Scarabola

Joined 31 March 2013
(→‎Other Projects: Womental.)
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*Star of Africa (working title) - Another game that has a GTA state-of-mind. Set in a fictional South African city (based on Durban, Johannesburg and Cape Town) and its surrounding jungles, savannahs, deserts and mountains, in the year 1967, this game follows the story of a South African black male that travels back to his home country from Washington D.C. in the wake of the success of the Civil Rights movement, and attempts to aid in the fight against South African apartheid. He develops [http://powerlisting.wikia.com/wiki/Earth_Manipulation earth]-[https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=earth+manipulation+powers&oq=earth+manipulation+&gs_l=img.1.1.0i24l2.2264.2264.0.4466.1.1.0.0.0.0.215.215.2-1.1.0....0...1c.1.38.img..0.1.213.7AlzuY_t0G4 manipulating] [https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=geokinesis&oq=geokinesis&gs_l=img.3..0j0i24l9.762796.764964.0.765103.12.11.1.0.0.0.422.1124.6j2j1j0j1.10.0....0...1c.1.38.img..4.8.384.RRJCamUjvvI#imgdii=_ powers] and shit and becomes a '''SUPERHERO''', and uses his new-found abilities to do whatever he wants and fuck shit up... er, I mean... save the day from assholes. I have a great interest in the alternative-superhero genre (superhero stories that don't follow comic-cliches and/or don't wear costumes, you know, something generally atypical of your average superhero tale or a somewhat analysis of the concept of superpowers; basically a superpower work of fiction that isn't adapted from a comic), and this is my first project in the genre. I imagine the game to use high-voxel based mechanics to manipulate the ground/earth and make it seem very realistic.<br><br>
*Star of Africa (working title) - Another game that has a GTA state-of-mind. Set in a fictional South African city (based on Durban, Johannesburg and Cape Town) and its surrounding jungles, savannahs, deserts and mountains, in the year 1967, this game follows the story of a South African black male that travels back to his home country from Washington D.C. in the wake of the success of the Civil Rights movement, and attempts to aid in the fight against South African apartheid. He develops [http://powerlisting.wikia.com/wiki/Earth_Manipulation earth]-[https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=earth+manipulation+powers&oq=earth+manipulation+&gs_l=img.1.1.0i24l2.2264.2264.0.4466.1.1.0.0.0.0.215.215.2-1.1.0....0...1c.1.38.img..0.1.213.7AlzuY_t0G4 manipulating] [https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=geokinesis&oq=geokinesis&gs_l=img.3..0j0i24l9.762796.764964.0.765103.12.11.1.0.0.0.422.1124.6j2j1j0j1.10.0....0...1c.1.38.img..4.8.384.RRJCamUjvvI#imgdii=_ powers] and shit and becomes a '''SUPERHERO''', and uses his new-found abilities to do whatever he wants and fuck shit up... er, I mean... save the day from assholes. I have a great interest in the alternative-superhero genre (superhero stories that don't follow comic-cliches and/or don't wear costumes, you know, something generally atypical of your average superhero tale or a somewhat analysis of the concept of superpowers; basically a superpower work of fiction that isn't adapted from a comic), and this is my first project in the genre. I imagine the game to use high-voxel based mechanics to manipulate the ground/earth and make it seem very realistic.<br><br>


*Coat of Arms - A multiplayer war game featuring animals shooting each other with guns and other weapons. With 2 sides and 15 character classes to choose from, this game is essentially a spiritual successor to Conker: Live and Reloaded.<Br><br>
*Coat of Arms - A multiplayer war game featuring animals shooting each other with guns and other weapons, styled after World War II western Europe. With 2 sides and 15 character classes to choose from, this game is essentially a spiritual successor to [http://en.wikipedia.org/wiki/Conker:_Live_and_Reloaded Conker: Live and Reloaded].<Br><br>
*Sunny Days - a drug game that takes place in a medical institute. Not much has been developed on this.<br><br>
 
*Sunny Days - A drug game that takes place in a mental institute. After experiencing the effects of a mysterious drug, 37-year-old Shelly Westfall-Bentley is committed to Sunny Days Psychiatric Institute in an unnamed [http://en.wikipedia.org/wiki/Pennsylvania Pennsylvania] city by her eldest 19-year-old son and her younger sister. Shelly's head is shaved before being thrust into the white walls of the ward, where she constantly experiences lingering after-effects, which make her prone to hallucinations and vivid daydream scenarios, making her an anomaly among the hospital doctors. The hospital staff subject her to inhumane tests and sedative pills that also neutralize the hallucinations. After discovering the dark secret of the hospital, Shelly plans on escaping from the institute, however the hallucinations become both a blessing and a curse as they blur the lines between imagination and reality, making the escape more challenging as she must find and ration the neutralizing pills. Go watch the film One Flew Over the Cuckoo's Nest to get a feel of what this game involves.<br><br>
 
*Bugology (working title) - A race of minuscule aliens sends a team of anthropologists to planet Earth in the distant future where humans have long gone and bugs have become the dominant presence (and have evolved to humanoid-similarity and most have become intelligent). Players control one member of the anthro team, a skilled cultural anthropologist (though the least-skilled among the group), who's initial mission is to research the different insect and bug species, however tensions between the different bug "tribes" as well as among the team members eventually turns the entire operation around as war begins to brew in the backyard of an abandoned household. On his quest, the player-character comes across the ability to transform into a bug, complete with that specific bug's abilities, eventually gaining the ability to morph into other bugs and changing into any bug at will. This is a very old idea of mine that came into fruition from my love of bugs and my fascination with scale (like how we see these small distances as not very epic, yet to a  bug's mind... 20 feet is a very long distance that could house several dangers and adventures, so this game will really play around with this theme). This is a first-person RPG.<br><br>
*Bugology (working title) - A race of minuscule aliens sends a team of anthropologists to planet Earth in the distant future where humans have long gone and bugs have become the dominant presence (and have evolved to humanoid-similarity and most have become intelligent). Players control one member of the anthro team, a skilled cultural anthropologist (though the least-skilled among the group), who's initial mission is to research the different insect and bug species, however tensions between the different bug "tribes" as well as among the team members eventually turns the entire operation around as war begins to brew in the backyard of an abandoned household. On his quest, the player-character comes across the ability to transform into a bug, complete with that specific bug's abilities, eventually gaining the ability to morph into other bugs and changing into any bug at will. This is a very old idea of mine that came into fruition from my love of bugs and my fascination with scale (like how we see these small distances as not very epic, yet to a  bug's mind... 20 feet is a very long distance that could house several dangers and adventures, so this game will really play around with this theme). This is a first-person RPG.<br><br>


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