[[Image:Rhino-GTA3-front.jpg|thumb|right|300px|A Rhino in GTA III.]]
The '''Rhino''' is the name of an armored fighting vehicle since [[Grand Theft Auto III]], commonly referred to by players simply as a Tank. The Rhino has since appeared in [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]], and [[Grand Theft Auto: Chinatown Wars]].
== Description ==
Like [[Tank|it's predecessor]] in [[Grand Theft Auto 2]], the Rhino appears when the player attains a six star [[Wanted Level in GTA III Era|wanted rating]]. In all games, the Rhino can be avoided without much difficulty because of its slow speed and bad handling, but it's extremely deadly if the player attempts engaging one and the soldier driving always carries strong weapons. Also, when successfully stolen, authorities can bust the player due to the Rhino's slow speed. When it hits a vehicle, the vehicle most of the time explodes straight away; if not, it starts to burn instead, in [[Grand Theft Auto: Chinatown Wars]] however, this does not happen. Although the Rhino has a cannon it is never used by law enforcement, this however is changed in GTA Chinatown Wars as the Army will fire the cannon which causes massive damage to, and usually kills, the player. The Rhino is practically invincible to small arms fire and crashes; and only [[Satchel Charges]], Dozens of other explosives and rockets and the [[Police Maverick]]'s mounted gun can cause damage to it. Also, flame weapons (such as the [[Molotov Cocktail|molotov cocktails]] and [[Flamethrower|flamethrower]]) can also be used to inflict damage.
=== Design ===
In GTA III, GTA Vice City, GTA Liberty City Stories and GTA Vice City Stories, the Rhino features a seemingly original but chunky design comparable a modified [[wp:M3 Lee|M3 tank]]. It is of heavy construction, with doors on both sides that can be easily damaged with even the slightest hit, and a truck-style 3-axle drivetrain with easily seen wheels. The turret can be rotated by pressing buttons, which made precise shooting almost impossible.
In its original appearance in GTA III, the Rhino assumes a stark appearance with little details on its armored body. The GTA Vice City rendition, however, added various equipment on the vehicle, as well as enlarging the turret's barrel. While the GTA Liberty City Stories and GTA Vice City Stories would follow design ques of the GTA III and GTA Vice City renditions, the turret barrel of GTA Liberty Stories rendition is of the same size and length as that in GTA Vice City, while the GTA Vice City Stories' is even longer.
In GTA San Andreas, the Rhino looks like an [[wp:M1 Abrams|M1 Abrams]] and it is much more realistic. It is colored beige (desert camouflage), has a normal tank entrance in front and a new drivetrain with smaller wheels, which look almost like tracks. It also has a new steering system, that finally allows the player to make very tight turns. The turret is operated with the mouse or right thumbstick ([[PlayStation 2]]), which allows the player to shoot directly at the target. The Rhino in GTA San Andreas is also heavy enough to literary push aircraft, making the Rhnio an ideal vehicle to [[Andromada#Appearances|push the destroyed Andromada]] from "[[Stowaway]]".
Interestingly enough, neither the GTA San Andreas nor the non-GTA San Andreas versions have caterpillar tracks as their their real life counterparts; the reason for this is probably due to the limits of the game's engine.
The Rhino does not appear in [[Grand Theft Auto IV]]; this is assumed to be because of Rockstar's goal of making GTA IV more realistic than previous games. However, GTA Chinatown Wars reintroduces the Rhino with an appearance similar to the original Rhino but depicts threads.
Template talk:Infobox character
Should this template be used on character pages or on certain character pages? I've added it to my sandbox, which is a partial re-write of the Salvatore Leone article, not yet finished. So what do you think of the template? A-Dust 18:21, 11 January 2009 (UTC)
- Ihe point of an infobox is to condense a lot of the most commonly-wanted information into an easy-to-read format. So for a game or important character or mission it outlines the vital statistics so people can quickly look at the page, get the information, and go elsewhere. If there are only a couple of sentences on the page, then an infobox is actually going to take up more space, and is totally pointless (as it only takes a few seconds to read it). Only use infoboxes where they actually help. Gboyers talk 20:10, 11 January 2009 (UTC)
As I mentioned on Talk:Niko Bellic/infobox, I think this template contains far too much information for an infobox. It's meant to be a quick reference for vital information, rather than a complete table of all data about the subject. I propose that home, affiliations and vehicles are removed from this. If they are important, they should be put in the article. There could be a section for vital statistics, perhaps with a table (maybe a new template for that). I just don't think it belongs in the "important vital basic information" box, and makes an infobox too large. Gboyers talk 19:11, April 10, 2010 (UTC)
What does everyone think about adding an Occupation section to the infobox? There is no real space for listing a characters occupation at the moment and the businesses section should surely be for actual businesses not an occupation. A-Dust 21:55, 16 February 2014 (GMT)
I'm seeing "[[Image::File:(image name).jpg| ]]" under the photo and "Gender::Male" given as the gender on pages with this infobox. Anyone else seeing this? --Bluesboyjr (talk|edits) 15:05, 28 April 2014 (BST)
- Yeah I am, it's pretty annoying but I just thought it may have been my own computer. I guess everyone is seeing it than? Grand Theft AJ (talk|edits) 19:50, 1 May 2014 (BST)
- This is visible to everyone and it is an issue with the semantics we introduced on the wiki last year, which should run in the background without people noticing, rather than a glitch. The idea is that we could create large articles (such as Characters in GTA V/All (which due to the problem isn't working), which would pull the information from the infobox on each article to create the main article. So, for example, we could use the semantics to create a page showing lots of information, which would be pulled automatically from the infobox used on the articles (in this case, characters). Another example is on country articles where the semantics are used to show the characters from each country pulling the nationality from the infobox. Gboyers is looking into this and hopefully it will be resolved soon. A-Dust 00:50, 2 May 2014 (BST)