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::::{{Gripe}} You are wrong on so many accounts. First, the Blackhawk can fly 130-140 mph. tops. An apache can only hit 140. Some sources say both types exceed 180 mph which is true...when they have a skeleton crew, no weapons, no cargo, and very little fuel. And it is a UTILITY HELICOPTER, UH. They are trucks, buddy. "The pilots barely move the controls" is a relative statement. What you see from outside the cockpit and what you feel on the controls are two vastly different things. I'm not a rotary wing pilot, but I've got my multi-engine license and I have flown helicopters before; MD 530s and Bell 204s with supervision. | ::::{{Gripe}} You are wrong on so many accounts. First, the Blackhawk can fly 130-140 mph. tops. An apache can only hit 140. Some sources say both types exceed 180 mph which is true...when they have a skeleton crew, no weapons, no cargo, and very little fuel. And it is a UTILITY HELICOPTER, UH. They are trucks, buddy. "The pilots barely move the controls" is a relative statement. What you see from outside the cockpit and what you feel on the controls are two vastly different things. I'm not a rotary wing pilot, but I've got my multi-engine license and I have flown helicopters before; MD 530s and Bell 204s with supervision. | ||
:::::{{Rebut}}GTA4 doesn't use helicopters as trucks. Look somewhere else. | :::::{{Rebut}}GTA4 doesn't use helicopters as trucks. Look somewhere else. | ||
:::::::{{Gripe}} This is a GRIPE PAGE. I have made a legitimate gripe. Go find me a pic of a blackhawk, let alone a police hawk, with four miniguns. How about YOU look somewhere else to fulfill your inferiority complex, because it won't work on me. If Blackhawks in the game carried a full complement (10 troops + 2 door gunners + 2 pilots), even minus the door gunners, full-blown heliborne assaults could be carried out, which would be sweet in multiplayer. |
Revision as of 12:15, 20 August 2008
This is a Community page on Grand Theft Wiki. |
This is the official Grand Theft Wiki GTA IV Gripes list.
For now, this page is open to everybody. If there is any abuse of this page it will be locked, and all submissions will have to go through the Discussion page.
The "Gripes" on this page are intended to warn new players of things they may not like about the game.
The "Rebuts" on this page are intended to explain to new players why some gripes may not be a "gripe" for all players.
Please do not repeat other people's gripes. Also, no silly/stupid/idiotic/explicit/racist gripes or rebuttals.
How To Gripe
- Find the appropriate sub-page for your gripe.
- Make sure your gripe hasn't already been mentioned.
- Start a gripe with {{Gripe}}, then follow with your gripe.
How To Rebut Gripes
- Rebuttals to gripes should be directly underneath the gripe.
- Start your rebuttal with :{{Rebut}}, then follow with your rebuttal.
- Rebuttals should address reasons it is not a valid gripe, and should not accuse the gripe of being "silly" or "stupid."
Crashing on a motorcycle and bailing out of a car aren't fun anymore, and often result in death.
But even though you were wearing a helmet, you'd still die from the crash. The game really lacks realistic attempts.
About 10 sec knocked out player will be better.
Whenever you crash you go flying out of the windshield.
- Well, the game designers are trying to be more close to reality. I always found it to be extremely far-fetched that Claude, Tommy Vercetti, and Carl Johnson could slam into a brick wall at 100+ MPH and emerge without a scratch.
The "flying out of a windshield" thing is seemingly random. I hit a taxicab head-on at a moderate speed, and flew out the windshield. I hit another taxicab head-on at full speed, and didn't fly out.
Cars explode for the stupidest and unrealistic reasons, i.e. shooting the window of a car, shooting the roof.
I thought GTA IV was about "realism." I guarantee firing a shotgun shell at the windowsill of a car in real-life will not cause it to catch fire.
The fact that cars still explode unrealistically is proof that GTA IV isn't a realistic game.
Cars exploding realistically should have been part of that "little realism".
No car surfing! In previous GTA games you could stowaway on top of a moving vehicle and ride it to it's destination. Now, if you stand or squat on top of a vehicle and it moves, you tumble off like a quadriplegic. Not very realistic.
- If you're talking about realism, then it is quite impossible for someone to stand on top of a moving car without falling over.
Riding on a flat roof or in the back of a pickup is possible. There is no Tank in this game, nor are there airplanes.
- Tanks would be unrealistic, as the armed forces would not send a tank into New York City after a single man. Airplanes would also be unrealistic because air-travel around New York City is extremely restricted, plus there's really not enough area to need air-travel.
Tanks and airplanes are more realistic than being released from custody hours after being arrested for mass murder / terrorism. If omissions are to be made for the sake of realism then there must be a level of consistency.
Airplanes can be used to destroy helicopters. Or Rockstar could place an aircaft carrier, that would make it more realistic.
New York City has an aircraft carrier, the USS Intrepid, that is a floating museum. Such a thing would fit in Liberty City.
There are no car mods or even simply choosing your paint color.
- There are special editions of cars. The Pay 'n Spray is suppose to be colour matching, but somehow they just did not do it. lol
Car mods are necessary, because there are races.
It gets annoying when you really want a colour for yourself, and also if you want a spoiler on the back. couldnt it be cool if it helped with aerodynamics?
The yellow boxes in front of safehouses are stupid and poorly made. Often AI traffic hits them as they're driving, causing the saved cars to disappear. Garages were much better and safer, and less chance of cars disappearing.
- Parking spaces are more likely of what you will have instead of a garage. Most preferably a whole car park or something, but not a garage of your own in some poor old space. In Algonquin, probably, but it just wastes too much space of the area. It's simply what everyone will think in real life.
In real life you would have a range of parking options. A garage, or parking space in a multi-deck or underground car park is more realistic, even valet parking. The fact that every safe house just happens to have the same yellow area out the front is just another thing that detracts from the realism. Especially given that in a lot of cases there are no other cars parked in the street. Where do the other residents in the building park?
No "R3" Missions for anything other than the police cruiser.
There are not enough special vehicles like golf carts, lawn mowers, and bicycles. Bicycles are common in NYC, why not Liberty City?
- I guess Rockstar just left them out because it'd be too much of a pain getting around on a bicycle: streets rammed with cars and pedestrians, and we all remember how fiddly the bikes were to control in San Andreas, don't we? You'd be on your arse every two minutes. Not to mention how huge the playing area is.
They could correct the bikes, set few people to use them and etc.
There are fewer cars in the game compared to San Andreas, and no fixed-wing aircraft available to the player. Even though the city is smaller than GTA San Andreas, the designers of the game shouldn't have lost more stuff than they put in, that includes Vehicles and Planes. Just a general mistake on behalf of Rockstar
The variety of vehicles is greatly reduced. This limits the players experience and hurts the overall playability of the free roam game.
In my opinion, Rockstar really blew-it by ruining a perfectly good muscle car with Hydraulics. Now, its just as useless as the perennial.
You can't operate trains like in GTA San Andreas.
- The need for getting somewhere quickly has been taken care of with taxis. Besides, trains are a bit of a pain in the ass: they're rooted to one, erm, route. What is there to do on a train other than hopefully crash it into another one (and die) or go so fast you fly off the tracks (and die)?
Maybe they should make the train more real, I mean you could walk inside the train, use emergency stop, that's just my opinion.
I agree!!! They should have more people too.
The Hunter helicopter isn't here anymore.
- It's now replace with the Annihilator which is faster but lacks rockets.
The Hunter should have been left in anyway. Since GTAIV isn't as realistic as it seems, an iconic helicopter like the Hunter should have stayed in the game as an option, even if it doesn't fit.
When Niko steers the car in any direction, the steering wheel doesn't move at all, which left Rockstar Games no explanation to this problem.
But not the steering wheel. It's hardly even realistic to see how the car turns into any direction, but not the steering wheel.
Airbags do not deploy on any vehicles when slammed head-on at high speeds.
- That just brings out the fun of the new physics engine, seeing Niko fly out of the car. Plus I don't really think that it really has to be this realistic. It would just ruin the fact that this is a GAME.
Another area where realism is affected. If realism is to be the justification for limiting the players experience then anything unrealistic becomes a criticism of the game.
You can't attach trailers in the back of your truck like in GTA San Andreas.
Gas Tank trailers, Containers, Car Transporters, etc.
Limits the scope of possibilities in the free roam game. Shortens the lifespan of the game. The RS Haul Missions in SA could provide hours of game play on their own.
Brucie's helicopter is useless. It would have been better if you could fly his helicopter yourself.
There are only two unique helicopters in the game, and only 1 of them is armed.
- Although this is a slight retraction of realism, GTA IV is not solely based on helicopters, nor is it centered around aircraft travel / usage. Besides, how common are the helicopters when not spawned, anyways?
Rare vehicles aren't here anymore.
Both cars are extremely rare and are only found online multiplayers. The Comet is nowhere to be seen again, which led me to a huge disappointment, since the Comet is my favorite car.
You can't go fast when driving boats because even the smallest wave will completely slow you down.
- Use the left analog stick to judge the waves. When a wave is coming towards you, push it down. This will raise the nose of the boat and will increase the speed of the boat.
- New York City isn't the huge place for the ghetto, and most low lives in Liberty City can't afford them.
Some car names have been recycled for new cars and the names don't really make sense with the car they resemble anymore.
- This adds realism by showing the evolution of cars. The modern crown vic's no longer look the way they did in the 80's, do they?
Yeah but it makes no sense how the Stallion doesn't resemble a Mustang or an Esperanto doesn't resemble an Eldorado from any generation anymore.
This is whats basically happening here, they got a 1998 Accord, called it Concord and in the next game there's an older version based on 1979 Buick Riviera. The name just doesn't go with it (and I'm starting to see this argument is getting pointless).
No remote controlled vehicles (rc-car/plane etc).
No go cart. Not even a go-cart attraction.
The Quad is absent.
Actually, NYC beaches are popular places to go quad racing at night.
Most vehicles are very rare like the Infernus which you get only one chance to own, and never see again.
- To see a rare car again, you have to use your own frequently. On my completed game, I have FOUR Infernus-es.
Iconic sports cars like the Stinger and Cheetah are nowhere to be found.
How can you own four Infernus cars if there is only one from the parking space. It only appears in online multiplayer, but not single player. Using more than one Infernus counts as cheating and cheating affects the game, so it's better off not to use cheats at all.
A lot of cars that appear in single player, do not appear in multiplayer.
All other vehicles (eg. Hakumai, Hellfury, Pinnacle, modified versions of Rebla, Sentinel, Schafter and Sultan, FlyUS versions of Feroci and Feroci, Comet and Helitours Maverick) does not appear in multiplayer. i've looked hard, and all other vehicles are nowhere to be found. Just a bland effort from R*.
Only 1 sportbike is in the game, while GTA:SA had about 6 or 7.
There's several variations of the NRG900: NRG900, NRG900F, NRG900RR, but that's it. The PCJ600 is old and not as fast, and doesn't look like a sportbike.
He's talking about sport bikes. The Faggio, Sanchez (counts as the dirt bike), Zombie and PCJ 600 do not count as sport bikes. Too slow and it has very little use to race. The PCJ 600's speed becomes unstable at high speeds. The FCR-900 and the BF-400 are two sports bikes in GTA SA and Rockstar Games removed it without even explaining why.
Roofs from vehicles doesn't get crushed when you roll over. There aren't any roll bars from any cars.
- Theres a roll cage in the Sultan RS. Also, the roof of a car is supposed to be a very protective part of a car.
But all other cars don't even have roll bars and they're not supposed to stay intact even after a hard landing.
The Dozer is gone, regardless on going into any construction sites.
There are only 5 residential vehicle parking spaces, which means you are forced to store few of your favorite cars into the parking space, since Rockstar Games refused to explain why.
- Maybe they weren't asked, or they don't bother with people bitching about the hard work? And how many garages are there in New York City? Its mostly car parks. Garages are for the higher classes in New York City.
There aren't enough 'realism' vehicles i.e. cement mixers, street sweepers, 'meter maids' etc - although not exactly amazing to look at or drive, they do add that extra touch of realism which would have fitted in with GTA IV's atmosphere perfectly.
- Maybe because there isn't an cement being poured, or that Liberty City has decided to ruin is streets because of low budgets. And meter maids are those things on the side of the road where you park and put money in.
- That's a parking meter a meter maid is this ('meter maid' being a nickname of course) and considering the amount of construction sites, it seems likely that cement trucks may be needed.
You don't even have first person mode (without bug) in trains nor possibility to walk in trains.
Both the Sea Sparrow and the Leviathan helicopters were taken away for no reason whatsoever. Both of them are great which are used to land on water, but why remove them? Both helicopters were awesome.
The Vortex hovercraft was taken away for no reason. It was a great vehicle, so why remove it?
The BF Injection was removed. Just because it's a great vehicle and designed for off-roading, doesn't mean they can remove it for no reason at all.
Not true. The BF Injection is a great vehicle that was designed for going off-road at the coast lines and driving around beaches and performing stunts.
The majority of good cars were removed by Rockstar Games and they refused to explain why.
- Rockstar doesn't answer to people who bitch about their hard work. Cars are removed due to that fact that THEY CAN'T FIT THEM IN THE GAME.
Tow Truck was removed. This was a great vehicle that was used to tow rare vehicles and park into residential parking spaces, but they removed it for no reason at all.
The Packer's ramp doesn't touch the ground, so you can not do stunts (even though a pre-release screenshot shows a Sabre GT jumping off of one).
OK? Why make the game worse for no reason?
- It's just one tiny little error. How can it make the game worse?
- Actually, if you look at the screenshot mentioned, there is no ramp between the Packer and the road, meaning that it was simply either a misleading pre-render, or a screenshot of a scripted scene (not in the final game obviously, like the screenshot of the limo with about 7 police cars along side it)
- It's just one tiny little error. How can it make the game worse?
This doesn't change the fact that this is a legitimate gripe, and you've solved nothing.
Auxilary lights (roof lights, grille lights) on vehicles do not work.
- Niko doesn't have time to look flashy while in a chase, does he? And what if those lights were off for a reason?
He has time to turn the ice cream truck music on, doesn't he? What about when he's not in a chase? If GTA4 is trying to be 'more realistic', the lights should turn on.
Perhaps for the same reason they are on the vehicle in the first place. If it was possible to use a seatbelt, we wouldn't fly out of a car during a crash.
- Niko does actually buckle his seatbelt. Get in a car and start the engine and wait. He does an extra motion after turning the key, which may be buckling the seatbelt.
Niko does not buckle a seatbelt (which explains why no seatbelt is seen, there is no buckling motion, and he flies out of the car when slamming into a wall).
Assuming that Niko doesn't take out a knife and cut the seatbelt everytime he gets into a car, than there is no reason the seatbelt should break. "Seatbelts aren't indestructable" is a pointless, irrelevant statement.
Why have the Annihilator, in the game, if you can't use it for misson's other that the one chasing after Pegorino or Dimitri.
- The Annihilator was never meant for missions, and was only added for players to enjoy after completing the game.
Maybe, who knows,but at the same time, R* could have made some missions for use with the chopper,San Andreas also has a chopper, but the only time i saw it was in the training, no where else, unless you did a cheat code and spawned it
Forklifts may be drivable, but you can't operate forklifts to carry boxes anymore, which completely strays away realism and fun.
- Now what is the point in using the fork lift for fun? How is it fun? It is useless, and that is why it was removed. Rockstar needed disk space for more import stuff.
The Monster truck was removed.
Once again, we're robbed of the chance to pretend we're Steve McQueen in Bullitt because there's no car that accurately resembles the '68 Mustang GT 390. We've got a replica of the '68 Charger (the other car from the Bullitt car chase) in the form of the Dukes and a few other badass muscle cars, but where is the coolest muscle car of them all?
They took away the Cheetah, the handling king at high speed, and it looked good too.
Which one, because the Infernus doesn't really handle well, a little bump and it flips over.
Choppers handled better in GTA: SA
The Blackhawk does not handle like a Blackhawk. It handles like a jetranger. It's too jumpy. S-70s are big, stable helicopters (except when they're swallowing sand). The Raindance handled like a blackhawk should. The Annihilator acts like a Hunter. The Pedals need to be a little less sensitive so the nose could be kept on the target for more than 5 seconds...
- You do not know that, have you ever flown in a helicopter? Rockstar only used the most exclusive and upfront references for the handling of all vehicles. And, go outside and watch someone fly a helicopter. They will barely move the stick-shift-thingy, and the helicopter will react very sensitively. Helicopters aren't as slow as dump trucks. And BlackHawks weren't made for taking down one man, but in fact a large group, and vehicles.
You are wrong on so many accounts. First, the Blackhawk can fly 130-140 mph. tops. An apache can only hit 140. Some sources say both types exceed 180 mph which is true...when they have a skeleton crew, no weapons, no cargo, and very little fuel. And it is a UTILITY HELICOPTER, UH. They are trucks, buddy. "The pilots barely move the controls" is a relative statement. What you see from outside the cockpit and what you feel on the controls are two vastly different things. I'm not a rotary wing pilot, but I've got my multi-engine license and I have flown helicopters before; MD 530s and Bell 204s with supervision.
This is a GRIPE PAGE. I have made a legitimate gripe. Go find me a pic of a blackhawk, let alone a police hawk, with four miniguns. How about YOU look somewhere else to fulfill your inferiority complex, because it won't work on me. If Blackhawks in the game carried a full complement (10 troops + 2 door gunners + 2 pilots), even minus the door gunners, full-blown heliborne assaults could be carried out, which would be sweet in multiplayer.