Drug Wars: Difference between revisions

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*If things get too heated after you have the drugs, you can leave without Armando and Henrique. After you get far enough away, they will spawn in a car behind you and follow. They'll even fire at pursuing enemies.
*If things get too heated after you have the drugs, you can leave without Armando and Henrique. After you get far enough away, they will spawn in a car behind you and follow. They'll even fire at pursuing enemies.
*The black [[Cavalcade]] that spawns in the beginning of each individual mission is incredibly tough; it can stand an insane amount of gunfire, which is useful for dealing with enemies that are chasing and firing at you as you try to return the drug load.
*The black [[Cavalcade]] that spawns in the beginning of each individual mission is incredibly tough; it can stand an insane amount of gunfire, which is useful for dealing with enemies that are chasing and firing at you as you try to return the drug load.
*In later missions, enemies will begin to throw [[Molotov Cocktail]]s. Watch out for these people, as they can hit you and the guys with unerring accuracy.
*In later missions, enemies will begin to throw [[Molotov Cocktail|Molotov Cocktails]]. Watch out for these people, as they can hit you and the guys with unerring accuracy, rendering you disabled and most likely killed.
*Whenever there pursuing cars after you, use sticky bombs to kill them off quicker.
*Whenever there pursuing cars after you, use sticky bombs to kill them off quicker.
*An alternate strategy for disposing of the pursuing cars is to exit your getaway car and fire a few explosive shells from your shotgun, this allows for more accuracy and may save ammunition.
*An alternate strategy for disposing of the pursuing cars is to exit your getaway car and fire a few explosive shells from your shotgun, this allows for more accuracy and may save ammunition.
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