Replay: Difference between revisions

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The replay system employed by GTA III, GTA Vice City and GTA San Andreas basically reproduces the latest moments of gameplay that range from a minute to 20 seconds long. The length of a replay depends on the density of traffic and pedestrians; as more cars and pedestrians are recorded, the replay becomes shorter.  
The replay system employed by GTA III, GTA Vice City and GTA San Andreas basically reproduces the latest moments of gameplay that range from a minute to 20 seconds long. The length of a replay depends on the density of traffic and pedestrians; as more cars and pedestrians are recorded, the replay becomes shorter.  


Replays are activated by tapping the F1 key on the keyboard anytime during gameplay, showing a rough recreation of the surrounding where the player character is, without a HUD other than the flashing "Replay" text. By default, viewpoints employed during a replay is based on where the player was looking at that moment, including where the player was viewing on foot and first person view if the player is free aiming using a rifle, rocket launcher, or sniper rifle. Moving the mouse in a replay allows the player to move around the player and view the player character's surroundings.
Replays are activated by tapping the F1 key on the keyboard anytime during gameplay, showing a rough recreation of the surrounding where the player character is, without a HUD other than the flashing "Replay" text. The player can leave the replay by pressing F1 again, or wait until the replay ends on its own. By default, viewpoints employed during a replay is based on where the player was looking at that moment, including where the player was viewing on foot and first person view if the player is free aiming using a rifle, rocket launcher, or sniper rifle. Moving the mouse in a replay allows the player to move around the player and view the player character's surroundings.


Because replays cannot be saved in these games, the feature has very little use other than to allow the player to review recent gameplay. However, minor refinements were made to improve the presentation of replays and to reduce its buggy animation, although the general quality of these replays is not considered to be good.
Because replays cannot be saved in these games, the feature has very little use other than to allow the player to review recent gameplay. However, minor refinements were made to improve the presentation of replays and to reduce its buggy animation, although the general quality of these replays is not considered to be good.