Weapons in The Lost and Damned: Difference between revisions

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===Pipe Bomb===
===Pipe Bomb===
A homemade device that creates a large explosion. It is especially effective when thrown into the midst of a large number of enemies or tossed under a vehicle. Like the [[Grenade]] and the [[Molotov Cocktail|Molotov]], up to 25 units can be carried and if the player switches from one thrown weapon to another, he/she will lose all units of the previous weapon.
*Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, he/she will lose all units of the previous weapon.)
A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer, however overcooking a pipe bomb can kill the player. It is especially effective when thrown into the midst of a large number of enemies or tossed under a vehicle.  


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==Firearms==
==Firearms==
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Revision as of 17:05, 19 May 2009

In The Lost and Damned, the first episode of Downloadable Content for Grand Theft Auto IV, six new weapons are introduced. Terry Thorpe also offers weapons shipments delivered to Johnny's current location.

Melee

File:Wep poolcue.gif

Pool Cue

This is used just like a Baseball Bat. It can be swung left and right, and can be used to block attacks.

Thrown Weapons

File:Wep pipebomb.gif

Pipe Bomb

  • Carrying Capacity: 25 Units (Note: If the player switches from one thrown weapon to another, he/she will lose all units of the previous weapon.)

A crude homemade device that creates a large explosion. A pipe bomb behaves exactly like a grenade, as it can be cooked to shorten its detonation timer, however overcooking a pipe bomb can kill the player. It is especially effective when thrown into the midst of a large number of enemies or tossed under a vehicle.

Firearms

File:Wep assaultshotgun.gif

Assault Shotgun (Armsel DAO-12 Striker)

  • Magazine Size: 8 shells
  • Carrying Capacity: 250 shells (Note: If the player switches from the Assault Shotgun to either the Pump Shotgun or Combat Shotgun, the player will lose all shells beyond the standard 80 shell cap.)

This shotgun is fully automatic, firing rounds constantly. It takes out vehicles or multiple small targets easily and quickly. Also referred to as a "street sweeper."

File:Wep sawedoffshotgun.gif

Sawed-off Shotgun

  • Magazine Size: 2 shells
  • Carrying Capacity: 160 shells (Note: If the player switches from the Sawed-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player will lose all shells beyond the standard 80 shell cap.)

This short-barreled shotgun produced a deadly wide range, especially devastating at close range. It automatically reloads the two shells it fires. This weapon can be used from a motorcycle.

File:Wep pistol.gif

Automatic 9mm (CZ 75)

  • Magazine Size: 17 rounds
  • Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.)

With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire. Very accurate, its speed makes it ideal for drive-bys if the player lacks an SMG.

Rocket/Grenade Launchers

File:Wep grenadelauncher.gif

Grenade Launcher (Heckler and Koch HK69A1)

  • Magazine Size: 1 grenade
  • Carrying Capacity: 20 grenades (Note: If the player switches from the Grenade Launcher to the RPG, the player will lose all of his/her grenades.)

The grenade launcher fires grenades with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. Grenades may be launched at and bounced off of walls and around corners to fire at tricky targets.

See also

Gallery