Community:GTA IV Gripes/Vehicles: Difference between revisions

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{{Gripe}}Probably my biggest problem with the vehicles is that their scaling and proportions are wrong. Since when is a [[Blista Compact|Honda CRX]] as long as a [[Coquette|Corvette]]? The pillars of most cars also lean in too much compared to their real-life counterparts (ex. [[Landstalker]], [[Fortune]], [[Ingot]]), It wasn't that bad in older GTAs. Ground clearance is also messed for some cars. I know they aren't supposed to be 100% correct but it just takes a little research.
{{Gripe}}Probably my biggest problem with the vehicles is that their scaling and proportions are wrong. Since when is a [[Blista Compact|Honda CRX]] as long as a [[Coquette|Corvette]]? The pillars of most cars also lean in too much compared to their real-life counterparts (ex. [[Landstalker]], [[Fortune]], [[Ingot]]), It wasn't that bad in older GTAs. Ground clearance is also messed for some cars. I know they aren't supposed to be 100% correct but it just takes a little research.
:{{rebut}}The thing is though, these cars AREN'T the real life ones. If they were, they'd have real-life names and Rockstar would likely have to pay thousands in royalties to the car companies. They're enough to HINT at what they really look like, if they really did look like the real things there'd be no point in giving them unique names or whatever. If you want realistic cars and such, go play PGR or Gran Turismo.
:{{rebut}}The thing is though, these cars AREN'T the real life ones. If they were, they'd have real-life names and Rockstar would likely have to pay thousands in royalties to the car companies. They're enough to HINT at what they really look like, if they really did look like the real things there'd be no point in giving them unique names or whatever. If you want realistic cars and such, go play PGR or Gran Turismo.
::{{Gripe}}I am aware of that, but the pillar thing I have a problem with, is not natural for any car to look like that. And a sport car can't be as long as a compact hatchback, it looks wrong. They bothered to base cars off real-life ones that's already taking a risk, The scaling is much broader than the actual styling, so why cant they get the scaling right? It's not like it makes the cars more unique looking or harder to identify, it just makes them look wrong.
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{{Gripe}} would be able to hear a radio on a bike would helmet and connect it to the bike. I have checked all of the available cycles and none have any kind of radio on them. Anyone care to explain?
{{Gripe}} would be able to hear a radio on a bike would helmet and connect it to the bike. I have checked all of the available cycles and none have any kind of radio on them. Anyone care to explain?
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