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==Graphics== | ==Graphics== | ||
New sunlight and weather effects give the city a whole different appearance as the time of day progresses. Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights also benefit from this effect when helicopters kick up debris. In cars, you can see real reflections on the rear- and side-view mirrors. | The Graphics of GTA IV have profitied from the new consoles it is on and new game engine. New sunlight and weather effects give the city a whole different appearance as the time of day progresses. Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights also benefit from this effect when helicopters kick up debris. In cars, you can see real reflections on the rear- and side-view mirrors. | ||
Animations are created on the fly, so each player's experience will be unique. Gamers are no longer subjected to prerecorded animations. | Animations are created on the fly, due to the use of the [[http://en.wikipedia.org/wiki/Euphoria_(software) | Euphoria game engine]] created by NaturalMotion, so each player's experience will be unique. Gamers are no longer subjected to prerecorded animations. | ||
Although the size of the map is no bigger than [[San Andreas]], the detail of the city has been enriched to a unique depth. There is no open space, and every inch of the city tells a story. | Although the size of the map is no bigger than [[San Andreas]], the detail of the city has been enriched to a unique depth. There is no open space, and every inch of the city tells a story. |
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