Money: Difference between revisions

393 bytes added ,  31 March 2015
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As the vast majority of settings in the series takes place in the [[United States of America]], the currency unit of money is the dollar. The London add-on packs for GTA 1 ([[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]]) are exceptions; as the games are set in the [[United Kingdom]], the pound symbol substitutes the dollar symbol.
As the vast majority of settings in the series takes place in the [[United States of America]], the currency unit of money is the dollar. The London add-on packs for GTA 1 ([[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]]) are exceptions; as the games are set in the [[United Kingdom]], the pound symbol substitutes the dollar symbol.


== GTA 1 Era — GTA 2 Era ==
== 2D Universe ==
For progression into new cities or areas and storyline in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], money must be earned to the point a certain amount is fulfilled, often in millions.
For progression into new cities or areas and storyline in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], money must be earned to the point a certain amount is fulfilled, often in millions.


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The use of money for other purposes was explored in GTA 2. With the ability to save games, the player must have a certain amount of money in hand to enter [[Save Points|save points]] (comically represented by a "[[Jesus Saves]]" evangelical place of worship which demands donations in order for the player to "save" his "soul"). The game also offers several drive-in shops where the player may remove their [[Wanted Level in GTA 2|wanted level]], upgrade their [[Vehicles in GTA2|vehicle]] with equipment, or install bombs, all at a cost.
The use of money for other purposes was explored in GTA 2. With the ability to save games, the player must have a certain amount of money in hand to enter [[Save Points|save points]] (comically represented by a "[[Jesus Saves]]" evangelical place of worship which demands donations in order for the player to "save" his "soul"). The game also offers several drive-in shops where the player may remove their [[Wanted Level in GTA 2|wanted level]], upgrade their [[Vehicles in GTA2|vehicle]] with equipment, or install bombs, all at a cost.


== GTA III Era ==
== 3D Universe ==
=== GTA III ===
=== GTA III ===
[[File:Money-GTAIII-pickup.png|thumb|right|Money in GTA III.]]
[[File:Money-GTAIII-pickup.png|thumb|right|Money in GTA III.]]
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Money's importance increases by a bit and aside from the previous purposes. The player can again purchase [[Empire Building|properties]] and build the business assets from them into whatever type they please. Money can now be gained easily through the new addition of the empire building and instead of picking up the money from each property, the player gets it through a pager message at 16:00 (4 PM) each day.
Money's importance increases by a bit and aside from the previous purposes. The player can again purchase [[Empire Building|properties]] and build the business assets from them into whatever type they please. Money can now be gained easily through the new addition of the empire building and instead of picking up the money from each property, the player gets it through a pager message at 16:00 (4 PM) each day.


== GTA IV Era ==
== HD Universe ==
=== GTA IV ===
=== GTA IV ===
The core of the money system is unchanged in [[Grand Theft Auto IV]]. However, profitable sub-missions, which were sources of income since GTA III, are reduced to [[Brucie Kibbutz]]'s [[Exotic Exports]], [[The Fixer's Assassinations]], and [[Stevie's Car Thefts]]. But after completing all 30 of Stevie's car theft missions, the player can bring any vehicle they want to his garage for extra cash, at varying prices depending on the model and condition.  The game also allows the player to open cash registers for small amount of cash (robbing the business), and blowing up a [[Securicar]] armored truck (scattering money on the street for the player to pick up). Like [[Weapons in GTA IV|weapons]], money now lies realistically on the ground with a yellow-green glow to catch the player's eye instead of floating in mid-air.
The core of the money system is unchanged in [[Grand Theft Auto IV]]. However, profitable sub-missions, which were sources of income since GTA III, are reduced to [[Brucie Kibbutz]]'s [[Exotic Exports]], [[The Fixer's Assassinations]], and [[Stevie's Car Thefts]]. But after completing all 30 of Stevie's car theft missions, the player can bring any vehicle they want to his garage for extra cash, at varying prices depending on the model and condition.  The game also allows the player to open cash registers for small amount of cash (robbing the business), and blowing up a [[Securicar]] armored truck (scattering money on the street for the player to pick up). Like [[Weapons in GTA IV|weapons]], money now lies realistically on the ground with a yellow-green glow to catch the player's eye instead of floating in mid-air.
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Money can be obtainable like in previous games (missions, fighting people,etc.) and win after purchasing a Scratch Card.
Money can be obtainable like in previous games (missions, fighting people,etc.) and win after purchasing a Scratch Card.
=== GTA V ===
In [[Grand Theft Auto V]], each protagonist has his own bank account. Earning money in GTA V is more difficult than previous games as many of the story missions do not give the player any money.
The maximum amount of money any protagonist can have in GTA V is $2,147,483,647, as the money counter uses a [[wp:32-bit|32-bit]] [[wp:Integer_(computer_science)|integer]] to store the value.


== Gallery ==
== Gallery ==