Community:GTA V Wishlist: Difference between revisions

No edit summary
Line 294: Line 294:
* What i want in gta v is to have all of the features and myths of the original San Andreas but still have the modern day feel to it and please dont add see through people i mean at least add a heart brain maybe some guts to make it intresting and when playing multiplayer please add the robbery in the trailer but do it with friends. Don't make it so that you have to drive every mission (which i find very annoying). Furthermore im kind of tired of going to the airport and gaining a wanted level just because i want to go to hit jumps or get helicopters. Just please Rockstar please give it that Grand Theft Auto classic feel to  
* What i want in gta v is to have all of the features and myths of the original San Andreas but still have the modern day feel to it and please dont add see through people i mean at least add a heart brain maybe some guts to make it intresting and when playing multiplayer please add the robbery in the trailer but do it with friends. Don't make it so that you have to drive every mission (which i find very annoying). Furthermore im kind of tired of going to the airport and gaining a wanted level just because i want to go to hit jumps or get helicopters. Just please Rockstar please give it that Grand Theft Auto classic feel to  
It but with more customizable items. Thanx for reading.  FAZEBOI23
It but with more customizable items. Thanx for reading.  FAZEBOI23
== My GTA V Wishlist (also on Blogger) ==
* Okay, I know that most fans of R* are looking forward to the release of Grand Theft Auto 5 and would want new things added into the game, here's my wishlist and if you want, leave your own wishlist in the comments. If anyone knows Sam or Dan Houser's Email account(s), leave it in the comments as well.
Plot: Set GTA V in San Andreas, 2015, where the protagonist, Samuel Buffer, age 22, flies to San Andreas to start a new life and to seek revenge on the people who killed his family on his 18th birthday. He meets his uncle, Daniel Buffer, 52, a member of the Russian mafia, who brings him to the Mafia mansion but is assassinated after Sam does some errands for him, Sam kills the assassin and takes the role of his uncle after his death and swears revenge. From here on out, R* will have to come up with the plot.
Protagonist: Name: Samuel Joseph Buffer
                    Age: 25
                    Gender: Male
                    Height: 1.6m
                    Weight: 50kg
                    Nationality: American
                    Details: Has connections to Russian Mafia via uncle, highly skilled at using weapons and strong. Practitioner of Parkour. Hair and eyes are both brown.
Weapons & Combat: I think GTA V should have quite a number of weapons. Here's my list (names in brackets are generic names and a * means the weapon is used by law enforcement. a + means the weapon is classic) [All weapons have realistic ranges]:
'''Unarmed''': Fists, Healing items, Improvised Weapons
'''Melee''': Knife [based off the Buck-184 Buckmaster], Machete, Fire Axe, Nightstick*, Baseball Bat, Sledgehammer.
'''Handguns''': Glock 17* (Light Pistol), Desert Eagle .357 (Combat Pistol), Glock 18* (Automatic Pistol) [Full Auto], AMT AutoMag .44 (Heavy Pistol).
'''Shotguns''': Mossenberg 500* (Pump Shotgun), Remington 11-87* (Combat Shotgun), Stevens Model 311D (Sawn-off Shotgun), AA-12* (Auto Shotgun) [Full Auto].
'''Sub-machine Guns''': Micro-Uzi (Micro SMG) [32 round mag], Uzi (SMG), MP10* (Combat SMG) [No stock], FN P90* (Assault SMG) [No Silencer].
'''Assault Rifles''': AK-47 (Assault Rifle) [40 rounds], M4A1* (Carbine Rifle) [without carry handle like in GTA IV], FN-SCAR-L* (Combat Rifle), M249E2 SAW* (Light Machine Gun).
'''Sniper Rifles''': Remington 700 (Sniper Rifle) [10 round mag], PSG-1 (Combat Sniper), DSR-1  (Advanced Sniper), SIG 552 Scoped* (Automatic Sniper).
'''Heavy Weapons''': RPG-7+ (RPG), Brugger & Thomet GL-06 (Grenade Launcher), M60E2 (Advanced Machine Gun) [150 rounds, after thats gone, weapon is discarded]
'''Thrown''': M26 Frag* (Grenade), Molotov Cocktail, Tear Gas Grenade* [Produces a cloud of tear gas which will make anyone in it cough and lose health, for players, they will just lose health. Effects are removed when the Gas Mask is equipped], Sticky Bomb [GTA TBoGT Style].
Others: Gas Mask* [Removes the Tear Gas's effects on the wearer], NV Goggles* [Allows the wearer to see in the dark], Tactical Vest* [Doubles the wearer's armour], Parachute [GTA TBoGT Style]
You can hide in the shadows and become invisible to NPCs unless they are wearing the NV Goggles, also happens the other way around for other players. The melee system is similar to the GTA IV one but with some differences, you can execute opponents with the knife like in GTA SA.
Sniper Rifles can be used without using the scope. Tapping the 'aim' button will not utilize the scope, holding the 'aim' button for 1 second then releasing it will bring up the scope.
Weapon models will move while reloading (Magazine can be seen taken away and put back, cocking handle, shotgun shells can be seen loaded into gun etc.) / cocking (Bolt or pump moves while cocking)/ firing (all pistols' cocking slide move when firing). Correct reloading animations (hand goes to bolt, not to an invisible one). Shells are ejected from the correct spot (Assault SMG: Under the handgrip. Sawn-off: Not ejected)
You can pick up Improvised Weapons with different types plus they can be holstered:
Thrown: The same as GTA IV and can distract people.
Melee: Kinda like Bully, use weapon for a while until it breaks. There are a few categories: Short and Blunt (Mallet, Hammer, Wrench, Lead Pipe etc.)  , Short and Sharp, (Chisel, Razor Blade, Scalpel, Syringe, Glass Shard etc.), Long and Blunt (Cricket Bat, Shovel, Pole, Golf Club, Umbrella, Broom, Rake, Mop, Walking Stick, Tree Branch etc.), Long and Sharp (Pickaxe, Icepick, Hatchet, Dovetail Saw, Hacksaw, Bonesaw etc.) and tools (Only 2, Crowbar: Opens locked doors and the Pliers: Cuts through wire mesh like fences.).
Shields: These function as shields to protect you and can be thrown as a ranged weapon or put down to move it. These include: Pedestrians, wooden boards, trash can, crate, propane tanks, gas cans etc. You can only use one handed weapons while holding a certain shields, others need 2 hands to hold so you cannot use a weapon.
Firearms: Some of them aren't even lethal weapons but have longer range than the other Improvised Weapons. There are only a few: Fire Extinguisher, Nailgun and a Paintball Pistol (RAP226), all of which cannot be used by zombies.
Sam knows Parkour and has higher jumps and can traverse over obstacles faster than Niko, Johnny and Luis. He also receives minor damage when falling from 10 feet to 15 feet, past that, he starts losing major health. He can also go prone or crawl under obstacles or through vents respectively. Sam can also do uppercuts, high kicks, roundhouse kicks and sucker punches at will.
One can execute opponents with any weapon like Manhunt 2.
Police: Instead of the 6-star system, have an 8-star system:
Caused by a minor offence like hurting someone, a officer will demand a fine of $50 from you. If you don't or can't pay, it will escalate into a 2-star wanted level. In multiplayer, the player has to bribe the cops with $50.
Same as GTA IV (1-star) just with an extra offence, pickpocketing and the cops will beat you with nightsticks.
Same as GTA IV (2-star). From here on out, a News Maverick will film you.
Same as GTA IV (3-star) . Cops bring Carbine Rifles and Combat SMGs along. LMGs are used in helicopters.
Same as GTA IV (4-star) . SWAT helicopters come in.
Same as GTA IV (5-star). Agents start flying from the skies with parachutes.
Same as GTA IV (6-star) . APC is used by SWAT.
Homeland Security comes along with automatic weapons, Rhinos and Hunters.
Wanted system follows GTA IV's 'radius system'.
Bring back the Good Citizen Bonus.
Just SAPD officers will do. No need for LV/LS/SF and so on.
When one gets arrested, his/her will be jailed for a number of game days, one can serve his/her sentence or breakout. Breakouts involve 3 steps:
Escape cell: Kill a guard or anything to get out.
Collection: Get to the evidence room and take your stuff.
Extraction: Call SHIELD or the Mafia, get extracted via helicopter and get delivered to your (nearest) safehouse.
Vehicles: Keep all vehicles from GTA IV & EFLC including the multiplayer vehicles including the Skylift (with a usable magnet), Police Stinger, Police Buffalo, APC (which can crush vehicles) and Brickade (can seat 4 people and used by millitary).
Add in the Jetski, Dodo, (Sea) Sparrow, Hunter, Rhino but with some changes, Dodo's variant has twin machine guns on it's wings (Fighter), Hunter keeps the ability to auto aim but with crosshairs, the Rhino is based off the M1 Abrams with machine guns and a cannon and crushes vehicles, not blow them up.
Also add in a SWAT chopper, it's basically a Maverick with a heavy machine gun and rockets and can seat 4 people.
Bring back the Hellenbach GT and V8 Ghost.
Sam can open the back of vehicles and take stuff from them, civilian cars can have random stuff, food (for health), drugs or money, Branded vans or trucks can have their products in them, Sam can also go into the back of the vehicle for cover, Police vehicles can have armour, first aid (for health), weapons and ammo, Ambulances can have, first aid kits and adrenaline.
Some vehicles have interiors which can be explored (Train, Bus, Coach etc.)
Helicopters and boats can be saved at certain safehouses.
One can use assault rifles and shotguns from cars if s/he is a passenger
Health & Armour: Pretty much the same as GTA IV but with some differences:
Health
Total Health: double that of GTA IV, shown as a bar roughly 10 cm long at the bottom left of the screen
Food and Drink will make you gain 50% of your total health except meals
Adrenaline will slow time down and allow you to dodge bullets
First aid kit will heal you fully
Sam can also keep healing items, one first-aid kit, 5 Adrenaline pill bottles and one food or drink item.
Saving the game (Sleeping) will regenerate all health.
Armour
Total Armour: same as GTA IV but represented as a bar roughly 5 cm long above the health bar
Kevlar Vests will refill your armour
SiC Vests double your total armour
The player can choose to eat a meal or a takeaway at restaurants. A meal will give the player full health.
When one is 'Wasted', s/he will be sent to the nearest hospital and can keep his/her weapons.
World: San Andreas should be slightly smaller, 35 square km but with all the notable areas (desert, forest etc).
Sam also uses a phone for communication and other stuff like in GTA IV.
Saving the game is the same as GTA IV, by sleeping.
Have some references to other GTA games and Manhunt (2).
There should be a 'Realisim' mode where damage is more realistic.
One can replay missions after the storyline like in TBoGT.
Parts of the world can be destroyed like weak brick walls, weak doors, air vent covers, glass and so on.
There should be an offshore dock that plays some part in the story.
Keep the casinos and nightclubs from LC and SA.
Bring back diving.
Parts of the world will leak toxic gas like in the sewers.
There are safehouses in certain areas so you can save certain vehicles like boats (near docks) and helicopters (with helipads).
Flying Rats are replaced with targets with bullseyes
Small trees (1-2m tall) can be destroyed
Sam can deal drugs like in GTA CW but with only 3 drugs:
Coke (Cocaine): Low Cost, Low Risk
Brown (Heroin): Medium Cost, Medium Risk
Weed (Cannabis): High Cost, High Risk
Risk is the chance that an undesirable event will happen (eg. Cop sting, Fake Drugs, Hostile Dealers and so on).
Sam can keep the drugs that he currently has in every safehouse
There are a total of 8 safehouses, one in each area (Los Santos, San Fierro, Las Venturas, Red County, Flint County, Bone County, Whetstone and Tierra Robada, not in any order).
Each safehouse has a safe to keep drugs and some cash in.
The 1st,2nd and 4th safehouses are average while the 3rd has a helipad, 5th, near the docks, 6th, on an offshore dock, 7th a warehouse (so you can keep more cars, store guns and drugs that you currently have) and the 8th, a mansion with a helipad, dock and warehouse next to it (in order of availability).
Sam can buy 'Empire Buildings' like in GTA VCS. Each building has 3 upgrades:
Small Business: Low Income.
Medium Venture: Medium Income
High Roller: High Income
SHIELD Security: More or less a new feature in the game, a security company that can be hired by the player to defend their Buildings. SHIELD is armed with a large array of weapons to defend their targets
Weapons:
Melee: Nightstick, Sledgehammer
Handguns: Combat Pistol, Auto Pistol
Shotguns: Pump Shotgun, Auto Shotgun
SMGs: SMG, Assault SMG
Assault Rifles: Assault Rifle, Carbine Rifle, LMG
Guards can be hired to guard Empire Buildings or the player.
Bodyguard role: 2 SHIELD agents will use pistols, shotguns and assault rifles and follow the player, shooting any attackers.
Empire Defenders (all weapons stated are random):
2 SHIELD agents will use melee and pistols.
4 SHIELD agents will use shotguns and SMGs.
6 SHIELD agents will use LMGs and a HMG is on the balcony of your building.
Vehicles: SHIELD Sentinel: Heavily armoured Sentinel (Bullet/Explosion/Fire proof, includes glass and tyres)
SHIELD Maverick: Heavily armoured Maverick (Same as Sentinel, has mounted minigun)
SHIELD Speeder: Heavily armoured Speeder (Same as Sentinel, better handling than most boats)
Music: Have a station dedicated to rap and put in some Eminem, Dr Dre, Ice Cube and 50 Cent.
Cheats: Cheats are entered via phone like GTA IV but more are generic. Here's my list, CbT stands for Can be Toggled, (B) means that achievements will be blocked, the number in the [brackets] is the number to dial for the cheat:
Infinite Health & Armour (CbT) (B) [INF-555-HEAL]: Self-explanatory. Some achievements will be deactivated while cheat is active.
Infinite Ammo (CbT) (B) [GUN-555-AMMO]: Self-explanatory. You still need to reload, though. Again, achievements will be blocked if cheat is active.
Give Weapon Set [GUN-555-????]: Gives a set of weapons to the player.
Wanted up [COP-555-0150]
Wanted down (B) [COP-555-0100]
Spawn Parachute [FLY-555-PARA]
Spawn Gas Mask [GAS-555-SPWN]
Spawn NV Goggles [NTE-555-SPWN]
Spawn Cars: [CAR-555-????]
Spawn Motorbikes: [MBK-555-????]
Spawn Bicycle: [BIK-555-????]
Spawn Boat: [WET-555-????]
Spawn Attack Helicopter [FLY-555-????]
Friend Related [BFF-555-????]
Customize Vehicle [CAR-555-CUST]: Customize vehicle before spawning.
Custom weapon set [GUN-555-CUST]: Customize your weapon set and the weapons in it.
Graphics: Use the RAGE engine again and this time, have chunkier headshots like in Manhunt 2. People can be decapitated and their heads can be used as thrown weapons.
Multiplayer: Put in a zombie mode DLC
Okay, now to the point. First, the story (note: both single player and multiplayer should technically have the same storyline, to keep things simple for the programmers): The survivor/s (Both single player and multiplayer: The player's own multiplayer character) wake up in an apartment in the eastern side of SA, they find some weapons and armour before encountering a zombie. They find a group of more survivors including: Keith, a young field medic. Tony, a veteran chef. Martin, an old man who runs a 24/7 store and Luke, a middle-aged, zombie-hating, gun-touting, trigger-happy redneck. The players have to survive in SA and complete missions for the other characters and finally escape via army helicopter to an offshore dock.
Multiplayer mode should also allow a versus mode where players can play as zombies as well.
Now, onto added weapons, again, (brackets) indicate alt names while [brackets] indicate comments
Healing Items: Project H.E.A.L [Heals patient at 1 HP per second]
Improvised Weapons: Fire Extinguisher [puts out hazardous fires]
Melee: Chainsaw [what can I say, no zombie game ain't complete without this]
Heavy Weapons: GAU-17 Man-portable (Minigun) [500 rounds of pure destruction]
Thrown: Zombie Bait [Kinda like the Zombie Bait in Red Dead's Undead Nightmare, just in a vial, not bottle]
Now, for the zombies, all zombies are actually infected. Thus, they can climb ladders and even walls.
Normal: Your standard zombie, runs after survivors and claws/bites them, can climb ladders and walls. Can throw it's head for some damage if it cannot reach survivors. Starts with 100 HP.
Bulimic: A fat zombie, cannot climb but can unleash a stream of vomit onto the survivors, explodes on death. Vomit will damage survivors and explosion is similar to a grenade. Starts with 50 HP.
Jumper: A short strong zombie which can leap long distances. He will knock down survivors and claw them while they are downed, like pushing some ped down and stabbing him to death in GTA IV. Starts with 150 HP.
Titan: A massive zombie, standing at 3 meters tall and with arms 6 inches thick, this guy will kill survivors in a few hits. Starts with 500 HP.
Survivors will need to loot bodies, dumpsters, abandoned cars and crates for weapons, ammo, healing items and cash to buy from the 24/7 shop or add to their levels.
Put an 'Cheat' mode which can be toggled by the host, if it is on, all players can use cheats which are already installed in the phone but achievements and ranked money cannot be earned.
Put in a holdout mode where players are against the cops with a stockpile of weapons while on a cargo ship and docks, shipping in some drugs. A Skylift will pick up the containers and ship them off, at points in the game, a Maverick will fly and hover over the helipad at the docks, allowing 2 players to become gunners, a heavy machine gun is mounted on the ship which players can use for extra firepower. Cops will use all means necessary to kill players, they will be at a 6 to 8-star wanted level. Respawn time will be 10 seconds.
Keep everything else from GTA IV's multiplayer including the Rank system
Thats all I can think of right now. Leave your wishlists in the comment section below. I would personally playtest the game's beta if given the chance so please let R* know about this. [[User:Teokaijie|Teokaijie]] ([[User talk:Teokaijie|talk]]|[[Special:Contributions/Teokaijie|edits]])
Members
36

edits