GTASA: Liberty City: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 3: Line 3:
{{toc}}
{{toc}}


'''GTASA: Liberty City''' is a modification for [[PC]] version of [[Grand Theft Auto: San Andreas]], which was inspired by famous [[GTA: Liberty City]] modification for the [[Grand Theft Auto: Vice City]]. The main task was the same: recreate original [[GTA III]] game in a modern engine, with slightly better graphics and new possibilities like motorbikes, planes and helicopters, swimming and climbing, clothing and so on.
'''GTASA: Liberty City''' is a modification for [[PC]] version of [[Grand Theft Auto: San Andreas]], which was inspired by famous [[GTA: Liberty City]] modification for the [[Grand Theft Auto: Vice City]]. The main task was the same: recreate original [[GTA III]] game in a modern engine, with graphical enhancements and new gameplay features such as motorbikes, planes and helicopters, swimming and climbing, clothing and so on.


==History==
==History==
Line 23: Line 23:
Beta 5 released at January 3, 2008. From changes are noted new weather system, return of seabed, working save garages and [[Pay 'n' Spray]], gangs and gang vehicles, GTA III car handling & colors and several missions, including all of [[Marty Chonks]] payphone missions. This time the project team encountered large problems with game stability, about half of users have reported about various crashes with modification. During first quarter of 2008, four updates were issued, the developers were forced to use SA Limit Adjuster and drop some of already converted ambient sounds. Besides corrections, the insignificant amount of changes was brought, including working [[Subway]], GTA III [[Heads-Up Display|HUD]] and some of cars ported. The last Update 4 released at March 7, 2008. After it, no appreciable updates were issued.
Beta 5 released at January 3, 2008. From changes are noted new weather system, return of seabed, working save garages and [[Pay 'n' Spray]], gangs and gang vehicles, GTA III car handling & colors and several missions, including all of [[Marty Chonks]] payphone missions. This time the project team encountered large problems with game stability, about half of users have reported about various crashes with modification. During first quarter of 2008, four updates were issued, the developers were forced to use SA Limit Adjuster and drop some of already converted ambient sounds. Besides corrections, the insignificant amount of changes was brought, including working [[Subway]], GTA III [[Heads-Up Display|HUD]] and some of cars ported. The last Update 4 released at March 7, 2008. After it, no appreciable updates were issued.
[[Image:GTASALC-Shoreside.jpg|thumb|300px|right|Player on motorbike in the [[Francis International Airport, Shoreside Vale|Francis International Airport]] in GTASA: Liberty City. In background, the Airtrain takes off.]]
[[Image:GTASALC-Shoreside.jpg|thumb|300px|right|Player on motorbike in the [[Francis International Airport, Shoreside Vale|Francis International Airport]] in GTASA: Liberty City. In background, the Airtrain takes off.]]
'''Beta 6..?'''
Since dingleman has taken the controls progress for the mod has significantly risen and is heading in the direction of a new beta. Not long ago dingleman announced a very overdue new beta to be released for SA:LC. Several improvement such as a fully remodelled northern Liberty City mountain, gym access and the ability to learn new moves, customisation, a fully solid seabed, new GTAIII weapons, a fully customisable Claude, rolling out oppourtunities for haircuts, tattoos and clothing stores, fixed hud elements, several fixed bugs and much more have been confirmend. The new beta is due to be released within the next two months ]]
==Current state==
==Current state==


Line 43: Line 47:
[[Image:GTASALC-Staunton.jpg|thumb|300px|right|[[Staunton Island]] at night in GTASA: Liberty City]]
[[Image:GTASALC-Staunton.jpg|thumb|300px|right|[[Staunton Island]] at night in GTASA: Liberty City]]
==Future==
==Future==
No one from original team seriously continues development of modification at now. Some developers (''Monitor57'' and ''bbobik'') even switched for their own forks of mod. Original tasks seems to be unreachable, for example, missions cannot be simply ported because of mission script language changes, they must be recoded from zero, there are no possibilities for re-use of original GTA III [[Radio Stations in GTA III|Radio stations]] because of a completely changed audio subsystem. Possibly, serious development of modification will not be any more, and the [[Grand Theft Auto IV]] release with reappearance of [[Liberty City in GTA IV|Liberty City]] has considerably lowered interest for modification of such kind.
Up until May of 2010 no one from original team really continued development of modification, but since then Dingleman has taken over and lit a fire for the mod. During the mods hiatus some developers (''Monitor57'' and ''bbobik'') even switched for their own forks of mod. Several tasks earlier set for the mod have become recognisably difficult to achieve, such as missions. Missions cannot be simply ported because of mission script language changes, they must be recoded from zero, there are no possibilities for re-use of original GTA III [[Radio Stations in GTA III|Radio stations]] because of a completely changed audio subsystem. Possibly, serious development of modification will not be any more, and the [[Grand Theft Auto IV]] release with reappearance of [[Liberty City in GTA IV|Liberty City]] has considerably lowered interest for modification of such kind.


==List of developers==
==List of developers==
All are users of [http://gtaforums.com GTAForums.com]
All are users of [http://gtaforums.com GTAForums.com]
*''xrk'' – mod creator and maintainer till Beta 4
*''xrk'' – mod creator and maintainer till Beta 4
*''dingleman'' – current mod maintainer/leade
*''GTAfanattic'' – mod maintainer till Beta 5, update 4
*''NathanHenry'' – mod maintainer till Beta 5
*''NathanHenry'' – mod maintainer till Beta 5
*''GTAfanattic'' – current mod maintainer
*''AdTec_224'' – first main.scm scripter
*''AdTec_224'' – first main.scm scripter
*''Monitor57'' – converted most of GTA III cars but they have not been included into mod
*''Monitor57'' – converted most of GTA III cars but they have not been included into mod
*''dingleman'' – water, weather system, menus & hud work
*''bbobik'' – second main.scm scripter
*''bbobik'' – second main.scm scripter
*''Cursed'' – vehicles and textures work
*''Cursed'' – vehicles and textures work
Anonymous user