Gang Warfare in The Lost and Damned: Difference between revisions

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To start a Gang War, the player must drive to a designated meeting point where he will meet up with several Lost members, after while they must drive to the enemy location, which could be nearby or as far away as another island. The enemy might be holed up in a location, or they may be driving around town in one or more vehicles.
To start a Gang War, the player must drive to a designated meeting point where he will meet up with several Lost members, after while they must drive to the enemy location, which could be nearby or as far away as another island. The enemy might be holed up in a location, or they may be driving around town in one or more vehicles.


[[Clay Simons|Clay]], [[Terry Thorpe|Terry]], [[Jim Fitzgerald|Jim]] and three non-storyline characters assist the player during a battle. Completing a Gang War earns money and raises [[toughness]] of surviving Lost MC members, and spawns weapons in Johnny's [[Safehouses in The Lost and Damned|safehouses]]. Completing 25 Gang Wars raises the player's [[Completion of The Lost and Damned|completion percentage]]. In addition to this, the enemy often drop money and weapons that can be picked up if Johnny is fast enough during or after the battle.
[[Clay Simons|Clay]], [[Terry Thorpe|Terry]], [[Jim Fitzgerald|Jim]] and three non-storyline characters assist the player during a battle. Completing a Gang War earns money and raises [[toughness]] of surviving Lost MC members, and spawns weapons in Johnny's [[Safehouses in The Lost and Damned|safehouses]]. Completing 25 Gang Wars raises the player's [[Completion in The Lost and Damned|completion percentage]]. In addition to this, the enemy often drop money and weapons that can be picked up if Johnny is fast enough during or after the battle.


===Gang Wars enemies===
===Gang Wars enemies===
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