Texture Archive: Difference between revisions
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A '''texeture archive''' is a collection of images for use in a game. Texture archives in the [[Grand Theft Auto III]] game trilogy go by the extension <code>.txd</code> ('''T'''e'''x'''ture '''D'''ictionary). The files belong to [[RenderWare_binary_stream_file|RenderWare's binary stream files]]. Since [[Grand Theft Auto IV]] uses the new [[RAGE]] engine, it also uses different texture formats. Textures are still stored in dictionaries but they use the extension <code>[[WTD|.#td]]</code>, where the first character is specific for each platform: | |||
Texture archives in the [[Grand Theft Auto III]] game trilogy go by the extension <code>.txd</code> ('''T'''e'''x'''ture '''D'''ictionary). The files belong to [[ | * <code>.'''w'''td</code> for PC Version ('''W'''indows x86) | ||
* <code>.'''x'''td</code> for Xbox 360 Version ('''X'''enon) | |||
* <code>.'''c'''td</code> for PS3 Version ('''C'''ell) | |||
* <code>.'''d'''td</code> for Xbox One Version ('''D'''urango) | |||
* <code>.'''o'''td</code> for PS4 Version ('''O'''rbis) | |||
* <code>.'''y'''td</code> for PC Version (Windows x64) | |||
Texture formats in texture archives may vary depending on platform — on the PC version they are usually encoded as [[wikipedia:S3 Texture Compression|DXTn]] textures or raw bitmaps. The Android and iOS ports of GTA III, GTA Vice City, and GTA San Andreas can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (i.e. Mali-400 for Samsung's Galaxy S2, S3 and various other devices, and Adreno or [[wikipedia:PVRTC|PowerVR]] for Androids using Qualcomm Snapdragons and Apple devices, respectively), as using bitmaps alone can present a significant performance penalty on the device. | |||
{|class=" | == Tools and scripts == | ||
! | {|class="wikitable center-col-1 sortable" style="width: 100%;" | ||
!style="width: 5em;" |Game | |||
!Tool | !Tool | ||
|- | |- | ||
| | |{{Icon|4}} {{Icon|5}}||[[OpenIV]], by GooD-NTS | ||
|- | |- | ||
| | |{{Icon|4}}||[[G-Texture]], by REspawn | ||
|- | |- | ||
| | |{{Icon|t}}||[[Magic.TXD]], by DK22Pac and The_GTA | ||
|- | |- | ||
|{{Icon|t}}||[[TXD Workshop]], by JernejL | |||
|- | |- | ||
| | |{{Icon|t}}||[http://www.steve-m.com/downloads/tools/txdbuilder/ TXD Builder], by steve-m | ||
|- | |- | ||
|{{Icon|t}}||[http://www.steve-m.com/downloads/tools/txdviewer/ TXD Viewer (PS2 only)], by steve-m | |||
|- | |||
|{{Icon|t}}||[[G-TXD]], by REspawn | |||
|- | |||
|{{Icon|t}}||[[TxdGen]], by The_GTA | |||
|- | |||
|{{Icon|VC}}||[http://www.thegtaplace.com/pafiledb.php?action=file&id=42 ViceTXD], by Spooky | |||
|- | |||
|{{Icon|3}} {{Icon|VC}} || [http://www.gtaforums.com/index.php?showtopic=312948 dffxbox2pc (Xbox only)], by AK-73 | |||
|} | |} | ||
{{3-navi}} | |||
{{VC-navi}} | |||
{{ | |||
[[Category:3D File Formats]] | [[Category:3D File Formats]] | ||
Revision as of 13:35, 21 July 2018
A texeture archive is a collection of images for use in a game. Texture archives in the Grand Theft Auto III game trilogy go by the extension .txd
(Texture Dictionary). The files belong to RenderWare's binary stream files. Since Grand Theft Auto IV uses the new RAGE engine, it also uses different texture formats. Textures are still stored in dictionaries but they use the extension .#td
, where the first character is specific for each platform:
.wtd
for PC Version (Windows x86).xtd
for Xbox 360 Version (Xenon).ctd
for PS3 Version (Cell).dtd
for Xbox One Version (Durango).otd
for PS4 Version (Orbis).ytd
for PC Version (Windows x64)
Texture formats in texture archives may vary depending on platform — on the PC version they are usually encoded as DXTn textures or raw bitmaps. The Android and iOS ports of GTA III, GTA Vice City, and GTA San Andreas can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (i.e. Mali-400 for Samsung's Galaxy S2, S3 and various other devices, and Adreno or PowerVR for Androids using Qualcomm Snapdragons and Apple devices, respectively), as using bitmaps alone can present a significant performance penalty on the device.
Tools and scripts
Game | Tool |
---|---|
OpenIV, by GooD-NTS | |
G-Texture, by REspawn | |
Magic.TXD, by DK22Pac and The_GTA | |
TXD Workshop, by JernejL | |
TXD Builder, by steve-m | |
TXD Viewer (PS2 only), by steve-m | |
G-TXD, by REspawn | |
TxdGen, by The_GTA | |
ViceTXD, by Spooky | |
dffxbox2pc (Xbox only), by AK-73 |
|
|