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Saves (GTA SA): Difference between revisions

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→‎Block 0: Miscellaneous: removing template:note, removed: {{Note|1}} (7)
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Notes:<br>
Notes:<br>
{{Note|1}} Version 2.0 of GTASA will not load a save file if the Version ID String does not match its own Version ID String. Thus if a game was played on a version 1.x exe using the exact same set of mission scripts as a version 2.0 installation, the version 2.0 game will refuse to load the save unless this ID is changed. Version 1.x exes make no Version ID String check and will attempt to load any non-corrupted save. Some known Version ID String values (listed as consecutive bytes):
Version 2.0 of GTASA will not load a save file if the Version ID String does not match its own Version ID String. Thus if a game was played on a version 1.x exe using the exact same set of mission scripts as a version 2.0 installation, the version 2.0 game will refuse to load the save unless this ID is changed. Version 1.x exes make no Version ID String check and will attempt to load any non-corrupted save. Some known Version ID String values (listed as consecutive bytes):
* 0x75 0x81 0xDA 0x35—Version 1.00 Unmodified EXE
* 0x75 0x81 0xDA 0x35—Version 1.00 Unmodified EXE
* 0x83 0xE5 0xF3 0x65—Version 1.00 Modified EXE
* 0x83 0xE5 0xF3 0x65—Version 1.00 Modified EXE
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* 0xF6 0x8D 0x14 0xFD—PS2 Version 2 (Greatest Hits)
* 0xF6 0x8D 0x14 0xFD—PS2 Version 2 (Greatest Hits)
* 0x4C 0xDC 0x1D 0x64—PS2 Version 1 (Original Edition)
* 0x4C 0xDC 0x1D 0x64—PS2 Version 1 (Original Edition)
{{Note|2}} While the save name can be changed here to pretty much anything, that name will not persist the next time the game is saved, even if no missions were completed during the play session. This is because each time the game is saved this name string is reset based upon the [[GXT]] entry for the Last Mission Passed key stored in Block 16.<br>
While the save name can be changed here to pretty much anything, that name will not persist the next time the game is saved, even if no missions were completed during the play session. This is because each time the game is saved this name string is reset based upon the [[GXT]] entry for the Last Mission Passed key stored in Block 16.<br>
{{Note|3}} Time copy flag shows whether the time data was saved using opcode [[0253]].<br>
Time copy flag shows whether the time data was saved using opcode [[0253]].<br>
{{Note|4}} Chaos is a value need to be gained to get one more star. MaxChaos is a limit for current wanted level.<br>
Chaos is a value need to be gained to get one more star. MaxChaos is a limit for current wanted level.<br>
{{Note|5}} When the censore flag is set to 0, some actions are disabled in the game, such as money drop from the killed people, no more headshots, etc. This flag is controlled by what language you are using. If it's English, this flag is set to 1.<br>
When the censore flag is set to 0, some actions are disabled in the game, such as money drop from the killed people, no more headshots, etc. This flag is controlled by what language you are using. If it's English, this flag is set to 1.<br>
{{Note|6}} This is a number of how much times the cinematic camera help (about switching display modes) will be shown. Initially this value equals to 2. When it reaches zero, the help does not appear on cinematic camera enabling.<br>
This is a number of how much times the cinematic camera help (about switching display modes) will be shown. Initially this value equals to 2. When it reaches zero, the help does not appear on cinematic camera enabling.<br>
{{Note|7}} This is a flag, which is set to 1 when player first time stealing a vehicle and get a help message about it, to prevent displaying this message again.<br>
This is a flag, which is set to 1 when player first time stealing a vehicle and get a help message about it, to prevent displaying this message again.<br>


====Block 1: Script ====
====Block 1: Script ====
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