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[TIME-555-????]: Advances the game one hour. | [TIME-555-????]: Advances the game one hour. | ||
[[User:Debolars|Debolars]] ([[User talk:Debolars|talk]]|[[Special:Contributions/Debolars|edits]])Jacob | [[User:Debolars|Debolars]] ([[User talk:Debolars|talk]]|[[Special:Contributions/Debolars|edits]])Jacob | ||
== More Ideas for GTA V== | |||
*The ability to stay at hotels, for a fee of course, the fee depends how fancy the hotel is (eg. hotels like Gateway motel in GTA San Andreas should cost $5 while more upscale hotels should cost somewhere between $40 to $80). | |||
*ability to have parties at the player's houses, parties can be started via by calling a friend on the player's cell phone. A few suggestions for the types of parties the player can host, features, and what the player can do with them. | |||
**Dinner party - Player can choose what meal to serve at the party, or they can let there guests bring there foods, the player is also able to talk to the guests while eating. | |||
**Dance party - Player is able to choose what music to play and how loud it is, there should also be a noise meter like in the "Burglar" mission in GTA San Andreas, if thee meter gets all the way to the top, neighbors report the noise, when the police get there they shut down the party. | |||
**Pool party - All guests are in swimsuit and well randomly jump into the pool and swim there, there is also a barbecue near the end of the party (this party is unavailable if non of the player's houses has a swimming pool. | |||
**Housewarming party - (only available if the player gets a new house, expires after 7 in-game days) | |||
The player is able to alter when the party starts, ends, and which friends to invite on the player's cell phone after calling one friend about the party, there well also be other guests, though these guests are non-storyline characters. | |||
*For muliplayer, a option which allows the host to allow cheats on the server or not, if cheats are on on a mode other then freedom modes, money and ranking well not be earned. | |||
* Bodyguard options: The player is able to fire bodyguards on the phone, they are armed with pistols, shotguns, and shields. They well fallow the player, getting into any car the player goes into, and attack any attacker, even police officers. | |||
*Realistic police punishments: eg. If the player commits a minor crime (eg. crashing into a police car, doing reckless driving) the police well give the player a fine, the fine can cost somewhere between $2500-$5000. If the player commits a serious crime (murdering someone, not paying the fine and running away) the police well do the good old try and arrest the player, if the player isn't arrested they well then try and kill they player, there are two level of that, level 1, 2, 3, and 4 . In level one the police well shoot the player with pistols, at level 2 the police well use machine guns, at level 3 NOOSE well start crashing the player, and at level 4 the FIB well crash the player. | |||
*Have a Zombie DLC make it have both a single-player and a muliplayer mode. | |||
The plot for the single-player story: the survivors: Michael, Trevor, Franklin, and the player's mulitplayer character all wake up in a hotel in East Los Santos. They all grab weapons in the hotel room and go outside, they soon discover that Los Santos has been infected with a plague that turns most human beings and land animals who come in contact with it into zombies. The four then going and take shelter in a 24/7 after fighting there way though a crowd of zombies, they soon find out that somebody else as taken shelter in the 27/7. Bill, a middle-aged man who has some hunting experience, after they meet he tells the survivors that the reason why the plague has infected them is because they, including Bill, are carriers of the plague. Meaning that the plague is in there immune system but the virus isn't doing anything to them, due to this, they put danger to any non-infected person who isn't a carrier. He then tells the survivors that there is a care to stop the plague, there is a monster called "Randomia", a toll who controls how the plague moves, the symptoms of the plague, and who cannot become infected and instead, become carriers. Bill says that he lives somewhere deep in the mass grave in Bone County he says that if Romdomia is killed all the people infected, turn back into normal people can that the world turns back to the way it was in the past, the carriers of the plague become normal again, and everybody besides the carriers well have no idea what happened to them before the plague. So then the survivors get some more ammo for there guns and head off for there long dangerous quest to kill "Randomia", what happens after this is up to R*. | |||
Muliplayer: Some modes and suggests for muliplayer if there is a (P) near the mode that means that players are allowed to play as the infected side in that mode, modes; Survival - a traditional survival mode, the goal is to survive for as long as possible, One for all - it's every survivor for himself! Can you survive without your buddies? Zombie rush (P) - A crowd of zombies is blocking your gateway! so there's only one choice, rampage them! Gas rush (P) - You found a gateway car, only to discover that the car has no gas inside of it! You must find the gas tanks, but beware, they're waiting for you... Survival infection (P) - A variant of survival mode, only human players are collecting the infected now... Infected Race (P) - You and your friends decide to have a race for fun, little did you know that the infected were waiting for you... | |||
Infected: Now, for the infected, the infected can climb ladders, but cannot open doors, thus they have to wait to break down the door. There are four zombies that are seen, the players are allowed to play as all of them in modes that allow the player to play as a infected. | |||
-Common: A normal zombie, when seeing a survivor they attack on them by clawing them, can climb ladder, has a maximum health of 30 HP. | |||
-The Vomit healer: A overwight zombie, he can vomit on fellow infected to heal them, if used on survivors however it stuns them similar to a smoke grenade, making them unable to see, starts with 50 HP. | |||
-Controller: A short strong zombie, seems harmless at just a glance, though can jump onto survivors can 'control' them, making them move in any place, the only way to stop is by killing him, starts at 150 HP. | |||
-The Rhino: A huge, very strong zombie, can throw rocks and cars at survivors as well as pushing them. One hit can drain 40% of the survivor's health, starts at 600 HP, unlike the other infected the vomit healer cannot heal him. |
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