Weather: Difference between revisions

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[[File:ViceCity-GTAVC-weather.JPEG|200px|thumb|right|Sunny tropical climate in [[Vice City in GTA III Era|Vice City]].]]
[[File:ViceCity-GTAVC-weather.JPEG|200px|thumb|right|Sunny tropical climate in [[Vice City in GTA III Era|Vice City]].]]
'''Weather''' is an fundamental aspect that has been existing throughout most of the [[Grand Theft Auto]] games; [[Grand Theft Auto III]] being the first to have multiple weather changes viewed in a 3-Dimensional form. It plays a crucial role by complementing to the vibes and atmosphere of the game such as a pink setting sky to suit the Vice City's 80's vibe and a dull, plain sky to suit the [[Liberty City in GTA III Era|Liberty City]] atmosphere. The weather in the game is controlled by a time cycle which controls certain weather types to occur at a particular time. Anonymous types of weather occur at rarer times than others. In places such as [[San Andreas in GTA III Era|San Andreas]], A certain type of weather only occurs in a particular climate or area such as sandstorms in the desert of [[Bone County]], [[Las Venturas]]. Thus, some time cycles of weather are included exclusively for a Grand Theft Auto game depending on the area's real-life climate. The games can also simulate transitions between weather types. For example; it may be cloudy, then a slight drizzle may fall, followed by rain and then a thunderstorm. This is a perfect example of the wide varieties of weather mixtures the game is capable of doing. Thus only the main core, standalone weather types are listed below rather than thirty different combinations. The games can also simulate wind, which can realistically result in trees swaying back and forth and planes pushed at random directions.
'''Weather''' is an fundamental aspect that has been existing throughout most of the [[Grand Theft Auto]] games; [[Grand Theft Auto III]] being the first to have multiple weather changes viewed in a 3-Dimensional form. It plays a crucial role by complementing to the vibes and atmosphere of the game such as a pink setting sky to suit the Vice City's 80's vibe and a dull, plain sky to suit the [[Liberty City in GTA III Era|Liberty City]] atmosphere. The weather in the game is controlled by a time cycle which controls certain weather types to occur at a particular time. Anonymous types of weather occur at rarer times than others. In places such as [[San Andreas in GTA III Era|San Andreas]], A certain type of weather only occurs in a particular climate or area such as sandstorms in the desert of [[Bone County]], [[Las Venturas]]. Thus, some time cycles of weather are included exclusively for a Grand Theft Auto game depending on the area's real-life climate. The games can also simulate transitions between weather types. For example; it may be cloudy, then a slight drizzle may fall, followed by rain and then a thunderstorm. This is a perfect example of the wide varieties of weather mixtures the game is capable of doing. Consequently, only the core, standalone weather types are listed below. The games can also simulate wind, which can realistically result in trees swaying back and forth and planes pushed at random directions.


== Types Of Weather ==
== Types Of Weather ==
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