Cutscene: Difference between revisions

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==History==
==History==
Cutscenes were first used in [[Grand Theft Auto 1]] in a very limited manner. When the player completes any one of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific [[Characters in GTA 1|crime boss]] speaking to the player on their achievements or their next course of action. This feature is absent in [[Grand Theft Auto 2]].
Cutscenes were first used in [[Grand Theft Auto 1]] in a very limited manner. When the player completes any of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific [[Characters in GTA 1|crime boss]] speaking to the player on their achievements or their next course of action. This feature is absent in [[Grand Theft Auto 2]].


Full-motion cutscenes were introduced in [[Grand Theft Auto III]], having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently.
Full-motion cutscenes were introduced in [[Grand Theft Auto III]], having been integrated into various storyline-based missions and taking advantage of the game's new 3D game engine. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently.