Weapons in GTA San Andreas
Weapons in GTA San Andreas are a principal aspect of the game. Some weapons have returned from previous games, while others are additions available only in Grand Theft Auto: San Andreas (and later Grand Theft Auto IV). A particularly useful addition is the silenced pistol, which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to Grand Theft Auto: Vice City: assisted aiming and dual-weapon wielding.
| Some of the information on this page might not be accurate.
Please help by correcting the information, finding sources to prove the information, or discussing the issues on the talk page.
GTA San Andreas includes computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (Weapon Skill stat). Aiming is an improvement upon the auto-aim available in previous games where the computer would cycle between auto-aim and manual aim, depending upon the proximity of possible targets. [Verification Needed] Furthermore, when multiple targets are within range, the computer selects the closest target first. Another key feature is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death.
The assisted aiming feature is available on every weapon except the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons. This aiming system also bears a strong resemblance to the execution system in Rockstar's Manhunt [Verification Needed] where the darker the color or the target, the more gruesome the execution; while in San Andreas the darker the color of the target, the less health of the target.
The second new feature is the ability to duel-wield several weapons (Pistol, Tec9, Micro uzi, Sawnoff shotguns) after reaching hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in italics can be dual-wielded.
|Slot 1: Hand||Slot 2: Melee Weapons||Slot 3: Handguns||Slot 4: Shotguns||Slot 5: Sub-Machine Guns||Slot 6: Assault Rifles|
|Slot 7: Rifles||Slot 8: Heavy Weapons||Slot 9: Explosives||Slot 10: Handheld Items||Slot 11: Gifts||Slot 12: Special Items||Slot 13: Others|
- The Tec-9 and the Minigun are the only weapons which, when fired, do not move Carl's body, unlike most weapons.
- Oddly enough, melee weapons such as the chainsaw can be used to amass large sums of money in short periods of time if the player correctly utilizes the weapon with no law enforcement in their vicinity. Much like the bat in GTA III where the play can kill literally thousands of citizens with no wanted level if planned correctly.