Combat Sniper: Difference between revisions

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The PSG-1 was first featured in [[Grand Theft Auto: Vice City]] and in [[Grand Theft Auto: Liberty City Stories]], however, it is not available in [[Grand Theft Auto: San Andreas]]. It is known as the PSG-1 only in the original PS2 version of Vice City, '''.308 Sniper''' in all other versions of Vice City and '''Laser Sighted Sniper Rifle''' in Liberty City Stories. In [[Grand Theft Auto: Vice City Stories]], the PSG-1 is replaced by a [[Dragunov]] (SVD-1) to fit the games time period, [[1984]].
The PSG-1 was first featured in [[Grand Theft Auto: Vice City]] and in [[Grand Theft Auto: Liberty City Stories]], however, it is not available in [[Grand Theft Auto: San Andreas]]. It is known as the PSG-1 only in the original PS2 version of Vice City, '''.308 Sniper''' in all other versions of Vice City and '''Laser Sighted Sniper Rifle''' in Liberty City Stories. In [[Grand Theft Auto: Vice City Stories]], the PSG-1 is replaced by a [[Dragunov]] (SVD-1) to fit the games time period, [[1984]].


The PSG-1 in [[Grand Theft Auto IV]] is referenced in-game as the '''Combat Sniper.'''  It has a ten-round magazine and is capable of stunning feats of accuracy.  During first-person aiming, if the player is standing there is a noticeable movement of the scope due to [[Niko Bellic]]'s breathing.  This can be compensated by crouching.  Also, the reticule used is not a standard mil-dot, but the graduated sight found on the Russian [http://world.guns.ru/sniper/sn18-e.htm SVD Dragunov]'s PSO-1 scope.
The PSG-1 in [[Grand Theft Auto IV]] is referenced in-game as the '''Combat Sniper.'''  It has a ten-round magazine and is capable of stunning feats of accuracy.  During first-person aiming, if the player is standing, there is a noticeable movement of the scope due to [[Niko Bellic]]'s breathing.  This can be compensated by crouching.  Also, the reticule used is not a standard mil-dot, but the graduated sight found on the Russian [http://world.guns.ru/sniper/sn18-e.htm SVD Dragunov]'s PSO-1 scope.


==Locations==
==Locations==
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