Waterpro.dat: Difference between revisions
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==Format== | ==Format== | ||
{{Pre|1= | |||
0x0000 - Number of water levels (max. 48) | |||
0x0004..0x00C0 - Water height at each water level, recommended 0.0 for GTA III and 6.0 for GTA Vice City | |||
0x00C4..0x03C0 - Structure of type {StartX, StartY, EndX, EndY} defining water zones | |||
0x03C4..0x13C0 - Visible water level map (64x64). Each byte corresponds to the index of the water level, which is the second section of the file | |||
0x13C4..0x53C0 - Physical water level map (128x128). Each byte corresponds to the index of the water level, which is the second section of the file | |||
}} | |||
==External link== | ==External link== |
Latest revision as of 10:44, 26 August 2018
waterpro.dat is a binary file that places water tiles around the map in Grand Theft Auto III and Grand Theft Auto: Vice City. It can be manually edited using a hex editor or through a GUI using Water Editor.
Format
0x0000 - Number of water levels (max. 48) 0x0004..0x00C0 - Water height at each water level, recommended 0.0 for GTA III and 6.0 for GTA Vice City 0x00C4..0x03C0 - Structure of type {StartX, StartY, EndX, EndY} defining water zones 0x03C4..0x13C0 - Visible water level map (64x64). Each byte corresponds to the index of the water level, which is the second section of the file 0x13C4..0x53C0 - Physical water level map (128x128). Each byte corresponds to the index of the water level, which is the second section of the file
External link
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