Grand Theft Auto IV/Features: Difference between revisions

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Unlike in the previous Grand Theft Auto's, cars are more realistic. The speed of the car depends on how much pressure you apply on the acceleration buttons. Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. The cars will shift depending on how much pressure you apply to the acceleration button. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic accel sound and de-accel sound, the engine sound will match the rpm. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights. And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the tank will explode and the car will catch fire. Now if you flip over in a vehicle, it will no long catch on fire. If you damage your engine just enough, the car will keep on over turning and wont start up.
Unlike in the previous Grand Theft Auto's, cars are more realistic. The speed of the car depends on how much pressure you apply on the acceleration buttons. Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. The cars will shift depending on how much pressure you apply to the acceleration button. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic accel sound and de-accel sound, the engine sound will match the rpm. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights. And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the tank will explode and the car will catch fire. Now if you flip over in a vehicle, it will no long catch on fire. If you damage your engine just enough, the car will keep on over turning and wont start up.


In gta iv, there is a new damage system. When you crash into a building or a object, you will leave big cracks or bend the objects with particles coming out. Your car's damage will depend on how hard you hit an object instead of hitting a object at 1 mph and getting a hudge dent on the car, the harder you slam your car into something, the more dents/damage there will be. Now boats and helicopters have damage added to them. Dents and damage will appear now matter where you hit a vehicle or a object. You can even blast through a concrete poll to kill your target.
In gta iv, there is a new damage system. When you crash into a building or a object, you will leave big cracks or bend the objects with particles coming out. Your car's damage will depend on how hard you hit an object instead of hitting a object at 1 mph and getting a hudge dent on the car, the harder you slam your car into something, the more dents/damage there will be. Now boats and helicopters have damage added to them. Dents and damage will appear now matter where you hit a vehicle or a object. You can even blast through a concrete pole to kill your target.


[[Category:GTA IV]]
[[Category:GTA IV]]
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