Particle (SA): Difference between revisions

161 bytes removed ,  23 January 2010
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A '''particle''' is an animation of moving [[texture]]s to simulate fuzzy effects. The new particle system in [[San Andreas]] is slightly different from [[GTA 3]] and [[Vice City]]. Almost all particle effects are stored in the <code>effects.fxp</code> file in the <code>models</code> folder. You can also attach particle systems to your models using the 3d Studio Max script by {{U|DexX}}, that works also for 2dfx {{GTAF|plain|261624|GTAForums topic}}. For developing your own particle systems, check {{U|Jost_Vice}}'s {{GTAF|plain|304880|tutorial}}
A '''particle''' is an animation of moving [[texture]]s to simulate fuzzy effects. The new particle system in [[San Andreas]] is slightly different from [[GTA 3]] and [[Vice City]]. Almost all particle effects are stored in the <code>effects.fxp</code> file in the <code>models</code> folder. You can also attach particle systems to your models using the 3d Studio Max script by {{U|DexX}}.


==Mission Script==
==Mission Script==
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