Vehicular Combat: Difference between revisions

added info
(added info)
Line 12: Line 12:


Games prior to GTA III as well as GTA Advance always depict pedestrians being run under a vehicle; games between GTA III and GTA Vice City Stories however also include animations of pedestrians being tossed over a vehicle. vehicles that run over dead pedestrians will also leave a blood trail marks starting GTA III. In [[Grand Theft Auto IV]], the inclusion of [[Ragdoll Physics|ragdoll physics]] and [[Euphoria|Euphoria animation]] allows pedestrians to respond more naturally to vehicle crashing, being flung or thrown in appropriate speed according to the speed of the player's vehicle. Pedestrians that strike the player's vehicle will also leave blood splatters on the vehicle.
Games prior to GTA III as well as GTA Advance always depict pedestrians being run under a vehicle; games between GTA III and GTA Vice City Stories however also include animations of pedestrians being tossed over a vehicle. vehicles that run over dead pedestrians will also leave a blood trail marks starting GTA III. In [[Grand Theft Auto IV]], the inclusion of [[Ragdoll Physics|ragdoll physics]] and [[Euphoria|Euphoria animation]] allows pedestrians to respond more naturally to vehicle crashing, being flung or thrown in appropriate speed according to the speed of the player's vehicle. Pedestrians that strike the player's vehicle will also leave blood splatters on the vehicle.
The main blades of the helicopter can be used to instantly kill any people. Until GTA IV, players cannot kill themselves using the blades their own helicopters or police helicopters. Kills using the blades of the helicopter does not warrant the player attention from the police. GTA IV introduced additional damage with the blades by being able to collide with vehicles and throwing them around.


=== On other vehicles ===
=== On other vehicles ===
Members
3,795

edits