Vehicle Missions: Difference between revisions
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'''Vehicle | '''Vehicle missions''' refer to missions triggered via entry into a vehicle. In GTA 1, vehicles missions serves as one of several methods of accessing main missions, while the feature was toned down for GTA 2 | ||
To trigger a vehicle mission,the player must use the corresponding controls while inside the appropriate vehicle. The missions give the player a time limit to complete the set of objectives in that level, which is calculated with respect to distance. Cash is rewarded for completion within time. If the player runs out of time, or leaves the vehicle for too long, the mission fails and the player must start from level 1 (for certain [[GTA]]s). | are optional [[:Category:Side Missions|side missions]] in all [[GTA III Era|GTA III era games]] that are activated from relevant vehicles. | ||
=== GTA 1 — GTA 2 === | |||
In GTA 1, certain main missions are triggered via entry of certain vehicles parks throughout the city, which presumably contains an occupant who offers a job for the player. In order to actually start the mission, the player is required to remain in the vehicle for a short period of time; players who wish not to proceed can simply exit the vehicle, canceling the job. | |||
A variant of vehicle missions are side missions triggered by simply entering a specific vehicle in a specific location, such as a [[Love Wagon]] in [[City of San Andreas|San Andreas]], which triggers a [[Rampage|Kill Frenzy]] where the player attempts to destroy a number of vehicles within an allocated time. | |||
The feature has largely been downgraded in GTA 2 to usage of a Tank in a Kill Frenzy, as well as the [[Wang Cars]] side quest to locate and enter all marked cars. | |||
=== GTA III — GTA Vice City Stories === | |||
To trigger a vehicle mission between GTA III and GTA Vice City Stories, the player must use the corresponding controls while inside the appropriate vehicle. The missions give the player a time limit to complete the set of objectives in that level, which is calculated with respect to distance. Cash is rewarded for completion within time. If the player runs out of time, or leaves the vehicle for too long, the mission fails and the player must start from level 1 (for certain [[GTA]]s). | |||
Each level gets progressively harder, but the remaining time on the previous levels stacks up to make the harder levels easier. Once the top level is completed (usually level 12), a relevant reward is given to the player. For example in [[Grand Theft Auto: San Andreas]], completing the [[Firefighter]] missions grants the 'Fireproof' ability, which makes the player immune to flames. | Each level gets progressively harder, but the remaining time on the previous levels stacks up to make the harder levels easier. Once the top level is completed (usually level 12), a relevant reward is given to the player. For example in [[Grand Theft Auto: San Andreas]], completing the [[Firefighter]] missions grants the 'Fireproof' ability, which makes the player immune to flames. | ||
== | Like in GTA 1, side missions triggered by simply entering a specific vehicle in a specific location are present in the games. Examples include [[Casino Calamity]] and [[Multistorey Mayhem]] in GTA III, [[RC Raider Pickup]] and [[Checkpoint Charlie]] in GTA Vice City, or the [[BMX Challenge]] and [[NRG-500 Challenge]] in GTA San Andreas. | ||
== GTA IV — GTA Chinatown Wars == | |||
By GTA IV, vehicle missions have been eliminate in all but the [[Police Car|police cars]] and [[Roman's Taxi]], which utilize the computer to identify and track down criminals, and transport passengers, respectively. | |||
== List of vehicle missions == | |||
=== GTA III === | |||
* '''[[Paramedic]]''' - [[Ambulance]] | * '''[[Paramedic]]''' - [[Ambulance]] | ||
* '''[[Firefighter]]''' - [[Fire Truck|Firetruck]] | * '''[[Firefighter]]''' - [[Fire Truck|Firetruck]] | ||
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* '''[[Taxi Driver]]''' - [[Taxi]] / [[Cabbie]] / [[Borgnine]] | * '''[[Taxi Driver]]''' - [[Taxi]] / [[Cabbie]] / [[Borgnine]] | ||
== | === GTA Vice City === | ||
* '''[[Pizza Boy (mission)|Pizza Boy]]''' - [[Pizza Boy]] | * '''[[Pizza Boy (mission)|Pizza Boy]]''' - [[Pizza Boy]] | ||
* '''[[Paramedic]]''' - [[Ambulance]] | * '''[[Paramedic]]''' - [[Ambulance]] | ||
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* '''[[Taxi Driver]]''' - [[Taxi]] / [[Cabbie]] / [[Kaufman Cab]] / [[Zebra Cab]] | * '''[[Taxi Driver]]''' - [[Taxi]] / [[Cabbie]] / [[Kaufman Cab]] / [[Zebra Cab]] | ||
= | === Grand Theft Auto: San Andreas === | ||
==Grand Theft Auto: San Andreas== | |||
* '''[[Paramedic]]''' - [[Ambulance]] | * '''[[Paramedic]]''' - [[Ambulance]] | ||
* '''[[Firefighter]]''' - [[Fire Truck|Firetruck]] | * '''[[Firefighter]]''' - [[Fire Truck|Firetruck]] | ||
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* '''[[Freight Missions]]''' - [[Brown Streak]] / [[Freight]] | * '''[[Freight Missions]]''' - [[Brown Streak]] / [[Freight]] | ||
==Grand Theft Auto: Liberty City Stories== | === GTA Advance === | ||
* '''[[Paramedic]]''' - [[Ambulance]] | |||
* '''[[Firefighter]]''' - [[Fire Truck|Firetruck]] | |||
* '''[[Vigilante]]''' - [[Police Car|Police]] / [[Enforcer|SWAT Van]] / [[FBI Car]] / [[Barracks|Barracks]] / [[Rhino|Tank]] | |||
* '''[[Taxi Driver]]''' - [[Taxi]] / [[Borgnine]] | |||
=== Grand Theft Auto: Liberty City Stories === | |||
* '''[[Noodle Punk]]''' - [[NoodleBoy|Noodleboy]] | * '''[[Noodle Punk]]''' - [[NoodleBoy|Noodleboy]] | ||
* '''[[Pizza Boy (mission)|Pizza Boy]]''' - [[Pizza Boy]] | * '''[[Pizza Boy (mission)|Pizza Boy]]''' - [[Pizza Boy]] | ||
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* '''[[Trash Dash]]''' - [[Trashmaster]] | * '''[[Trash Dash]]''' - [[Trashmaster]] | ||
==Grand Theft Auto: Vice City Stories== | === Grand Theft Auto: Vice City Stories === | ||
* '''[[Paramedic]]''' - [[Ambulance]] | * '''[[Paramedic]]''' - [[Ambulance]] | ||
* '''[[Firefighter]]''' - [[Fire Truck|Firetruck]] | * '''[[Firefighter]]''' - [[Fire Truck|Firetruck]] | ||
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[[Category:Missions]] | [[Category:Missions]] | ||
[[Category:Side Missions]] | [[Category:Side Missions]] | ||
[[Category:Features]] |
Revision as of 09:27, 3 November 2009
Vehicle missions refer to missions triggered via entry into a vehicle. In GTA 1, vehicles missions serves as one of several methods of accessing main missions, while the feature was toned down for GTA 2
are optional side missions in all GTA III era games that are activated from relevant vehicles.
GTA 1 — GTA 2
In GTA 1, certain main missions are triggered via entry of certain vehicles parks throughout the city, which presumably contains an occupant who offers a job for the player. In order to actually start the mission, the player is required to remain in the vehicle for a short period of time; players who wish not to proceed can simply exit the vehicle, canceling the job.
A variant of vehicle missions are side missions triggered by simply entering a specific vehicle in a specific location, such as a Love Wagon in San Andreas, which triggers a Kill Frenzy where the player attempts to destroy a number of vehicles within an allocated time.
The feature has largely been downgraded in GTA 2 to usage of a Tank in a Kill Frenzy, as well as the Wang Cars side quest to locate and enter all marked cars.
GTA III — GTA Vice City Stories
To trigger a vehicle mission between GTA III and GTA Vice City Stories, the player must use the corresponding controls while inside the appropriate vehicle. The missions give the player a time limit to complete the set of objectives in that level, which is calculated with respect to distance. Cash is rewarded for completion within time. If the player runs out of time, or leaves the vehicle for too long, the mission fails and the player must start from level 1 (for certain GTAs).
Each level gets progressively harder, but the remaining time on the previous levels stacks up to make the harder levels easier. Once the top level is completed (usually level 12), a relevant reward is given to the player. For example in Grand Theft Auto: San Andreas, completing the Firefighter missions grants the 'Fireproof' ability, which makes the player immune to flames.
Like in GTA 1, side missions triggered by simply entering a specific vehicle in a specific location are present in the games. Examples include Casino Calamity and Multistorey Mayhem in GTA III, RC Raider Pickup and Checkpoint Charlie in GTA Vice City, or the BMX Challenge and NRG-500 Challenge in GTA San Andreas.
GTA IV — GTA Chinatown Wars
By GTA IV, vehicle missions have been eliminate in all but the police cars and Roman's Taxi, which utilize the computer to identify and track down criminals, and transport passengers, respectively.
List of vehicle missions
GTA III
- Paramedic - Ambulance
- Firefighter - Firetruck
- Vigilante - Police / Enforcer / Fbi Car / Barracks OL / Rhino
- Taxi Driver - Taxi / Cabbie / Borgnine
GTA Vice City
- Pizza Boy - Pizza Boy
- Paramedic - Ambulance
- Firefighter - Firetruck
- Vigilante / Brown Thunder - Police / Enforcer / Cheetah / FBI Washington / FBI Rancher / Barracks OL / Rhino / Hunter
- Taxi Driver - Taxi / Cabbie / Kaufman Cab / Zebra Cab
Grand Theft Auto: San Andreas
- Paramedic - Ambulance
- Firefighter - Firetruck
- Vigilante / Brown Thunder - HPV-1000 / Police / Ranger / Enforcer / FBI Rancher / FBI Truck / SWAT Tank / Barracks OL / Rhino / Hunter
- Taxi Driver - Taxi / Cabbie
- Pimping - Broadway
- Burglar - Boxville Black
- Freight Missions - Brown Streak / Freight
GTA Advance
- Paramedic - Ambulance
- Firefighter - Firetruck
- Vigilante - Police / SWAT Van / FBI Car / Barracks / Tank
- Taxi Driver - Taxi / Borgnine
Grand Theft Auto: Liberty City Stories
- Noodle Punk - Noodleboy
- Pizza Boy - Pizza Boy
- Paramedic - Ambulance
- Firefighter - Firetruck
- Vigilante - Police / Enforcer / FBI Cruiser / Barracks OL / Rhino
- Taxi Driver - Taxi / Cabbie / Bickle '76
- Trash Dash - Trashmaster
Grand Theft Auto: Vice City Stories
- Paramedic - Ambulance
- Firefighter - Firetruck
- Vigilante - VCPD Wintergreen / VCPD Cruiser / Enforcer / VCPD Cheetah / FBI Washington / FBI Rancher / Barracks OL / Rhino / Hunter
- Taxi Driver - Taxi / Cabbie
- Air Rescue - Air Ambulance
- Beach Patrol - BF Injection / Coastguard
- Fire Copter - Armadillo
- Vice Sights - Maverick
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