Grand Theft Auto IV/Features: Difference between revisions

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When it comes to game mechanics, GTA IV has little in common with San Andreas.  Many of the silly, unrealistic weapons have been sacrificed for the sake of realism.  Players are no longer able to mow down cars with the minigun or the radar-guided missile launcher anymore.
When it comes to game mechanics, GTA IV has little in common with San Andreas.  Many of the silly, unrealistic weapons have been sacrificed for the sake of realism.  Players are no longer able to mow down cars with the minigun or the radar-guided missile launcher anymore.
The passage of time has been decreased in GTA IV.  Instead of the standard passage of time in the [[GTA III Era]], where one second of play would elapse one minute on the in-game clock, now every two seconds of play elapses one minute.  Thus, the amount of time taken to complete a full day is doubled, from 24 minutes to approximately 48 minutes.


Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, [[Annihilator|helicopters]] still exist.  The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York.  The driving model has also been strongly tweaked, giving a very strong sense of realism.  Cars no longer feel as if they are gliding on rails.  Every shake of the steering wheel or bump in the road now has very realistic feedback.  Moreover, players do not find the odd, plaid parachute anymore.
Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, [[Annihilator|helicopters]] still exist.  The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York.  The driving model has also been strongly tweaked, giving a very strong sense of realism.  Cars no longer feel as if they are gliding on rails.  Every shake of the steering wheel or bump in the road now has very realistic feedback.  Moreover, players do not find the odd, plaid parachute anymore.
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The new cover system, which gives Niko the ability to duck behind walls, cars and barrels, is almost completely taken from the cover system featured in Gears of War, but then they say "if you copy, copy from the best".  It makes firefights much more realistic and dramatic than the "duck and run" tactics that CJ, the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on.
The new cover system, which gives Niko the ability to duck behind walls, cars and barrels, is almost completely taken from the cover system featured in Gears of War, but then they say "if you copy, copy from the best".  It makes firefights much more realistic and dramatic than the "duck and run" tactics that CJ, the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on.


Unlike in previous Grand Theft Auto games, cars are more realistic.  The speed of the car depends on how much pressure you apply on the acceleration buttons.  Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. The cars will shift depending on how much pressure you apply to the acceleration button. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic accel sound and de-accel sound, the engine sound will match the rpm. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights. And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the tank will explode and the car will catch fire. Now if you flip over in a vehicle, it will no long catch on fire. If you damage your engine just enough, the car will keep on over turning and wont start up.
Unlike in previous Grand Theft Auto games, cars are more realistic.  The speed of the car depends on how much pressure you apply on the acceleration buttons.  Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. The cars will shift depending on how much pressure you apply to the acceleration button. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic accel sound and de-accel sound, the engine sound will match the rpm. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights. And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the tank will explode and the car will catch fire. Now if you flip over in a vehicle, it will no long catch on fire. If you damage your engine just enough, the engine will refuse to turn over and won't start.


In GTA IV, there is a new damage system. When you crash into a building or an object, you will leave big cracks or bend the objects with particles coming out. Your car's damage will depend on how hard you hit an object instead of hitting an object at 1 mph and getting a huge dent on the car; the harder you slam your car into something, the more dents/damage there will be.  Boats and helicopters now take damage as well.  Dents and damage will appear no matter where you hit a vehicle or an object.  You can even blast through a concrete pole to kill your target.
In GTA IV, there is a new damage system. When you crash into a building or an object, you will leave big cracks or bend the objects with particles coming out. Your car's damage will depend on how hard you hit an object instead of hitting an object at 1 mph and getting a huge dent on the car; the harder you slam your car into something, the more dents/damage there will be.  Boats and helicopters now take damage as well.  Dents and damage will appear no matter where you hit a vehicle or an object.  You can even blast through a concrete pole to kill your target.


[[Category:GTA IV]]
[[Category:GTA IV]]
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