Grand Theft Auto Advance: Difference between revisions

Creating Gallery
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==Setting==
==Setting==
[[File:Grand_Theft_Auto_Advance_TitleScreen.png|thumb|left|202px|The title screen of GTA Advance.]]The game is set in [[Liberty City in GTA III Era|Liberty City]], the fictional GTA city that appeared, most prominently, in [[Grand Theft Auto III]]. Indeed the earliest announcement of this game was that it would be a port of GTA III, but at some point in development (it is unclear exactly when this occurred) this idea was rejected, probably due to technical limitations and the time needed to reconstruct the previous game's missions in the new two-dimensional environment.
The game is set in [[Liberty City in GTA III Era|Liberty City]], the fictional GTA city that appeared, most prominently, in [[Grand Theft Auto III]]. Indeed the earliest announcement of this game was that it would be a port of GTA III, but at some point in development (it is unclear exactly when this occurred) this idea was rejected, probably due to technical limitations and the time needed to reconstruct the previous game's missions in the new two-dimensional environment.


[[File:GTA A Liberty City Map.png|thumb|left|Liberty City in Grand Theft Auto Advance]]The game that was actually released is a prequel to GTA III, taking place one year prior to the events in GTA III. As it takes place in GTA III's Liberty City, familiar landmarks re-appear and the overall street layout is the same. However the locations of familiar secrets such as rampages and hidden packages and jump ramps have all been changed, so players familiar with the city's corners and alleyways in GTA III will have to explore them afresh in GTA Advance. The city's three islands have been noticeably changed in its conversion and elements impossible to interpret to a top-view perspective, so there are no longer any sloped surfaces, and the tunnels and train system have been removed. Also there is no access to [[Francis International Airport, Shoreside Vale|Francis International Airport]] runways. The city in GTA Advance is bigger than in GTA III, especially [[Portland Island]](see image on the left).
The game that was actually released is a prequel to GTA III, taking place one year prior to the events in GTA III. As it takes place in GTA III's Liberty City, familiar landmarks re-appear and the overall street layout is the same. However the locations of familiar secrets such as rampages and hidden packages and jump ramps have all been changed, so players familiar with the city's corners and alleyways in GTA III will have to explore them afresh in GTA Advance. The city's three islands have been noticeably changed in its conversion and elements impossible to interpret to a top-view perspective, so there are no longer any sloped surfaces, and the tunnels and train system have been removed. Also there is no access to [[Francis International Airport, Shoreside Vale|Francis International Airport]] runways. The city in GTA Advance is bigger than in GTA III, especially [[Portland Island]](see image on the left).


The games protagonist is called [[Mike]], with some of the GTA III characters re-appearing in the game, including bomb-shop owner [[8-Ball]] and the [[Yakuza]] co-leader [[Asuka Kasen]]. However, none of the [[Mafia]] characters from GTA III appear, and entirely new characters such as [[Vinnie]] (Mike's friend and first employer), [[Cisco]] (the leader of the [[Colombian Cartel]]), [[Jonnie]] (a bar tender) and [[Yuka]] (Asuka's niece) have been added. Several characters which were only referenced in GTA III are now met face-to-face, such as [[King Courtney]], the [[Uptown Yardies]] boss.
The games protagonist is called [[Mike]], with some of the GTA III characters re-appearing in the game, including bomb-shop owner [[8-Ball]] and the [[Yakuza]] co-leader [[Asuka Kasen]]. However, none of the [[Mafia]] characters from GTA III appear, and entirely new characters such as [[Vinnie]] (Mike's friend and first employer), [[Cisco]] (the leader of the [[Colombian Cartel]]), [[Jonnie]] (a bar tender) and [[Yuka]] (Asuka's niece) have been added. Several characters which were only referenced in GTA III are now met face-to-face, such as [[King Courtney]], the [[Uptown Yardies]] boss.
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==Storyline==
==Storyline==
[[File:Mike-GTAA.jpg|thumb|left|Mike, the protagonist of Grand Theft Auto Advance]]
[[File:Mike-GTAA.jpg|thumb|left|Mike, the protagonist of GTA Advance]]
Mike is a low-time criminal, working for the more connected Vinnie. They decide to leave Liberty City together and try their luck elsewhere, but Vinnie convinces Mike to do some tasks for their sometimes-employers, the Mafia, prior to leaving. During one of these missions Vinnie is apparently killed in a car bomb, taking Mike and Vinnie's money with him. Mike swears revenge.
Mike is a low-time criminal, working for the more connected Vinnie. They decide to leave Liberty City together and try their luck elsewhere, but Vinnie convinces Mike to do some tasks for their sometimes-employers, the Mafia, prior to leaving. During one of these missions Vinnie is apparently killed in a car bomb, taking Mike and Vinnie's money with him. Mike swears revenge.


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==Technical details==
==Technical details==
[[Image:GTA Advanced.jpg|thumb|300px|left|Gameplay of GTA Advance]]The game had to be adapted to the Game Boy Advance's hardware limitations. As a result it does not have voice acting or animated cutscenes, nor does it have GTA III's much-lauded pedestrian dialog. All cutscenes are text-only with line-art pictures of the characters' faces, sometimes with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialog, some soundbites taken from GTA III are played when the player hits someone's car, but there is a limited variety, leading to much repetition.
The game had to be adapted to the Game Boy Advance's hardware limitations. As a result it does not have voice acting or animated cutscenes, nor does it have GTA III's much-lauded pedestrian dialog. All cutscenes are text-only with line-art pictures of the characters' faces, sometimes with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialog, some soundbites taken from GTA III are played when the player hits someone's car, but there is a limited variety, leading to much repetition.


The game does not feature radio channels. Like the [[Game Boy Color]] ports of GTA 1 and GTA 2, each car has one fixed tune that is constantly repeated and cannot be changed. These include parts of some familiar GTA2 and GTA III tunes, in instrumental versions.
The game does not feature radio channels. Like the [[Game Boy Color]] ports of GTA 1 and GTA 2, each car has one fixed tune that is constantly repeated and cannot be changed. These include parts of some familiar GTA2 and GTA III tunes, in instrumental versions.
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*GTA Advance is the only GTA game which has been launched exclusively on one platform, the first to be created primarily for a portable device, and the only game to solely be on a [[Nintendo]] platform.
*GTA Advance is the only GTA game which has been launched exclusively on one platform, the first to be created primarily for a portable device, and the only game to solely be on a [[Nintendo]] platform.
==Gallery==
<gallery>
File:Grand_Theft_Auto_Advance_TitleScreen.png|202px|The title screen of GTA Advance.
File:GTA A Liberty City Map.png|Liberty City in Grand Theft Auto Advance
File:GTA Advanced.jpg|Gameplay of GTA Advance
File:Gta advance cartridge by zeartul.jpg|GTA Advance game cartridge
</gallery>


==See also==
==See also==