Bail Out: Difference between revisions
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In [[GTA IV]], the use of [[Ragdoll Physics|ragdoll physics]] makes it hard to predict the amount of damage the player will sustain, as the player will now maintain inertia from the vehicle and continue to move forward, bouncing along the ground and losing health with each bounce; the damage sustained is generally greater than that suffered in previous GTA games, to the point of being potentially lethal to players lacking in health. As inertia will still move the player forward after bailing out, and bail-outs are executed at least one second ''after'' the player presses the button, players must take care to bail out well before a vehicle is due to explode or fall. | In [[GTA IV]], the use of [[Ragdoll Physics|ragdoll physics]] makes it hard to predict the amount of damage the player will sustain, as the player will now maintain inertia from the vehicle and continue to move forward, bouncing along the ground and losing health with each bounce; the damage sustained is generally greater than that suffered in previous GTA games, to the point of being potentially lethal to players lacking in health. As inertia will still move the player forward after bailing out, and bail-outs are executed at least one second ''after'' the player presses the button, players must take care to bail out well before a vehicle is due to explode or fall. | ||
Bail-outs can be done from aircraft as well as land vehicles. As falls from high altitudes are lethal (unless the player lands in a body of water), players in GTA San Andreas are equipped with [[parachute]]s after exiting any aircraft, to provide a chance of survival after ejecting. | Bail-outs can be done from aircraft as well as land vehicles. As falls from high altitudes are lethal (unless the player lands in a body of water), players who completed the Flying School in GTA San Andreas are equipped with [[parachute]]s after exiting any aircraft, to provide a chance of survival after ejecting. | ||
== See also == | == See also == |