Wanted Level in GTA V: Difference between revisions

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A '''Wanted Level''' in [[Grand Theft Auto V]] and [[Grand Theft Auto Online]] is a measure of how much the player is wanted by [[Los Santos in GTA V|Los Santos]] and [[Blaine County]] law enforcement, and therefore how much force is used against the player. Unlike prior games, Wanted Levels are measured on a five-star scale, with one star being the least aggressive and five stars being the most aggressive and potentially lethal.
A '''Wanted Level''' in [[Grand Theft Auto V]] and [[Grand Theft Auto Online]] is a measure of how much the player is wanted by [[Los Santos in GTA V|Los Santos]] and [[Blaine County]] law enforcement, and therefore how much force is used against the player. Unlike prior games, Wanted Levels are measured on a five-star scale, with one star being the least aggressive and five stars being the most aggressive and potentially lethal.


Relatively minor crimes committed within sight of the police may attract one star; committing serious crimes, such as killing a police officer, is likely to earn multiple stars outright. Wanted Level stars are cumulative — repeatedly committing "one-star" crimes within sight of police may lead to a two-star rating, and so on.  
Relatively minor crimes committed within sight of the police may attract one star; committing serious crimes, such as killing a police officer, is likely to earn multiple stars outright. Wanted Level stars are cumulative — repeatedly committing "one-star" crimes within sight of police may lead to a two-star rating, and so on.  


If the player gets [[busted]], then the player is sent to the nearest police station for processing. Before the player is released, the player must post bail, and the police confiscates all of the player's ammunition and body armor. If the player is at low health and escape is not likely, it is the better option for the player to get [[wasted]], as the player retains his ammunition at a [[hospital]].
If the player gets [[busted]], then the player is sent to the nearest police station for processing. Before the player is released, the player must post bail, and the police confiscates all of the player's ammunition and body armor. If the player is at low health and escape is not likely, it is the better option for the player to get [[wasted]], as the player retains his ammunition at a [[hospital]] at the cost of a higher medical bill.


As the player's Wanted Level increases, law enforcement spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is almost impossible to get arrested at a Wanted Level of three stars or higher, although police will attempt vehicular arrests if the opportunity arises.
As the player's Wanted Level increases, law enforcement spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is almost impossible to get arrested at a Wanted Level of three stars or higher, although police will attempt vehicular arrests if the opportunity arises.
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=== Four stars ===
=== Four stars ===
At four stars, [[FIB]], [[NOOSE]] units and a second Police Maverick join the fray. The player should expect officers with heavy armor, riot gear, and automatic weapons. The FIB and Sheriff's office use [[Granger]] SUVs with riot officers hanging on either side with SMGs. Roadblocks utilize additional and heavier police vehicles. If the player is over Fort Zancudo's airspace, then lock-on anti-aircraft missiles are fired to bring down and neutralize the player.
At four stars, [[FIB]], [[NOOSE]] units and a second Police Maverick join the fray. The player should expect officers with heavy armor, riot gear, and automatic weapons. The FIB and Sheriff's office use [[Granger]] SUVs with riot officers hanging on either side armed with Carbine Rifles. Up to 4 NOOSE officers can rappel down from helicopters to engage the player on the ground; alternatively, the helicopter can land to offload the NOOSE officers if space permits. Roadblocks utilize additional and heavier police vehicles. If the player is over Fort Zancudo's airspace, then lock-on anti-aircraft missiles are fired to bring down and neutralize the player.


Four stars are attained by:
Four stars are attained by:
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* Go underground or under bridges and overpasses to lose police helicopters.
* Go underground or under bridges and overpasses to lose police helicopters.
* Use bushes and shrubs to hide from police while on foot.
* Use bushes and shrubs to hide from police while on foot.
* Use the [[RPG]] to take down police helicopters and outrun the ground forces before any new helicopters spawn. Alternatively, the player can lead helicopters to the [[Ron Alternates Wind Farm]]; the turbines' blades can easily destroy helicopters.
* Use the [[RPG]] to take down police helicopters and outrun the ground forces before any new helicopters spawn.  
** Helicopters are most vulnerable when offloading NOOSE officers.
** Alternatively, the player can lead helicopters to the [[Ron Alternates Wind Farm]]; the turbines' blades can easily destroy helicopters.
* [[Stunt Jump|Stunt jumping]] gives the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* [[Stunt Jump|Stunt jumping]] gives the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* Outfit vehicles with armor and bulletproof tires to increase a vehicle's durability. Install performance modifications to make outrunning the law easier.
* Outfit vehicles with armor and bulletproof tires to increase a vehicle's durability. Install performance modifications to make outrunning the law easier.
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** Use the AP Pistol or the Micro SMG for vehicular combat.
** Use the AP Pistol or the Micro SMG for vehicular combat.
* Equip extended magazines to reduce the number of reloads needed, grips to improve accuracy, and scopes to improve range.
* Equip extended magazines to reduce the number of reloads needed, grips to improve accuracy, and scopes to improve range.
* When in a gunfight with the police, make full use of the [[Cover System|cover system]]. Unless the player is proficient in out-of-cover combat, not using it can result in the player getting wasted in a matter of seconds.
* When in a gunfight with the police, make full use of the [[Cover System|cover system]]. Unless the player is proficient in out-of-cover combat, not using it can result in the player getting wasted very quickly.
* When in combat, fire semi-automatically or in bursts to increase accuracy and reduce recoil. Use fully automatic fire only when confronted up close.
* When in combat, fire semi-automatically or in bursts to increase accuracy and reduce recoil. Use fully automatic fire only when confronted up close.
* Whenever possible, attain headshots for instant kills. This also replenishes Michael and Trevor's special ability meters (Story Mode only).
* Whenever possible, attain headshots for instant kills. This also replenishes Michael and Trevor's special ability meters (Story Mode only).