Safehouses: Difference between revisions

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#REDIRECT [[Safehouse]]
[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]]
'''Safehouses''' are locations in [[GTA]] games where the player can save their game. In GTA games, the user cannot simply go into a menu and save, they must find a save point or safehouse.
 
Safehouses are a subset of [[Save Points|save points]], which consist of a floating save icon.  A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]].
 
*In [[Grand Theft Auto 1]] they are saving buildings.
*In [[Grand Theft Auto 2]] They are also saving buildings marked Jesus Saves.
*In [Grand Theft Auto III]] they are obtained by completing missions to get to other islands. They are used for saving and storing cars. To save you must step into the elevator.
*In [[Grand Theft Auto: San Andreas]] all except two must be purchased. You can enter the buildings to access a [[Wardrobe]] and the [[Save Point]] itself.
*In [[Grand Theft Auto IV]], safehouses are either given to you (by Playboy X), bought by Ray Boccino or owned/bought by your cousin Roman.
 
==See Also==
*[[Save Points]]
*[[Save Points in GTA San Andreas]]
*[[:Category:Safehouses]]
 
[[Category:Safehouses]]
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