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After you have dated [[Millie Perkins]] and acquired her key card, your next step in preparation for the heist on the main vault of [[Caligula's Palace]] is to provide a means of temporarily shutting down the power supply to [[Las Venturas]]. This will allow you and Woozie's men to crack the vault under the cover of darkness and the resulting confusion. To do this, you employ [[Zero]], who has fashioned remotely detonated explosive charges, which you intend to use to knock out the generators at [[Sherman Dam]], the city's main power source. | After you have dated [[Millie Perkins]] and acquired her key card, your next step in preparation for the heist on the main vault of [[Caligula's Palace]] is to provide a means of temporarily shutting down the power supply to [[Las Venturas]]. This will allow you and Woozie's men to crack the vault under the cover of darkness and the resulting confusion. To do this, you employ [[Zero]], who has fashioned remotely detonated explosive charges, which you intend to use to knock out the generators at [[Sherman Dam]], the city's main power source. | ||
Your next step is to head out to [[Las Venturas Airport]], where a [[Nevada]] is waiting for you on the | Your next step is to head out to [[Las Venturas Airport]], where a [[Nevada]] is waiting for you on the tarmac. You must board the aircraft and fly it southwest to [[Sherman Dam]], over which you will be prompted to fly into a corona (just as in [[Flying School]]). Once in the corona, you will be prompted to jump (exit the plane), and parachute onto the dam's quay (the concrete outcropping abutting the side of the rocky cliff). | ||
===Sherman Dam=== | ===Sherman Dam=== |
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