Jump to content

Wanted Level in GTA IV Era: Difference between revisions

no edit summary
No edit summary
Line 2: Line 2:
A '''Wanted Level''' in [[Grand Theft Auto IV]] and its expansions is a measure of how much the player is wanted by[[Liberty City| Liberty City]] law enforcement, and therefore how much force will be used in pursuit of the player. As in previous games, the GTA IV's Wanted Level is measured on a six-star scale, ranking police lethality from the non-lethal one star to the extremely aggressive six stars.
A '''Wanted Level''' in [[Grand Theft Auto IV]] and its expansions is a measure of how much the player is wanted by[[Liberty City| Liberty City]] law enforcement, and therefore how much force will be used in pursuit of the player. As in previous games, the GTA IV's Wanted Level is measured on a six-star scale, ranking police lethality from the non-lethal one star to the extremely aggressive six stars.


Relatively minor crimes committed within sight of the police may attract one star. Committing serious crimes is likely to earn you multiple stars more immediately -- for example, killing or wounding a police officer with a firearm results in an immediate three star Wanted Level, rather than a two star Wanted Level like in previous GTA games.
Relatively minor crimes committed within sight of the police may attract one star. Committing serious crimes is likely to earn multiple stars outright — for example, killing or wounding a police officer with a firearm results in an immediate three star Wanted Level, rather than a two star Wanted Level like in previous GTA games.


Wanted Level stars are cumulative -- repeatedly committing "one-star" crimes within sight of police may lead to a two-star rating, and so on.
Wanted Level stars are cumulative repeatedly committing "one-star" crimes within sight of police may lead to a two-star rating, and so on.


Once the player has a Wanted Level, [[LCPD in GTA IV Era|LCPD]] officers give chase and attempt to [[Busted|arrest]] the player; if caught, the player is transported to the nearest [[LCPD in GTA IV Era#Police Stations|police station]] and released a few hours later after a fine (10% of the player's current cash balance) and the confiscation of all [[Weapons in GTA IV |weapons]].
Once the player has a Wanted Level, [[LCPD in GTA IV Era|LCPD]] officers give chase and attempt to [[Busted|arrest]] the player; if caught, the player is transported to the nearest [[LCPD in GTA IV Era#Police Stations|police station]] and released a few hours later after a fine (10% of the player's current cash balance) and the confiscation of all [[Weapons in GTA IV |weapons]].
Police officers can arrest the player by holding them at gunpoint -- if the player is in a vehicle, the protagonist surrenders immediately; if on foot, the player can resist arrest by running away and/or fighting back, however this immediately escalates a one-star wanted level to two-stars (three if the player chooses to retaliate with a firearm) and causes the officer to open fire, a risky endeavor at close range. It is better to simply give up if the cop attempting to arrest you has a shotgun or a carbine rifle especially at low health because the guns are much more deadly at close range.
 
Police officers can arrest the player by holding them at gunpoint if the player is in a vehicle, the protagonist surrenders immediately; if on foot, the player can resist arrest by running away and/or fighting back, however this immediately escalates a one-star wanted level to two-stars (three if the player chooses to retaliate with a firearm) and causes the officer to open fire, a risky endeavor at close range. It is better to simply give up if the cop attempting to arrest you has a shotgun or a carbine rifle especially at low health because the guns are much more deadly at close range.


As the player's Wanted Level increases, law enforcement spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is almost impossible to get arrested at a Wanted Level of four stars or higher, although police will attempt vehicular arrests if the opportunity arises.
As the player's Wanted Level increases, law enforcement spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is almost impossible to get arrested at a Wanted Level of four stars or higher, although police will attempt vehicular arrests if the opportunity arises.
Line 16: Line 17:
'''Search Radius'''
'''Search Radius'''


Police are in constant radio contact with one another, which is reflected in the 'search radius' system -- when the player attracts a Wanted Level, a 'search radius' will appear on the map, in the form of a flashing red and blue circle centered on the player's position when the police are first alerted to the crime. While within this radius, the player's Wanted Level does not decrease; the goal is to move outside of this circle without the police making visual contact with the player again -- if they do, the circle re-centers itself at the player's current position. If the player escapes the circle and avoids the police for several seconds, the player's wanted status is entirely removed.
Police are in constant radio contact with one another, which is reflected in the 'search radius' system when the player attracts a Wanted Level, a 'search radius' will appear on the map, in the form of a flashing red and blue circle centered on the player's position when the police are first alerted to the crime. While within this radius, the player's Wanted Level does not decrease; the goal is to move outside of this circle without the police making visual contact with the player again if they do, the circle re-centers itself at the player's current position. If the player escapes the circle and avoids the police for several seconds, the player's wanted status is entirely removed.


'''Pay 'n' Spray'''
'''Pay 'n' Spray'''


Unlike [[GTA III Era|GTA III era games]], Wanted Levels cannot be lost by picking up [[Police Bribes|police bribes]], as these no longer exist; the [[Pay 'n' Spray]] service is, however, still available. Unlike in previous games, Pay 'n' Sprays cannot be used in sight of police, even for vehicle repair; visibility to police is indicated by whether the wanted stars on the [[HUD]] are white (visible) or grey (out of sight). Pay 'n' Sprays instantly remove the player's Wanted level, and their use advances the in-game clock three hours.
Unlike [[GTA III Era|GTA III era games]], Wanted Levels cannot be lost by picking up [[Police Bribes|police bribes]], as these no longer exist; the [[Pay 'n' Spray]] service is, however, still available. Unlike in previous games, Pay 'n' Sprays cannot be used in sight of police, even for vehicle repair; visibility to police is indicated by whether the wanted stars on the [[HUD]] are white (visible) or gray (out of sight). Pay 'n' Sprays instantly remove the player's Wanted level, and their use advances the in-game clock three hours.


'''Swapping vehicles'''
'''Swapping vehicles'''
Line 28: Line 29:
==Police behavior==
==Police behavior==


 
Police in GTA IV are better-equipped, smarter, more determined, and more lethal than in previous GTA games; they can even respond to crimes committed out of their sight, as civilians can call police on their [[Cell Phone|cell phones]] to report crimes.
 
Police in GTA IV are better-equipped, smarter,more determined, and more lethal than in previous GTA games; they can even respond to crimes committed out of their sight, as civilians can call police on their [[Cell Phone|cell phones]] to report crimes.
Police use their available weapons intelligently -- an officer with a [[Pump Action Shotgun]] will move in closer to the player to compensate for the weapon's short range, while a NOOSE agent with a [[Carbine Rifle]] will hang back to take advantage of distance. During a chase, police officers will coordinate themselves and will attempt to box the player in with several cars, driving faster, the P.I.T. and trying harder as the players' wanted level increases. Also, police can commandeer civilian vehicles (parked or occupied) if their vehicles are destroyed, or if a police car is unavailable; they may even commandeer the cars parked in front of the player's [[safehouse]]s.
Police use their available weapons intelligently -- an officer with a [[Pump Action Shotgun]] will move in closer to the player to compensate for the weapon's short range, while a NOOSE agent with a [[Carbine Rifle]] will hang back to take advantage of distance. During a chase, police officers will coordinate themselves and will attempt to box the player in with several cars, driving faster, the P.I.T. and trying harder as the players' wanted level increases. Also, police can commandeer civilian vehicles (parked or occupied) if their vehicles are destroyed, or if a police car is unavailable; they may even commandeer the cars parked in front of the player's [[safehouse]]s.


Line 56: Line 55:
:*Attacking and/or killing civilians (explosives may result in higher levels)
:*Attacking and/or killing civilians (explosives may result in higher levels)
:*Damaging or destroying a vehicle (explosives may result in higher levels)
:*Damaging or destroying a vehicle (explosives may result in higher levels)
:*Attacking or crashing into an occupied police vehicle or standing on top of one
:*Attacking, crashing into, or climbing on top of an occupied police vehicle
:*Discharging a weapon anywhere
:*Discharging a weapon
:*Aiming any weapon at a police officer
:*Aiming any weapon at a police officer
:*Hitting a pedestrian or a police officer with a vehicle
:*Hitting a pedestrian or a police officer with a vehicle (hit and run)
:*Carjacking or stealing a parked vehicle
:*Carjacking or stealing a parked vehicle
:*Driving a vehicle with its alarm sounding
:*Driving a vehicle with its alarm sounding
Line 68: Line 67:
:*Stealing money from a cash register in any accessible store
:*Stealing money from a cash register in any accessible store
:*Starting fires or getting caught on fire
:*Starting fires or getting caught on fire
:*Obstructing justice when an officer is chasing or making an arrest on an NPC
:*Obstructing justice when an officer is chasing or arresting a NPC


===Two stars===
===Two stars===
Line 77: Line 76:
:*Attacking a police officer with a firearm or explosives (wounding an officer leads to three stars)
:*Attacking a police officer with a firearm or explosives (wounding an officer leads to three stars)
:*Destroying many vehicles at once
:*Destroying many vehicles at once
:*Shooting civilians while on a one-star level
:*Killing many people in a short space of time
:*Killing many people in a short space of time
:*Destroying a fuel pump at a gas station
:*Destroying a fuel pump at a gas station
:*Evading an attempt to arrest while on foot or in a vehicle
:*Evading an attempt to arrest while on foot or in a vehicle
:*Destroying a [[Securicar]] or [[Police Stockade]] with firearms or explosives
:*Destroying a [[Securicar]] or [[Police Stockade]] with firearms or explosives
:*Flying over restricted airspace in a helicopter ([[Francis International Airport, Dukes|FIA Runway]] or [[Civilization Committee|CC Complex]])
:*Flying over restricted airspace in a helicopter ([[Francis International Airport, Dukes|FIA Runway]] or [[Civilization Committee]])
:*Stealing certain cars for Brucie's [[Exotic Exports]]
:*Stealing certain cars for Brucie's [[Exotic Exports]]


===Three stars===
===Three stars===
At a three-star Wanted Level, police vehicles become more aggressive in their pursuit, attempting to pin the player's vehicle against buildings and run them off the road. [[NOOSE]] now begin to assist the LCPD in setting up roadblocks on main roads and bridges; they also send [[NOOSE Cruiser]]s and [[NOOSE Patriot]]s in pursuit of the player. NOOSE Patriots may attempt to ram the player from the front, putting the player at risk of [[Involuntary Ejection|a windshield ejection from their vehicle]]. Strong, fast vehicles are recommended -- motorcycles are not suggested, due to the aggressive driving of the police. Officers on foot now use [[Pump Action Shotgun]]s against the player.
At a three-star Wanted Level, police vehicles become more aggressive in their pursuit, attempting to pin the player's vehicle against buildings and run them off the road. [[NOOSE]] now begin to assist the LCPD in setting up roadblocks on main roads and bridges; they also send [[NOOSE Cruiser]]s and [[NOOSE Patriot]]s in pursuit of the player. NOOSE Patriots may attempt to ram the player from the front, putting the player at risk of [[Involuntary Ejection|a windshield ejection from their vehicle]]. Strong, fast vehicles are recommended motorcycles are not suggested, due to the aggressive driving of the police. Officers on foot now use [[Pump Action Shotgun]]s against the player.


A [[Police Maverick|police helicopter]] is now called in, which can be heard on the radio as "Dispatch air unit from _______", The helicopter will shine a spotlight on the player at night and opening fire if officers on board get a clear shot. The helicopter, however, has limited fuel and periodically breaks off from pursuit. The helicopter retreats if the player goes underground or kills both sharpshooters on board. In the Ballad of Gay Tony, sharpshooters are equipped with [[M249|Advanced Machine Guns]] instead of [[AR-15|Carbine Rifles]]. [[Predator|Police boats]] are dispatched if the player is in or near water. Like the Police Maverick, the Predator has a sharpshooter on board. The player is now unable to board the [[Subway in GTA IV|subway]].
A [[Police Maverick|police helicopter]] is now called in, which can be heard on the radio as "Dispatch air unit from _______", The helicopter will shine a spotlight on the player at night and opening fire if officers on board get a clear shot. The helicopter, however, has limited fuel and periodically breaks off from pursuit. The helicopter retreats if the player goes underground or kills both sharpshooters on board. In the Ballad of Gay Tony, sharpshooters are equipped with [[M249|Advanced Machine Guns]] instead of [[AR-15|Carbine Rifles]]. [[Predator|Police boats]] are dispatched if the player is in or near water. Like the Police Maverick, the Predator has a sharpshooter on board. The player is now unable to board the [[Subway in GTA IV|subway]].
Line 109: Line 107:


===Five stars===
===Five stars===
At five wanted stars, the [[Police Maverick]] is accompanied by a [[Annihilator|NOOSE Annihilator]]. In the main game and The Lost and Damned, all law enforcement officers fire upon the player while in pursuit, making getaways difficult — FIB or NOOSE are particularly perilous to engage, as their SMGs are likely to make short work of the player's getaway vehicle. Police start to shoot through their windows. Due the increased risk of being shot to death, use of a motorcycle as a getaway vehicle at this level and beyond is especially not recommended. All officers employ more advanced driving techniques, such the PIT maneuver, as they try to make the player spin out of control and crash. NOOSE/FIB cooperation is more apparent at this level, both forces spawning and pursuing the player in equal numbers.
At five wanted stars, the [[Police Maverick]] is accompanied by a [[Annihilator|NOOSE Annihilator]]. In the main game and The Lost and Damned, all law enforcement officers fire upon the player while in pursuit, making getaways difficult — FIB or NOOSE are particularly perilous to engage, as their SMGs are likely to make short work of the player's getaway vehicle. When the wanted stars are gray at this level and beyond, swapping vehicles is a must in order to keep police confused and to ensure that the player has a fresh getaway vehicle. Due the increased risk of being shot to death, use of a motorcycle as a getaway vehicle especially not recommended. All officers employ more advanced driving techniques, such the PIT maneuver, as they try to make the player spin out of control and crash. NOOSE/FIB cooperation is more apparent at this level, both forces spawning and pursuing the player in equal numbers.


Five stars are attained by:
Five stars are attained by:
Line 143: Line 141:
* At higher levels, the best way to escape is to shoot down the police helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system with a vehicle and follow the underground routes until out of the search radius, but the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains.
* At higher levels, the best way to escape is to shoot down the police helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system with a vehicle and follow the underground routes until out of the search radius, but the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains.
* Head for docks or the [[Higgins Helitours]]. It is easier to escape via helicopters and speedboats than land transport.
* Head for docks or the [[Higgins Helitours]]. It is easier to escape via helicopters and speedboats than land transport.
* [[Stunt Jump|Stunt jumping]] will give you considerable distance from the police chasing you, but may not guarantee total escape, as certain factors (wanted level radius, environment of the stunt jump, "projectile" motion concept of physics, position of other police) come into play.
* [[Stunt Jump|Stunt jumping]] gives the player considerable distance from the police but may not guarantee total escape, as certain factors (wanted level radius, environment of the stunt jump, "projectile" motion concept of physics, position of other police) come into play.
* The player can listen to the police radio while being chased; it will indicate which vehicles the police are sending after the protagonist. The "dispatched from [location]" gives the general spawning point for police vehicles. Some are: "Dispatch X (number of police units (2-7)) units from __", "Dispatch FIB team from __" and "Dispatch the NOOSE team from __".
* The player can listen to the police radio while being chased; it will indicate which vehicles the police are sending after the protagonist. The "dispatched from [location]" gives the general spawning point for police vehicles. Some are: "Dispatch X (number of police units (2-7)) units from __", "Dispatch FIB team from __" and "Dispatch the NOOSE team from __".
* Sometimes cops will spawn from a different neighbourhood, for example if the player is in Northwood, they'll dispatch in North Holland.
* Sometimes cops will spawn from a different neighbourhood, for example if the player is in Northwood, they'll dispatch in North Holland.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.