Grand Theft Auto 1: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 45: Line 45:


==Weapons==
==Weapons==
{{main|Weapons in GTA 1 Era}}


*'''Fist''' - People cannot be killed with this weapon. However, it can immobilize enemies for a few seconds.
*'''[[Fist]]''' - People cannot be killed with this weapon. However, it can immobilize enemies for a few seconds.
*'''Pistol''' - Slow firing rate, but kills with one shot. Lots of ammo can be found around the cities. It is always near hospitals and police stations, and is the standard weapon of cops and criminals.
*'''[[Pistol]]''' - Slow firing rate, but kills with one shot. Lots of ammo can be found around the cities. It is always near hospitals and police stations, and is the standard weapon of cops and criminals.
*'''Machine Gun''' - Rapid rate of fire, but it is only in specified places and it doesn't have much ammo. It is used by police when player has wanted level of four.
*'''[[Machine Gun]]''' - Rapid rate of fire, but it is only in specified places and it doesn't have much ammo. It is used by police when player has wanted level of four.
*'''Rocket Launcher''' - Only used for destroying vehicles, but buildings will also catch fire when shot. It is found only in rare places.
*'''[[Rocket Launcher]]''' - Only used for destroying vehicles, but buildings will also catch fire when shot. It is found only in rare places.
*'''Flamethrower''' - Can easily blow up a car or catch people on fire. It is most useful for killing groups of enemies, but it is a rare weapon.
*'''[[Flamethrower]]''' - Can easily blow up a car or catch people on fire. It is most useful for killing groups of enemies, but it is a rare weapon.


==Gameplay==
==Gameplay==
Line 80: Line 81:


===Missions===
===Missions===
{{main|Missions in GTA 1}}
In most cases, missions are started by answering telephones, although some missions are allocated on the spot, or are triggered by entering certain vehicles. Once a phone is touched, the player is stuck doing that mission until they pass or fail it, but with the cars it is different. The player is told "I've got a new job for you, if you want it. Otherwise get the hell out of my car." They then have a few seconds to jump out before that mission begins.
In most cases, missions are started by answering telephones, although some missions are allocated on the spot, or are triggered by entering certain vehicles. Once a phone is touched, the player is stuck doing that mission until they pass or fail it, but with the cars it is different. The player is told "I've got a new job for you, if you want it. Otherwise get the hell out of my car." They then have a few seconds to jump out before that mission begins.


Members
364

edits