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Top-down perspective was evidently featured in GTA1 and GTA2, but fell out of use when GTA III introduced [[RenderWare|an improved graphics engine]] and freeform camera view that enabled players to better move around and explore the environment. GTA III retained top-down perspective as a camera option, but as an alternate view. A year later, the view was dropped in GTA Vice City. | Top-down perspective was evidently featured in GTA1 and GTA2, but fell out of use when GTA III introduced [[RenderWare|an improved graphics engine]] and freeform camera view that enabled players to better move around and explore the environment. GTA III retained top-down perspective as a camera option, but as an alternate view. A year later, the view was dropped in GTA Vice City. | ||
Only three titles since GTA III have featured top-down perspective as a camera option, | Only three titles since GTA III have featured top-down perspective as a camera option, one of which are not titles traditionally developed by [[Rockstar North]] (DMA Designs). [[Grand Theft Auto Advance]], developed by [[Digital Eclipse]], opted for top-down perspective as its camera view due to hardware limitations on the Game Boy Advance; the PC version of [[Grand Theft Auto IV]] also features an "overhead" view as one of its camera views on its [[Video Editor]], but does not adopt it in actual gameplay; while [[Grand Theft Auto: Chinatown Wars]], developed by [[Rockstar Leeds]] and Rockstar North, includes a hybrid of the view with a forward-viewing angle. | ||
== Gallery == | == Gallery == | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
[[Category:Terminology]] | [[Category:Terminology]] |