Grand Theft Auto IV: Difference between revisions

(→‎Time period: It was developed from 2004-2007. Maybe abit in 2008. But it should be released not developed.)
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:'''''"The American Dream's a fairy tale. It was never meant to be taken literally."'' -- [[Bobby Jefferson]]'''
:'''''"The American Dream's a fairy tale. It was never meant to be taken literally."'' -- [[Bobby Jefferson]]'''


As read on the packaging of the game, Rockstar Games asks "what does the American dream mean today?". Niko is cynical about America, saying "capitalism is a dirty business" and only people who are extremely greedy and/or born into wealth have any opportunity[[Mikhail Faustin]] also laments before he dies that "America made [Dimitri] greedy! ...This American greed takes everyone! It is like a disease!". Niko mocks American stereotypes like "strip malls and clinical obesity" (as do the makers of the game by hilariously parodying concepts like [http://en.wikipedia.org/wiki/Post-9/11 post-9/11 hysteria] and [http://en.wikipedia.org/wiki/Celebrity celebrity obsession]). On the flipside [[Roman]], as well as other characters ([[Brucie]], [[Ivan]] and [[Hossan]] among others) are optimistic about America and life in general, tend to do very well for themselves financially, and try in vain to encourage Niko to be more optimistic.
As read on the packaging of the game, Rockstar Games asks "what does the American dream mean today?". Niko is cynical about America, saying "capitalism is a dirty business" and only people who are extremely greedy and/or born into wealth have any opportunity. [[Mikhail Faustin]] also laments before he dies that "America made [Dimitri] greedy! ...This American greed takes everyone! It is like a disease!". Niko mocks American stereotypes like "strip malls and clinical obesity" (as do the makers of the game by hilariously parodying concepts like [http://en.wikipedia.org/wiki/Post-9/11 post-9/11 hysteria] and [http://en.wikipedia.org/wiki/Celebrity celebrity obsession]). On the flipside [[Roman]], as well as other characters ([[Brucie]], [[Bernie]], [[Ivan]] and [[Hossan]] among others) are optimistic about America and life in general, tend to do very well for themselves financially, and try in vain to encourage Niko to be more optimistic.


The American dream is also shown not to be promised to anyone, not even when they already live in America; [[Playboy X|Playboy, ]][[Dwayne Forge|Dwayne]], [[Elizabeta]], [[Carmen Ortiz|Carmen]], [[Gerry]] and [[Packie]] all have trouble making and responsibly saving money (living beyond their means, often referred to as [http://en.wikipedia.org/wiki/Ghetto_fabulous ghetto fabulous]), not restricting it to any one nationality. A very interesting part of the in-game media is a show called ''[[I'm Rich]]'', which documents the most outrageous displays of gluttony by the world's wealthiest people, enough to make anyone feel inadequate.
The American dream is also shown not to be promised to anyone, not even when they already live in America. Social circles all the way from [[Playboy X|Playboy's]] and [[Elizabeta|Elizabeta's]] to [[Packie|Packie's]] all have trouble making and responsibly saving money, not restricting it to any one nationality. Early on, [[The Beat 102.7]] explains that their listeners "don't know how to manage their money yet!". Gerry describes his family's spending habits as "Never any fucking focus! Never! ...Oh yeah, wine and women as quick as possible, and remain a slave forever". Packie eventually says after [[Diamonds Are a Girl's Best Friend|a mission]] "Well, Niko, that was a whole lot of effort for no fucking reward. Story of my life." to which Niko replies "It is the story of a lot of lives, Packie. I'm getting used to hearing it". A very interesting part of the in-game media is a show called ''[[I'm Rich]]'', which documents the most outrageous displays of gluttony by the world's wealthiest people, enough to make anyone feel inadequate.




:'''''"Only those who die get closure. The living do not."'' -- [[Niko Bellic]]'''
:'''''"Only those who die get closure. The living do not."'' -- [[Niko Bellic]]'''
Grand Theft Auto IV has an extremely complex plot with a very long list of characters. It is also the first game that allows the player to change the plot by making choices, which all have consequences. Niko is haunted and shadowed by his past actions wherever he goes, telling Roman "There is no such thing as a new beginning, Roman. With every day we live, we pick up new baggage, baggage we must carry with us for the rest of our lives. There's no dropping it and pretending we are fresh and clean, just because we get off a boat in a new place." Prime examples include his numerous run-ins with [[Ray Bulgarin]], most of the [[Random character|random characters]], and working alongside [[Johnny Klebitz]] or [[Packie McReary]] while he had, either by not having met them yet or circumstances beyond his control, killed someone close to them. In the finale, Niko feels the coffin of Kate or Roman, depending on the player's choice, on his conscience because of his criminal lifestyle, saying they "never should have gotten close to me". He is deeply depressed about being trapped in the criminal lifestyle (by a need of income), telling Kate McReary and others that he wishes he could leave it behind, but often adds that he knows he can't.
Grand Theft Auto IV has an extremely complex plot with a very long list of characters. It is also the first game that allows the player to change the plot by making choices, which all have consequences. This creates an atmosphere where Niko is haunted and shadowed by his past actions wherever he goes. He tells Roman "There is no such thing as a new beginning, Roman. With every day we live, we pick up new baggage, baggage we must carry with us for the rest of our lives. There's no dropping it and pretending we are fresh and clean, just because we get off a boat in a new place." Prime examples include his numerous run-ins with [[Ray Bulgarin]], most of the [[Random character|random characters]], and working alongside [[Johnny Klebitz]] or [[Packie McReary]] while he had, either by not having met them yet or circumstances beyond his control, killed someone close to them. In the finale, Niko feels the coffin of Kate or Roman, depending on the player's choice, on his conscience because of his criminal lifestyle, saying they "never should have gotten close to me". He is deeply depressed about being trapped in the criminal lifestyle (by a need of income), telling Kate McReary and others that he wishes he could leave it behind, but often adds that he knows he can't.
 
 
 
'''Main Characters:'''
*[[Niko Bellic]]: The playable protagonist, who's eyes the player sees the world through in more ways than one. He is morally upstanding and logical despite his criminal life, but is often shown to have authority issues and especially be way too cynical. He seems to sort people into three categories:
*[[Roman Bellic|Roman]], [[Brucie Kibbutz|Brucie]], [[Little Jacob|Jacob]], [[Kate McReary]] and [[Bernie Crane|Bernie]]: The '''optimists''', people Niko likes because of their positivity, and they all try in vain to encourage Niko to be more optimistic. Many are foolish and could be mistaken for comic relief when some really do have pearls of wisdom about life and success, a realization that Niko must make at the same time. Other interesting cases are [[Ivan Bytchkov|Ivan]] and [[Hossan]], both immigrants like Niko but with much more confidence in the American way of life.
*[[Packie]], [[Gerry]], [[Derrick McReary|Derrick]], [[Dwayne Forge|Dwayne]] and [[Phil Bell]]: The '''pessimists''', people Niko likes because they have angst that he can immediately relate to. Packie and Dwayne especially become friends of Niko because of a shared struggle; Niko confides in Dwayne remarkably early in their relationship "you remind me of me". It's also notable that he relates well to [[Jon Gravelli]] and his bleak sense of humor, despite an enormous age gap, other lifestyle differences and Niko's traditional dislike of his bosses.
*[[Vlad Glebov|Vlad]], [[Dimitri Rascalov|Dimitri]], [[Mikhael Faustin|Faustin]] and [[Ray Bulgarin|Bulgarin]]; [[Francis McReary|Francis]] and [[U.L. Paper|UL Paper]]; [[Manny Ecsuela|Manny]], [[Elizabeta]] and [[Playboy]]; [[Ray Boccino|Boccino]] and [[Jimmy Pegorino|Pegorino]]: The '''corrupt''', people Niko doesn't like because of their greed or immorality. He had to take orders from all of them, considers killing most of them at least once, and inevitably kills above one third of them. This, combined with his dislike of capitalism, shows that Niko has authority issues and can't stand corrupt people in power.


==Plot==
==Plot==
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