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Thanks for the message. But the vehicles should stay on the page. They actually appear in the game. There was one time I recall that one person didn't like the idea of the Tram being there but I reverted his edits because it's in the game's handling file. There also was a time where one user put the Annihilator on the page. That I reverted because that was an actual mod. The others you erased actually do appear, though they do need mods to be commandeered. Thanks for notifying me instead of reverting the edit. --Gta-mysteries Talk 20:21, 3 April 2011 (BST)
- Just to add to this, I've clarified what we consider a vehicle: "A vehicle is only considered a vehicle if it is in the game's files as a vehicle by default. Static map objects like the USS Numnutz and wearable items like the Jetpack or rollerskates are not classified as vehicles and therefore should not be in this category. Vehicles still count if they are not usually accessible to the player (ie: require a mod to access but are included with the game by default), but do not count if they are added by a modification." - Gboyers 03:48, 7 April 2011 (BST)
- Yeah that's understandable, but whether or not you can drive them, they are still vehicles in the game. Imagine a vehicle that is only drivable in one mission (like the SWAT Tank) - that's still a vehicle even if you can't normally drive it. Sometimes we just have to make a decision, and not everyone will agree, but I'm always happy to discuss and reconsider (: Gboyers 21:51, 7 April 2011 (BST)
Re: Vehicles in Liberty City Stories
Whilst you can't mod the PSP games in the same way as the PC, there is the Cheat Device which provides additional code to allow you to spawn vehicles and do other similar things. You download it, save it to a memory card, and load it like a saved game. Hope that helps. Gboyers 12:10, 15 April 2011 (BST)