You'll get used to it.
::{{Gripe}}It happens the same thing and much worse than the first one. It would have been better if [[Rockstar Games]] would fix this problem, rather than just asking you to save the game yourself too often.
::{{Gripe}}It happens the same thing and much worse than the first one. It would have been better if [[Rockstar Games]] would fix this problem, rather than just asking you to save the game yourself too often.
:::{{Rebut}}It's really no big deal to hire a cab and save the game, isn't it?


{{Gripe}}The majority of the good cheats are gone (like chaos, citizens with weapons, cars fly away with hits etc etc etc).
{{Gripe}}The majority of the good cheats are gone (like chaos, citizens with weapons, cars fly away with hits etc etc etc).
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:{{Rebut}}Cheating would destroy the challenge in getting achievement points. Besides, if you want to cheat, just make a separate save file.  
:{{Rebut}}Cheating would destroy the challenge in getting achievement points. Besides, if you want to cheat, just make a separate save file.  


{{Gripe}}The realism of the game seems extremely inconsistent, and if you want examples, just read over a good half of the previous gripes.  It would seem to me that a game that sold for 500 million on the first day would have the budget (and let's face it, from previous GTAs Rock* had the budget) to put some more effort and, dare I say, "polish," into the game.  For me, it just felt like GTA III all over again--the exception being that some of the characters were more vivid and interesting, and the plotline kept me hooked.  If there is a GTA V (and I'm assuming there will be) I really hope they put more time into it.  GTA VI just felt half baked, which was a major disappointment. =/
{{Gripe}}The realism of the game seems extremely inconsistent, and if you want examples, just read over a good half of the previous gripes.  It would seem to me that a game that sold for 500 million on the first day would have the budget (and let's face it, from previous GTAs Rock* had the budget) to put some more effort and, dare I say, "polish," into the game.  For me, it just felt like GTA III all over again--the exception being that some of the characters were more vivid and interesting, and the plotline kept me hooked.  If there is a GTA V (and I'm assuming there will be) I really hope they put more time into it.  GTA IV just felt half baked, which was a major disappointment. =/


{{Gripe}}Aiming is difficult when slow-mo is activated during driving and flying thanks to the cinematic angles.
{{Gripe}}Aiming is difficult when slow-mo is activated during driving and flying thanks to the cinematic angles.
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{{Gripe}} Somethings in the game bothers me since they are transitioning GTA games to be more realistic.  Whats the purpose of all those big buildings and you can't access them or destroy them. And how come when you blow up people they fly backward or upward? From what I've seen when you shoot a rocket or throw a grenade at somebody, limbs suppose to come off...i mean in previous GTA games when you shoot somebody in the head with a powerful weapon it disappears. Wassup with that?
{{Gripe}} Somethings in the game bothers me since they are transitioning GTA games to be more realistic.  Whats the purpose of all those big buildings and you can't access them or destroy them. And how come when you blow up people they fly backward or upward? From what I've seen when you shoot a rocket or throw a grenade at somebody, limbs suppose to come off...i mean in previous GTA games when you shoot somebody in the head with a powerful weapon it disappears. Wassup with that?
:{{Rebut}} They wanted to keep the M Rating on this game. GTA IV looks much more realistic as Vice City or SA did. In fact, Vice City and SA looked a bit like a comic to me.


{{Gripe}} How come you can't play basketball on the courts in Algonquin?
{{Gripe}} How come you can't play basketball on the courts in Algonquin?
:{{Rebut}}For me, playing basketball was just an useless timekiller, like the arcade games or the gym. It doesn't really alter the gameplay.


{{Gripe}}Wouldnt it be nice if you could destroy those bridges and cause havoc? All you have to do is drive off to a differnt area and come back and the bridge would be right there. But not only the bridges, the buildings as well.
{{Gripe}}Wouldnt it be nice if you could destroy those bridges and cause havoc? All you have to do is drive off to a differnt area and come back and the bridge would be right there. But not only the bridges, the buildings as well.
:{{Rebut}} That's not possible in the current generation (PS3 and Xbox360 is the current gen, not NextGen!), also it wouldn't be very realistic, if they'd pop up, when you go for a little ride round the block.


{{Gripe}}Compared to True Crime: New York City and its realism, GTA IV lacks in some areas. OK when Niko is about to open a door, he just pushes it; doesnt turn any knob or nothing. What door with a knob just opens like that?
{{Gripe}}Compared to True Crime: New York City and its realism, GTA IV lacks in some areas. OK when Niko is about to open a door, he just pushes it; doesnt turn any knob or nothing. What door with a knob just opens like that?
:{{Rebut}}It's not important to gameplay and it would be rather annoying after some time, or even deadly in a police chase.
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