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Item Definition: Difference between revisions

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Line 19: Line 19:
  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags
  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 42: Line 42:
Note that GTA IV does not use any unique object ID numbers
Note that GTA IV does not use any unique object ID numbers


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 71: Line 71:
  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags, TimeOn, TimeOff
  ID, ModelName, TextureName, ObjectCount, DrawDist, [DrawDist2, ...], Flags, TimeOn, TimeOff


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 98: Line 98:
Note that GTA IV does not use any unique object ID numbers.
Note that GTA IV does not use any unique object ID numbers.


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 145: Line 145:
  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass
  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 167: Line 167:
  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass, StartAnimation?, Radio1, Radio2
  ID, ModelName, TxdName, Threat, Behavior, AnimationType, VehClass, StartAnimation?, Radio1, Radio2


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 207: Line 207:
  ID, ModelName, TxdName, Type, HandlingID, GameName, Class, Frequency, Level, Comprules, LODModel
  ID, ModelName, TxdName, Type, HandlingID, GameName, Class, Frequency, Level, Comprules, LODModel


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 252: Line 252:
  ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, LODModel
  ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Level, Comprules, LODModel


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 312: Line 312:
  ID, X, Y, Z, R, G, B, unknown (0 or 200), 1, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust
  ID, X, Y, Z, R, G, B, unknown (0 or 200), 1, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 348: Line 348:
  ID, X, Y, Z, R, G, B, unknown (63 or 200), 2, Particle, unk1, unk2, unk3, Size
  ID, X, Y, Z, R, G, B, unknown (63 or 200), 2, Particle, unk1, unk2, unk3, Size


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 366: Line 366:
  ID, X, Y, Z, R, G, B, unknown (200), 3, Behavior, unk1, unk2, unk3, RotX, RotY, RotZ
  ID, X, Y, Z, R, G, B, unknown (200), 3, Behavior, unk1, unk2, unk3, RotX, RotY, RotZ


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 386: Line 386:
  ID, X, Y, Z, R, G, B, unknown (120), 4
  ID, X, Y, Z, R, G, B, unknown (120), 4


{|class="prettytable" width="100%" class="collapsible collapsed"
{| width="100%" class="prettytable collapsible collapsed"
!width="250px"|Identifier
!width="250px"|Identifier
!Description
!Description
Line 447: Line 447:




[[Category:Map Formats]][[Category:GTA III Modifications]][[Category:GTA Vice City]]{{fdl}}
{{fdl}}
[[Category:Modifications]]


{{modding}}
{{modding}}
[[Category:Map Formats]]
[[Category:GTA III Modifications]]
[[Category:GTA Vice City]]
[[Category:Modifications]]
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