Template:Lowercase title/doc and ANIM: Difference between pages
(Difference between pages)
(contributions from myself, Aschratt, and Xmen) |
|||
Line 1: | Line 1: | ||
= | {{IdeSection | ||
|game = {{Icon-square|sa}} {{Icon-square|4}} | |||
{|class="wikitable" | |description = Defines animated map objects | ||
! | }} | ||
'''<code>anim</code>''' is a section in the item definition file in [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto IV]]. It is used to define standard map objects linked to an animation. Its format is almost exactly like [[OBJS|standard map objects]] but with one additional parameter for the animation file. GTA IV added a section <code>tanm</code> that supports time controlled objects linked to animations. | |||
== Format == | |||
=== GTA San Andreas === | |||
{{Pre| | |||
anim | |||
Id, ModelName, TxdName, AnimationName, DrawDistance, Flags | |||
end | |||
}} | |||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |||
!style="width: 3em;" |{{Icon-square|sa}} | |||
!style="width: 12em;" |Identifier | |||
!style="width: 6em;" |Type | |||
!Description | |||
|- | |- | ||
| | |A ||Id ||integer ||Unique object ID. | ||
|- | |- | ||
| | |B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension. | ||
|- | |||
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension. | |||
|- | |||
|D ||AnimationName ||string ||Name of the <code>.ifp</code> animation file without extension. | |||
|- | |||
|E ||DrawDistance ||float ||Draw distance in [[unit]]s. | |||
|- | |||
|F ||Flags ||integer ||Object flags. | |||
|} | |||
Note that animated models still have static collisions. This means that the collision do not animate with the model since it does not contain bone information for the animation. If you want to move objects, you can do this using the script. | |||
=== GTA IV === | |||
{{Pre| | |||
anim | |||
ModelName, TxdName, AnimationName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel | |||
end | |||
}} | |||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |||
!style="width: 3em;" |{{Icon-square|4}} | |||
!style="width: 12em;" |Identifier | |||
!style="width: 6em;" |Type | |||
!Description | |||
|- | |||
|A ||ModelName ||string ||Name of the <code>[[WDR|.wdr]]</code> model file without extension. | |||
|- | |||
|B ||TxdName ||string ||Name of the <code>.wtd</code> texture dictionary without extension. | |||
|- | |||
|C ||AnimationName ||string ||Name of the <code>[[WAD|.wad]]</code> animation file without extension. | |||
|- | |||
|D ||DrawDistance ||float ||Draw distance in units. | |||
|- | |||
|E ||Flag ||integer ||Object flag. | |||
|- | |||
|F ||''unknown'' ||float ||Unknown integer (0 by default). | |||
|- | |||
|G,H,I ||MinX, MinY, MinZ ||float[3] ||Lower left corner of the bounding box for the object. | |||
|- | |||
|J,K,L ||MaxX, MaxY, MaxZ ||float[3] ||Upper right corner of the bounding box for the object. | |||
|- | |||
|M,N,O ||SphereX, SphereY, SphereZ ||float[3] ||Center of the bounding sphere for the object. | |||
|- | |||
|P ||Radius ||float ||Radius of the bounding sphere into all dimensions. | |||
|- | |||
|Q ||LODModel ||string ||Name of the <code>[[WDD|.wdd]]</code> file that contains the ''lod model'' for the defined modelname. | |||
|} | |} | ||
== Statistics == | |||
Total number of <code>anim</code> entries in: | |||
:GTA San Andreas: 54 | |||
:GTA IV: 158 |
Latest revision as of 14:20, 14 July 2018
Supported games: | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short description: | Defines animated map objects | ||||||||||||||
IDE Sections:
|
anim
is a section in the item definition file in Grand Theft Auto: San Andreas and Grand Theft Auto IV. It is used to define standard map objects linked to an animation. Its format is almost exactly like standard map objects but with one additional parameter for the animation file. GTA IV added a section tanm
that supports time controlled objects linked to animations.
Format
GTA San Andreas
anim Id, ModelName, TxdName, AnimationName, DrawDistance, Flags end
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique object ID. |
B | ModelName | string | Name of the .dff model file without extension.
|
C | TxdName | string | Name of the .txd texture dictionary without extension.
|
D | AnimationName | string | Name of the .ifp animation file without extension.
|
E | DrawDistance | float | Draw distance in units. |
F | Flags | integer | Object flags. |
Note that animated models still have static collisions. This means that the collision do not animate with the model since it does not contain bone information for the animation. If you want to move objects, you can do this using the script.
GTA IV
anim ModelName, TxdName, AnimationName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel end
Identifier | Type | Description | |
---|---|---|---|
A | ModelName | string | Name of the .wdr model file without extension.
|
B | TxdName | string | Name of the .wtd texture dictionary without extension.
|
C | AnimationName | string | Name of the .wad animation file without extension.
|
D | DrawDistance | float | Draw distance in units. |
E | Flag | integer | Object flag. |
F | unknown | float | Unknown integer (0 by default). |
G,H,I | MinX, MinY, MinZ | float[3] | Lower left corner of the bounding box for the object. |
J,K,L | MaxX, MaxY, MaxZ | float[3] | Upper right corner of the bounding box for the object. |
M,N,O | SphereX, SphereY, SphereZ | float[3] | Center of the bounding sphere for the object. |
P | Radius | float | Radius of the bounding sphere into all dimensions. |
Q | LODModel | string | Name of the .wdd file that contains the lod model for the defined modelname.
|
Statistics
Total number of anim
entries in:
- GTA San Andreas: 54
- GTA IV: 158