Sam Houser: Difference between revisions

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==Grand Theft Auto==
==Grand Theft Auto==
Credited as executive producer on Grand Theft Auto 3, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked."  
Credited as executive producer on Grand Theft Auto 3, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked."
 
==References==
<ref name=sev>“[http://ps2.ign.com/articles/098/098185p1.html] Rockstar's Sam Houser Mouths Off”, URL Accessed on July 27, 2006.</ref> His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)." <ref>"[http://www.1up.com/do/feature?cId=3134519]," URL Accessed on July 27, 2006.</ref>
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