PATH (IDE Section)

PATH (IDE section)
Supported games:GTA III GTA Vice City
Short description:Adds paths for traffic
IDE Sections:
2DFX AMAT ANIM CARS HIER MLO OBJS
PATH PEDS TANM TOBJ TREE TXDP WEAP

path is a section in the item definition file in Grand Theft Auto III and Grand Theft Auto: Vice City. It is used to add paths for foot and vehicular traffic. Path nodes in GTA III are attached to existing objects in a similar manner to 2dfx. In GTA Vice City, the format of this section is similar to its IPL counterpart but entries will crash the game because of an imposed limit. Use a limit adjuster like VC Limit Adjuster and increase the number of treadables to use this section.

Format

GTA III

path
GroupType, Id, ModelName
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, X, Y, Z, unknown, LeftLanes, RightLanes
end
GTA III Identifier Type Description
Group
A GroupType string
  • ped = Pedestrian traffic
  • car = Road traffic
B Id integer Associated to existing model index defined in objs or tobj section
C ModelName string Associated to existing object model name defined in objs or tobj section
Node
A NodeType integer
  • 0 = Null
  • 1 = External
  • 2 = Internal
B NextNode integer
  • -1 = Do not link to any other node in this group
  • 0 to 11 = Link to this node number in this group
C IsCrossRoad integer Boolean determining if there is a cross road in the imaginary line joined by two nodes
D,E,F X, Y, Z float[3] X, Y, and Z coordinates relative to the center of the object * 16
G unknown float Always 160
H LeftLanes integer Number of lanes left of the node (ignored for ped path nodes)
I RightLanes integer Number of lanes right of the node (ignored for ped path nodes)

GTA Vice City

path
# type 1
GroupType, Id, ModelName
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
	NodeType, NextNode, IsCrossRoad, XRel, YRel, ZRel, Median, LeftLanes, RightLanes
# type 2
GroupType, -1
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
	NodeType, NextNode, IsCrossRoad, XAbs, YAbs, ZAbs, Median, LeftLanes, RightLanes, SpeedLimit, Flags, SpawnRate
end
GTA Vice City Identifier Type Description
Group
A GroupType integer
  • 0 = Pedestrian traffic
  • 1 = Road traffic
  • 2 = Water traffic
B Id integer Associated to existing model index defined in objs or tobj section
-1 integer Always -1, used as a delimiter
C ModelName string Associated to existing model name defined in objs or tobj section
Node
A NodeType integer
  • 0 = Null
  • 1 = External
  • 2 = Internal
B NextNode integer
  • -1 = Do not link to any other node in this group
  • 0 to 11 = Link to this node number in this group
C IsCrossRoad integer Boolean determining if there is a cross road in the imaginary line joined by two nodes
D,E,F XRel, YRel, ZRel float[3] X, Y, and Z coordinates relative to the center of the object * 16
XAbs, YAbs, ZAbs float[3] Absolute X, Y, Z coordinates of the node * 16
G Median float
  • Pedestrian traffic: width of walkway
  • Road traffic: width of divider between left and right lanes.
H LeftLanes integer Number of lanes left of the node. This is ignored for internal nodes
I RightLanes integer Number of lanes right of the node. This is ignored for internal nodes
J SpeedLimit integer Sets the speed of vehicles traveling through the path
  • 0 = Slow
  • 1 = Medium
  • 2 = Fast
K Flags integer General node behavior
  • 0 = No flags
  • 1 = Ignored by traffic
  • 2 = Police roadblock (only for road traffic node)
  • 4 = Restricted node
  • 8 = No effect, may be used by water traffic to increase maneuverability
L SpawnRate float Spawn rate frequency ranging from 0.0 to 1.0
Copyrighted

This page is licensed under the GNU Free Documentation Licence. This page has a separate license to the CC-BY-SA that applies to most of Grand Theft Wiki.

The full text of the GNU FDL v1.2 is here. Click the "History" button to see the full list of authors. See Grand Theft Wiki:Copyright for more detail on our copyright policy.

GNU Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
See Grand Theft Wiki:Copyright for more information.