Fist: Difference between revisions
Well duh. Covered in "last-resort" remark, anyway
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(Well duh. Covered in "last-resort" remark, anyway) |
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The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]]. In some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage. | The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]]. In some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage. | ||
Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons. Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, fighting was made more realisitic, and timing elements | Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons. Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, fighting was made more realisitic, and timing elements were introduced into physical combat to allow dodging and 'finishing' moves. | ||
{{gtaiii weapons}} | {{gtaiii weapons}} |