Paths: Difference between revisions

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'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.


All 3D GTA games use different paths systems. [[GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in [[IPL]]s. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked to each other.
All 3D GTA games use different paths systems. [[GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in [[Item Placement|IPL]]s. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked to each other.


== See also ==
== See also ==
* {{Icon|3}} [[IDE#PATH|GTA III's Paths System]]
* {{Icon|3}} [[IDE#PATH|GTA III's Paths System]]
* {{Icon|VC}} [[IPL#PATH|GTA VC's Paths System]]
* {{Icon|VC}} [[Item Placement#PATH|GTA VC's Paths System]]
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]]
* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]]




[[Category:Map Formats]][[Category:GTA III Modifications]][[Category:GTA Vice City]]{{fdl}}
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[[Category:Modifications]]


{{modding}}
{{modding}}
[[Category:Map Formats]]
[[Category:GTA III Modifications]]
[[Category:GTA Vice City]]
[[Category:Modifications]]
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