Weapons in GTA San Andreas: Difference between revisions

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'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from previous games, while some are additions available only in [[Grand Theft Auto: San Andreas]] (and later [[Grand Theft Auto IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention.  There are also two key improvements in weapon handling, as compared to [[Grand Theft Auto: Vice City]]: smart aiming and dual-weapon wielding.
'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from previous games, while some are additions available only in [[Grand Theft Auto: San Andreas]] (and later [[Grand Theft Auto IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention.  There are also two key improvements in weapon handling, as compared to [[Grand Theft Auto: Vice City]]: smart aiming and dual-weapon wielding.


[[File:GTA_SA.jpg|frame|Weapons in GTA San Andreas]]
==Smart Aim==
==Smart Aim==
Smart aim{{?}} involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range.  The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat).  Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets.  Furthermore, when multiple targets are within range, smart aim selects the closest target first.  Another key feature of smart aim is the targeting lock that changes color as the target's health decreases.  Green progresses to orange, which progresses to red, and finally black upon the target's death.  The smart aim feature is available on every weapon except the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons.
Smart aim{{?}} involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range.  The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat).  Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets.  Furthermore, when multiple targets are within range, smart aim selects the closest target first.  Another key feature of smart aim is the targeting lock that changes color as the target's health decreases.  Green progresses to orange, which progresses to red, and finally black upon the target's death.  The smart aim feature is available on every weapon except the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons.