Collectibles: Difference between revisions

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*'''GTA Vice City''': There are 101 green "tiki statues" scattered around the city. These contain white powder of some kind, likely cocaine. Only 100 are collectible, the other can be found broken in the room that [[Tommy Vercetti]] can enter at the [[Ocean View Hotel]], [[Ocean Beach]] after collecting the first one.  
*'''GTA Vice City''': There are 101 green "tiki statues" scattered around the city. These contain white powder of some kind, likely cocaine. Only 100 are collectible, the other can be found broken in the room that [[Tommy Vercetti]] can enter at the [[Ocean View Hotel]], [[Ocean Beach]] after collecting the first one.  
*'''Liberty City Stories''': There are 100 hidden packages, shaped like a hand.
*'''Liberty City Stories''': There are 100 hidden packages, shaped like a hand.
*'''Vice City Stories''': There are 99 [[Red Balloons]] (a reference to the song [[WP:99 Luftballons|99 Luftballons]]) which must be shot.


==GTA San Andreas==
==GTA San Andreas==
[[GTA San Andreas]] features four different types of collectibles.
[[GTA San Andreas]] features four different types of collectibles.


*'''Tags''': There are 100 graffiti [[tags]] from rival gangs on walls around [[Los Santos]], which [[Carl Johnson]] must [[Spray Can|spray]] over with the [[GSF]] tag.  Each tag must be sprayed over completely in order to be considered collected.  Spraying over all 100 tags increases Carl's [[Respect (GTA SA)|respect]] and unlocks four [[Weapons|weapon]] spawns at the [[Johnson House]]: the [[AK-47]], [[Tec-9]], [[Sawn-off Shotgun]], and [[Molotov Cocktail]].
*'''[[Tags]]''': There are 100 graffiti [[tags]] from rival gangs on walls around [[Los Santos]], which [[Carl Johnson]] must [[Spray Can|spray]] over with the [[GSF]] tag.  Each tag must be sprayed over completely in order to be considered collected.  Spraying over all 100 tags increases Carl's [[Respect (GTA SA)|respect]] and unlocks four [[Weapons|weapon]] spawns at the [[Johnson House]]: the [[AK-47]], [[Tec-9]], [[Sawn-off Shotgun]], and [[Molotov Cocktail]].


*'''Snapshots''': There are 50 [[Snapshot|snapshots]] around [[San Fierro]] that must be collected using the [[camera]]. These scenes are marked by a small rotating camera icon which is only seen when viewed through the camera, otherwise they can only be noticed at night (the player will see a strong pinkish light with no apparent source).  This icon must be in the camera's viewfinder for the snapshot to be counted as collected.  The reward for collecting all 50 snapshots is four weapon spawns becoming available at the [[Doherty Garage]] [[Save Point]] in San Fierro: the [[Micro-SMG]], [[Grenade]], [[Sniper Rifle]], and [[Shotgun]].
*'''Snapshots''': There are 50 [[Snapshot|snapshots]] around [[San Fierro]] that must be collected using the [[camera]]. These scenes are marked by a small rotating camera icon which is only seen when viewed through the camera, otherwise they can only be noticed at night (the player will see a strong pinkish light with no apparent source).  This icon must be in the camera's viewfinder for the snapshot to be counted as collected.  The reward for collecting all 50 snapshots is four weapon spawns becoming available at the [[Doherty Garage]] [[Save Point]] in San Fierro: the [[Micro-SMG]], [[Grenade]], [[Sniper Rifle]], and [[Shotgun]].
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*'''Stunt Jumps''' are jumps that are awarded with $500 when C.J. does an 'insane' jump over building, road, or landmark. Most of them start with a ramp. They are not required for %100 completion. [[Unique Stunt Jumps in San Andreas]]
*'''Stunt Jumps''' are jumps that are awarded with $500 when C.J. does an 'insane' jump over building, road, or landmark. Most of them start with a ramp. They are not required for %100 completion. [[Unique Stunt Jumps in San Andreas]]
==GTA Vice City Stories==
*'''[[Unique Stunt Jumps]]''' are jumps scattered around [[Vice City in GTA Vice City Stories|Vice City]] which are required to be completed in order to get [[100% Completion in GTA Vice City Stories|100%]]. These work similarly to the stunt jumps in the other [[GTA III Era]] games.
*'''[[Red Balloons]]''' are the type of collectibles in [[Grand Theft Auto: Vice City Stories|Vice City Stories]] similar to the hidden packages from the other GTA games. There are a total of 99 red balloons and each tenth gives out a reward. This is a reference to the [[1984]] hit song "99 Luftballons" by [[Wikipedia:Nena | Nena]].


==GTA IV==
==GTA IV==

Revision as of 14:03, 9 February 2009

File:VC hidden package.jpg
A hidden package from GTA Vice City

Collectibles are items in GTA games that are required to be collected in order to achieve 100% completion of the game, but are not components of the main storyline. Rewards are offered for collecting certain numbers of each collectible, and each individual collectible gives a small cash reward once picked up.

GTA III Era

Unique Jumps

Unique Jumps are high-speed, long-distance stunts the player must perform in a ground vehicle. Each jump has distinct start and end points, each of which must be hit in order for the jump to be considered complete. These show up in all GTA III Era games.

List of Stunt Jumps in San Andreas: Unique Stunt Jumps in San Andreas

Hidden Packages

Hidden Packages are collectibles located all around the maps in all GTA III Era games. Special rewards are offered for finding certain proportions of the hidden packages, and for finding them all.

  • GTA III: Hidden packages show up as 100 white bundles (possibly SPANK) in Liberty City.
  • GTA Vice City: There are 101 green "tiki statues" scattered around the city. These contain white powder of some kind, likely cocaine. Only 100 are collectible, the other can be found broken in the room that Tommy Vercetti can enter at the Ocean View Hotel, Ocean Beach after collecting the first one.
  • Liberty City Stories: There are 100 hidden packages, shaped like a hand.

GTA San Andreas

GTA San Andreas features four different types of collectibles.

  • Snapshots: There are 50 snapshots around San Fierro that must be collected using the camera. These scenes are marked by a small rotating camera icon which is only seen when viewed through the camera, otherwise they can only be noticed at night (the player will see a strong pinkish light with no apparent source). This icon must be in the camera's viewfinder for the snapshot to be counted as collected. The reward for collecting all 50 snapshots is four weapon spawns becoming available at the Doherty Garage Save Point in San Fierro: the Micro-SMG, Grenade, Sniper Rifle, and Shotgun.
  • Horseshoes: Horseshoes are 50 small collectibles located around Las Venturas, and act as a normal pickup. Carl's luck increases to 1,000 after collecting all 50 horseshoes which means that carl has a 1 out of 1,000 chance to lose in a casino game. The reward for collecting all 50 horseshoes is four weapons spawn at the Four Dragons Casino: SMG, Satchel Bomb, SPAS 12, AR-15.
  • Oysters: Oysters are 50 small pickups located around the entire state of San Andreas. They are always underwater, and require the player to dive in order to collect them. Acquisition of all 50 oysters increases Carl's sex appeal.
  • Stunt Jumps are jumps that are awarded with $500 when C.J. does an 'insane' jump over building, road, or landmark. Most of them start with a ramp. They are not required for %100 completion. Unique Stunt Jumps in San Andreas

GTA Vice City Stories

  • Red Balloons are the type of collectibles in Vice City Stories similar to the hidden packages from the other GTA games. There are a total of 99 red balloons and each tenth gives out a reward. This is a reference to the 1984 hit song "99 Luftballons" by Nena.

GTA IV