Community:GTA IV Wishlist: Difference between revisions

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#RyanVG - The player could either start out in a gang chosen based on how they appear (dark skin, light skin, Caucasian, Asian, dressy clothes, casual clothes, etc.) or start out "neutral" (gangless) and try to find a gang to take you on as a gangster.
#RyanVG - The player could either start out in a gang chosen based on how they appear (dark skin, light skin, Caucasian, Asian, dressy clothes, casual clothes, etc.) or start out "neutral" (gangless) and try to find a gang to take you on as a gangster.
#tilly - true soft stencil shadows with umbra and penumbra calculations, global illumination,2048x2048 texture mapping, realictic subsurf scattering, cube mapping, phong reflection model, real motion blur, HDR, and subsurface scattering, and all of those things can be turned on and off in the pause menu. Euphoria ragdoll physics, and the best and most realistic physics engine there is. car physics and graphics like NFS carbon, car damge like the new burnout coming out on ps3. fully reactive environment and destroyable realistic environments. damage reaction when you run into people, like when they hit your window while in euphoria the window will crush in the way that there body hit, and there will be dents in the hood and front of the car where the person hit.  there should be a chain, weedwacker, whip, Gorrott, frying pan (also anything you can pick up off the ground), pipe, wrench, crow bar, hatchet, fire axe, lighter (to use with other weapons), pen, and skateboard. goped, . video camera.
#tilly - true soft stencil shadows with umbra and penumbra calculations, global illumination,2048x2048 texture mapping, realictic subsurf scattering, cube mapping, phong reflection model, real motion blur, HDR, and subsurface scattering, and all of those things can be turned on and off in the pause menu. Euphoria ragdoll physics, and the best and most realistic physics engine there is. car physics and graphics like NFS carbon, car damge like the new burnout coming out on ps3. fully reactive environment and destroyable realistic environments. damage reaction when you run into people, like when they hit your window while in euphoria the window will crush in the way that there body hit, and there will be dents in the hood and front of the car where the person hit.  there should be a chain, weedwacker, whip, Gorrott, frying pan (also anything you can pick up off the ground), pipe, wrench, crow bar, hatchet, fire axe, lighter (to use with other weapons), pen, and skateboard. goped, . video camera.
#[[User:RyanVG|RyanVG]] 03:59, 30 August 2006 (BST) There should be some Ford "Model T"-type cars in the beginning of the game, Ford "Fairlaine"-type cars in the middle, and hybrid cars and maglev trains near the end of the game
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