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Vice City's occlusions can only be viewed through [[KEd]]. KEd sees occlusion boxes as green, transparent boxes with a small triangular hole in the 3D View. KEd does not support editing the occlusions through the program so you have to create the boxes yourself. | Vice City's occlusions can only be viewed through [[KEd]]. KEd sees occlusion boxes as green, transparent boxes with a small triangular hole in the 3D View. KEd does not support editing the occlusions through the program so you have to create the boxes yourself. | ||
For San Andreas you can use {{U|Deniska}}'s script pack {{ref|1}} that contains an small tool to import and export the occlusion section of the [[IPL]] | For San Andreas you can use {{U|Deniska}}'s script pack {{ref|1}} that contains an small tool to import and export the occlusion section of the [[Item Placement|IPL]] | ||
==Creating It== | ==Creating It== | ||
The following way to make occlusion boxes is practiced by {{U|spaceeinstein}}. First find a building that you want to make occlusion boxes and align it to the X- and Y-axis. Get the coordinates of the lower left corner of the building and the upper right corner of the building. The coordinates for the lower left and upper right corner of the building can be inputted as X1, Y1, and Z1, and X2, Y1, and Z2, respectively, into the occlusion tool. If you are not bothered to get the lower Z coordinate of the box, you can input any number that is lower than the foundation of your building. Making the boxes with angles is pretty tough to do and probably needs some trial and error to fit it into the building. | The following way to make occlusion boxes is practiced by {{U|spaceeinstein}}. First find a building that you want to make occlusion boxes and align it to the X- and Y-axis. Get the coordinates of the lower left corner of the building and the upper right corner of the building. The coordinates for the lower left and upper right corner of the building can be inputted as X1, Y1, and Z1, and X2, Y1, and Z2, respectively, into the occlusion tool. If you are not bothered to get the lower Z coordinate of the box, you can input any number that is lower than the foundation of your building. Making the boxes with angles is pretty tough to do and probably needs some trial and error to fit it into the building. | ||
Using {{U|Deniska}}'s script {{ref|1}} you need only to create a box, press the Export button on the script and paste the line from the MAXScript listener to the [[IPL]] section. | Using {{U|Deniska}}'s script {{ref|1}} you need only to create a box, press the Export button on the script and paste the line from the MAXScript listener to the [[Item Placement|IPL]] section. | ||
==Problems== | ==Problems== |